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J E N O V A






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Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
This is J E N O V A.
This is a revolution in Urgot destruction.
We also take

We use


Mid-game,

Finally, we max




-

-

-Don't zerg like a

-Don't chase for early kills (-9) unless it's a sure thing.
-Use


-


-If you need to spam dps, and are not in danger, just keep hitting

-You can use hyper-kinetic position reverse to catch runners.
-If nobody else is taking it, get blue buff.
-

-In ranked draft games, if you see a lot of dangerous stuns on the enemy team, replace


- sight Ward your damn lane! If you are any good at last hitting at all, wards are cheap! (That means stop being a scrub and farm harder so you can afford wards). Ultimately, the main reason good players ward and bad ones don't, is that the good ones have lots of spare cash from last hitting and so feels like less of a sacrifice. IE: If you're killing 2 minions per wave, you only get 30g per wave, whereas a pro hits all six, netting 100g or so. Wards are nothing to good players, and you're good right?

1. Hit as many people as possible with







1a. Once the carries are dead, pick off your opponents like flies.
2. If you did not manage to hit the carry(s) spare a few

2a. Kill the carry you swapped, while trying to move yourself back into a safe spot. Yes this does mean you can't herp derp and auto-attack stationary.



1. USE the timing between


2. Don't neglect auto-attack kills or you will go oom fast! Many times it's better to just use auto-attacks until you pick up more of your mana items.
3. If you get minion aggro at some point, shield up! Saving a little hp is worth it in the long run.
4. It can be harder to last-hit if you use



Standard start. I've experimented with other starts and none really compare. If you are bad at last-hitting, or on a duo lane, you could start with



Simple mana, cheap and ready to scale up. There's no good reason to wait with this, your ability capacity goes up by triple with it.

Cheap, important, normal.

Rush it and you can combo more than half your mid opponent's health.

When your aim is as perfect as mine, the only thing stopping you from many kills is movement speed, you can't get in range fast enough. This fixes that, at very little cost considering how powerful CDR runes are compared to ionian boots.

A lot of people like to get more CDR before finishing this, I don't. It helps your farm, it gives a huge damage boost on


If brutalizers stacked, we would save this for later, but they don't, and we need more CDR.

You are now max CDR with 66 arpen. YES it does stack with


Quick boost to survivability.

WTF YOU NOB. Lol but seriously, this item is godly on a core-built Urgot, since








Stacks better than


WTF NAB. But seriously, the amount of surv this adds to a fully built





It will be INCREDIBLY rare that you actually reach this point, but if you do, replace





Think you're better than these noobs who don't ward?
Tired of overpushing nabs?
Here is your guide to escape.
Rule number one: It is always your fault when an ally dies. ALWAYS. Did your bottom lane get double killed by jungle




Rule number two: If




Rule number three: Mid is not the 'farming' lane, mid is the 'leave constantly and gank people' lane (while in low elo). You should hardly be killing minions at all when a gank is available post-

Rule number four: Do not troll or rage at your team. This is a one-way ticket to elo-hell, as bad players tend to do worse when they are validated in their failure by you.
For example, instead of saying "Janna you feeding **** get behind the ****ing turret!", you should either ping the turret and say "Janna defend please", or say nothing at all. People tend to rebel against good advice given by good players who they see as their troll enemy.
Giving good advice in an optimistic way will make your team play better.
Rule number 5:
When a specific enemy is getting fed, in particular farming, it is YOUR job to shut down their farm and kills. You can try to gather ally support, but ultimately it's up to you to take charge. OH NOES


Basic gameplay strategy which most people don't know about:
-Towers are worth global exp and gold, inhibitors are not. Unless the inhibitor is going to die fast, you should be swapping or trying to push 2 lanes at once for the bonuses.
-Warding




-You can do Baron easily around level 14 as a full team. You SHOULD be doing this immediately if the enemy team either 1. hasn't warded and is farming or 2. is aced with a longer timer. It doesn't matter if you can push to the inhib, unless your current goal is fast easy, drop it and go get Baron.
-If another lane is getting ganked and you can't stop them, push your lane fast and make a possible turret trade for their scallywag gankery.
-You should ALWAYS be buying at least 1 ward per base trip once you have your core items. (In this case, all we need for high dps is


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