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Jarvan - Jungle King (v112)






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Spells:
Exhaust
Smite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
-EXTREME dps and cc
-AMAZING ganks
-Self-reliant
-Sturdy jungling
-Not squishy
-Takes advantage of your own team missing minion kills
Cons:
-Requires map awareness
-Requires some skill (if you mess up a gank, you have now become your team's QQ goat)
-Can't kill tanks very quickly
-Somewhat vulnerable to mages in midgame


Just enough to get your first jungle trip down, and FAST.


More jungle efficiency

More jungle efficiency

The sooner you get these, the sooner you can zip around and stop your team feeding (or gank the enemy team). Failing to rush these will make your farm slower and your ganks sparse.

More surv, plenty to keep you at full hp between fights for the rest of the game.

As long as you remember to pop it (i suggest binding it to mouse wheel or side button), the absolute best early jungle ganking item. On top of that, stacking with


Around midgame, and since you have Madred's Razors already, the most efficient item after


A matter of preference and usually worth the money, skip this item if only one enemy is using armor at all, but in general you will pick it up.

You are a farming beast, and this item fits right in with that role for some defense. As a nice bonus, you don't have to debate over what to buy to counter the enemy at this point.




At this point,



If you ever feel like you WANT them, buy as many

First part: Go with a


Second part: Buy your


Third part: Annihilate Red buff, and then either gank a lane or jungle some more. Usually gank a lane. Health potions are still important at this point, but they are at your discretion now. Continue to run around and gank lanes+farm empty lanes long after your early jungle adventures end.








-You can jungle MUCH faster if you use


-

-You NEED to hit jungle mobs with

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