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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Varus
Impossible to trade with, high cc. Avoid this matchup
Ideal
Strong
Ok
Low
None
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About Me
Welcome to my
Draven Guide!
My name is LeeBron Jenkins and i am currently a Diamond Marksman on EU-West.


This guide will show you everything you need to know about

Thank you for taking the time to read my guide and please do not forget to leave a comment and vote on it so i can improve it.
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Pros/Cons
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Pros: + Huge Damage with ![]() + Attack/Movement speed steroid ![]() + Global Ultimate ![]() + Snowball-potential due to ![]() + Awesome critikal strike animations + If ![]() + Awesome skins Cons: - No escape at all - His movement is extremely predictable - ![]() ![]() - High skill cap - Sometimes annoying quotes |
![]() ![]() ![]() ![]() |

Spells Made In Noxus
Always take barrier and flash since Heal got nerfed in 4.13 (Heal decreased to 90-345 from 95-475). Barrier gives you a shield between 115 and 455. Another point is that champions like ![]() ![]() Conclusion: Barrier is simply the better choice at the moment. You should always take it. |
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Noxian Rune Setup
![]() ![]() I recommend taking 9 ![]() |
![]() ![]() I advise you to take 9 ![]() ![]() ![]() |
As a Marksman, you need some magic resist on your lane since most supporters deal magic damage. Later on you will be glad that you took them because ![]() ![]() ![]() Take 9 ![]() ![]() |
![]() ![]() You should also take 1 ![]() ![]() |

Masteries Made For executing

You wanna go 21-9-0 because you mainly focus on dealing damage as a Marksman.
Take the

Do not take




Do not take Frenzy aswell because you dont need the attack speed as much as the percentage bonus AD from

Defense:
In this tree we focus on some early tankiness for the laning phase
Take




You should also take


Draven's Superior Skillset
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![]() This passive is great for snowballing if you manage to get some kills early. If you have a lot of ![]() try to pick up a kill somewhere but DO NOT DIE. If you have 200 ![]() ![]() ![]() |
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![]() This is ![]() ![]() Catching ![]() ![]() ![]() Hint: Try to always juggle 2 ![]() ![]() |
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![]() This Steroid makes ![]() You can keep it up constantly if you catch your ![]() ![]() |
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![]() Use this skill to quickly burst and/or disrupt enemies. Use this skill wisely since it is your only cc. ATTENTION: Sometimes when you use ![]() ![]() ![]() ![]() |
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![]() Use Dravens Ultimate to quickly deal damage in a skirmirsh or to finish off fleeing/low enemies. HINT: You can reactiavate ![]() ![]() |

Glorious Itemization
Starting Items
First Back
![]() ![]() |
At your first back you should ideally have enough gold for the ![]() ![]() ![]() DO NOT UNDER ANY CIRCUMSTANCES GET ![]() ![]() ![]() ![]() ![]() |
Infinity Edge
|
Since patch 4.11 you rush![]() ![]() ![]() ![]() ![]() ![]() The problem with ![]() ![]() ![]() ![]() ![]() ![]() Normal auto-attack crit=200 Damage Normal auto-attack crit with ![]() You deal 25% more damage ![]() ![]() ![]() You deal 17.5% more damage As you can see above normal Marksmen like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core Items
![]() ![]() |
Now you are ready for buiding ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defensive Items
![]() ![]() |
You have 3 defensive options: 1. ![]() ![]() ![]() 2. ![]() ![]() 3. ![]() ![]() ![]() Personally i usually prefer ![]() |
Other offensive Items
![]() ![]() |
You can get ![]() Catching ![]() ![]() Buy ![]() ![]() ![]() You can also build ![]() ![]() ![]() |

Honorable Gameplay
Laning Phase
You have chosen your runes, masteries and summoner spells. Now you are ready for the big battles on the fields of justice. Get your starting items and run to the bottom side of the map to cover the red/blue buff. Help your jungler killing it at 1:55 with 2 or 3 auto-attacks. Now the laning phase begins. Try to push the 1st wave to get the levelup before your opponents do.
When you hit lvl 2 you have a short window where you are 1 level ahead of your opponents. This is your time to fight since you are a lot stronger because you can use 2 abilities while your enemies can only use 1.
This video is an example of this strategy. I start pushing by attacking coninuously the purple minions. When i am close to Lvl 2, i tell my support to go ham and we immediately engage when we hit Lvl 2. I auto-attack quinn a few times and accidently cancel my last one.
Now we have an HP advantage over our opponents and leona engages again. I kill quinn, get 271 gold + 124 gold because of

Now you should keep farming and always harass your oppenents when you can without losing cs or more hp than your opponents. Once they already lost some HP, you can go ham and kill them.
In this clip i harass










IMOPORTANT:When you are ahead with

You can also zone and simply outfarm them. This is done by only attacking each minion once and as late as possible. If done properly the minion wave will stay a far away from there turret for a long time and they can't get any last-hits. If they still try to get some gold, punish them by auto-attacking and eventually killing.
Teamfights
Draven is a strong teamfighter because of his area of effect damage, his crowd control and his damage with



After a successful teamfight you should always try to get objectives (Dragon, Baron, Turrets) since the enemy team obviously can't contest them. You should also remember to go back early enough to be able to contest objectives if the enemy team decides to rush them after they respawned.

Summary
All in all you should now have an idea of what to do as


Thank you for reading my

"Draven out!"
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