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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction
SPAAACE |
Strengths
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Weaknesses
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23/08/12 - Updated the Items, Runes and Summoner Spells.
23/03/12 - Updated the skill section regarding EOTS.
12/02/12 - Added the Locket of Iron solari and made some minor changes to the item section.
17/12/11 - Fixed small mistakes, added which items you shouldn't take.
16/12/11 - Completely changed the guide.
05/12/11 - Updated the summoner spells, runes and masteries.
13/09/11 - Unarchived the guide.
29/06/11 - Changed the build, runes and edited the team work regarding sacrifice.
I suggest Flash and Exhaust for normal games and solo/duo queue. Clairvoyance is best left for team plays, as it take a bit of coordination to make full use of Clairvoyance.
Masteries are rather dependent on your play style, so 0/23/7 and 0/17/13 may be a better choice.
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You don't need to deal damage, but you will need to tank some. Flat armor is chosen because you need armor early game due to laning against an AD carry. |
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Again, you're squishy and you will be focused if they get the chance. Flat armor is chosen because you need armor early game due to laning against an AD carry. |
SP | Greater Glyph of Replenishment | ACE |
If you keep getting out of mana before philostone then you'll need this. Flat Mp5 is chosen because you'll quickly get philostone which solves your mana issues. |
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ACE | Gold/10 is pretty straight forward. You need gold/10 as you won't be getting any kills or CS. |
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ACE | If you find yourself too squishy with gold/10 quints you may want to change one or two for some HP. |
I have the same runes on all supports due to my limited rune pages, therefore these runes might not be the best for Janna but work well with each support.
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Everyone gets faster while you're alive. Quite honestly, this is probably one of the best passives in the game. |
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The shield provides an AD boost to the champion so use it on your AD carry. The AD boost ends when the shield is broken. You can cast it on towers to protect them from damage. |
SPAAAAACE |
Optional (5th) Items: |
SP | Zeke's Herald | ACE | If you have 2+ AD in your team then get Zeke's as it'll help the team a lot. Get this before the Locket and remember that it has +15% CDR so don't get Ionian Boots and build Kindlegem earlier on to compensate for the CDR loss. |
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ACE | Banshee's is a good pick against a strong AP carry or just a heavy AP team. The shield also lets you block skill shots from hitting other members of your team. |
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ACE | If you have an AP heavy team then, just like Zeke's, this item will help the team a lot. Get this before the locket. |
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ACE | If the enemy team has champions such as Amumu, galio or malzahar then you'll need a QSS to counter the CC and reset the fight. Build it before Shurelya's. |
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ACE | Frozen heart is only useful against very heavy AD teams. Skip Aegis and get it after Shurelya's. You'll want to get either Mercury or Ninja's depending on the CC they have. |
The reason why the item build has only 5 items instead of 6 is because you'll need a slot for wards. If you feel that you're getting more gold than needed then you can always replace the heart of gold.
SP | Sight Ward | ACE | Wards are placed throughout the game to gain control of the map. They can be placed for defensive or offensive reasons, as well as controlling key objectives such as baron and dragon. This next map shows the best spots for wards for each team. Keep in mind the places you ward depend on whether you're attacking or defending. The Buffs, Baron and Dragon should be warded before they respawn. |

Remember, where you ward depends on what you want to see. Early game you'll want to prevent ganks to top and bot lane, but at late game that'll be useless to you. Also, the spots on the map are the most used spots, but you'll most likely have to use other spots. If you're cornered and forced into playing very defensively then you'll need to ward your jungle.
Sight wards provide 25 gold when destroyed and make the enemy waste gold. Oracle can also provide a good source of income and as long as you don't die it'll pay off with the number of wards destroyed. If you know there's an enemy ward where you want to place yours just place a vision ward instead. It gives you 25 gold back and makes them lose their ward.
Another aspect of map awareness is controlling the objectives. By objectives I mean Baron, Dragon and the buffs. This is done by typing in the chat when it will respawn. The respawn timers are 7 mins, 6 mins and 5 mins. So, if a dragon dies at 27:50 type "dragon 3350". If the enemy red buff dies at 27:50 type "their red 3250". Any format that is easily understood is acceptable.
- Warding and using Clairvoyance correctly.
- Buying Oracle's to destroy enemy wards or see invisible champions.
- Babysitting your Carry by ensuring he's allowed to last hit all the mobs.
- Calling in misses and noticing gank possibilities for both teams to prevent and create ganks.
- Provide as much utility as you can through heals, CCs, Buffs and other spells or items.
- Never die unless it's to save someone else (but don't die if he's going to die anyway)
If you're playing support on solo queue it will be incredibly hard to carry or make a difference in the game since you're supporting the team. Your only chance of turning the games in your favour is to do your job perfectly and make no mistake.
- If you provide proper map awareness then you will be able to prevent and arrange ganks.
- If you destroy their wards then they can't gank as easily and are prone to making mistakes.
- If your team mates are stupid and over extend you will need to warn them to fall back.
- If they still over extend you will need to save them with whatever spells/items you have.
Janna is easy to learn, but incredibly hard to master (if not the hardest). Warding may be a little difficult at first, specially if no one else helps you (which will be the case when playing solo), but eventually you'll know where you want to have wards. Pay attention to ganks (both teams) and how your teams move so you know where wards can be useful. With that said I wish you good luck when playing support, specially on solo queues.
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