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Spells:
Clairvoyance
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction


Oh, and one quick important thing you should know before you start this: You should be playing with the Frost Queen Janna skin. It makes the constant slows that this build produces very demoralizing to your opponents.
Without further ado, let's get started! But first...
Since you are playing support, you aren't going to be building Janna very offensively. I like getting 9




I like to put 3 points into








- With the massive speed you have, along with
Flash, you shouldn't be dying very often.
- No real reason for improved Recall. Nice spell to have, but not mandatory.
- You aren't doing enough damage for spellvamp to be of any use.
- You aren't jungling.
- You aren't stacking mana, so the last one doesn't really come in much handy.




Many spells on Janna are totally useless (










Keep in mind that if you do opt for Heal, you should put a point into


Throughout the entire game, since you are support, you should be buying Sight Wards and

Start with




By the time you go back to base for the first time, you should be able to afford a Philosopher's Stone and some

In this guide, you are going to want to rush



I feel it's worth mentioning here that using


you can also get yourself some


I thought about building a


Choice #1: If you are being focused down by the enemy team constantly (And you probably are), dying before you even know what just happened, consider building a


Choice #2: You can also opt for something a little more unconventional: A





Now, I KNOW that some people are going to question my judgement when they see that suggest building

IMPORANT NOTE: THE SLOWS FROM RYLAI'S AND FROZEN MALLET DO NOT STACK.
So no, they do not. The basic idea here is that by the time you get to this point of your build, people will most likely be engaging in teamfights everywhere. With these two items, you can throw a bird at one champ, which procs Ryali's, and an auto-attack at another enemy champ, which procs Frozen Mallet. Top it off with a well-placed tornado, and you've got slows everywhere, which helps your team in dramatic ways. Not only that, but the extra health from Frozen Mallet helps your surviveablity, and not only THAT, but with this item, you can now chase down running opponents with your auto-attack when Zephyr is on cooldown. So as you can see, this item has multiple purposes on Janna. The extra health is nice too.
That being said, however, Frozen Mallet isn't totally necessary on Janna for this build to work. It's true, most games you play as Janna won't get to the point where you have enough money to make it this far into the build. Rylai's is your core item which powers everything you do, which is why we get it pretty early into the build.
Finally, upgrade your Philosopher into a

You may have noticed that at this point, you don't have a dedicated 6th item. That's because...you aren't supposed to! See, as a support, you want to dedicate at least 1 item slot to holding wards. So once you've built all of the previous items in the list, you--yep, you guessed it,--buy about a million Sight Ward.
Keep in mind that once your are in lategame, your warding priorities are most often The Baron, the Dragon, and Red Buffs/Blue Buffs, in that order.
With Janna, you are going to want to max Zephyr first, Eye of the Storm second, and Howling Gale last, while leveling up your ultimate whenever you can. It's not unusual to help an ally on bot lane grab a firstblood with this skill order, as many people don't expect such a powerful slow that early in the game.
First off, dat passive.

With your rune and mastery setup,





AN IMPORANT NOTE ABOUT HOWLING GALE:
I didn't actually know this when I started playing Janna, but you can press Q before the tornado is fully charged and it will launch to it's destination ahead of time. Doing this, however, lowers the range that you get out of it. I know, I'm an idiot, right?
Oh, and who could forget about that ultimate,

- It creates a field that heals allies.
- You can flash behind an enemy champ and use your ulti to force that single champion into your allies.
- If you see an ally getting ganked, and he's losing the fight, you can often save them with your ultimate
- You can use it to interrupt channeling spells, such as
Nunu & Willump's ultimate.
You can use it in combination with stuff like Vayne's condemn to keep people on walls a bit longer. - You can save yourself from random ganks with Monsoon.
- Since Monsoon heals Janna as well, you can use it to save yourself from things like Karthus's
Requiem.
Good times to use it purely for healing purposes are, right before you go back to base, after a baron fight, an early dragon fight, or a successful teamfight, assuming that your allies are damaged.
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