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Spells:
Flash
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
- the "last words" of Jarvan IV at his failed execution.
Hi, and welcome to my guide and I hope you enjoy reading it as much as I enjoyed making it. Remember that quote because it's not only the final words of


I play


Greater Quintessence of Desolation
I run 3 of these for increased damage output on
Jarvan IV's
Cataclysm and
Dragon Strike. Alternatives could include Flat HP Quints, Movement speed Quints, or anything else you may find necessary.
Greater Mark of Desolation
I run 9 of these for even more damage output and health shredding. Same as above basically.
Greater Seal of Armor
I run 9 of these for early game damage reduction and increased survivability when deciding to attack an enemy champion(s). You can also run 9
Greater Seal of Scaling Mana Regeneration for early mana regen since
Jarvan IV is quite mana dependent.
Greater Glyph of Scaling Magic Resist
I run 9 of these for mid-late game survivability purposes. You can also take the typical CDR runes or maybe flat MR.
With those Marks and Quintessences & Masteries, you will have 31 armor penetration at level 1 which practically gives you full damage from your attacks &
Dragon Strike.
I run 3 of these for increased damage output on



Greater Mark of Desolation
I run 9 of these for even more damage output and health shredding. Same as above basically.

I run 9 of these for early game damage reduction and increased survivability when deciding to attack an enemy champion(s). You can also run 9



I run 9 of these for mid-late game survivability purposes. You can also take the typical CDR runes or maybe flat MR.
With those Marks and Quintessences & Masteries, you will have 31 armor penetration at level 1 which practically gives you full damage from your attacks &

I run a 22/0/8 setup specifically for the 1 point in
Havoc
, the 3 points in
Sunder
, and the 3 points in
Brute Force
.
22 points in the Offense Tree allows me to maximize
Jarvan IV's damage with his
Demacian Standard +
Dragon Strike +
Cataclysm combination.
The 8 points in Utility allows the 4points in
Awareness
which helps
Jarvan IV's leveling slightly. The 3 points in
Good Hands
is just common sense with this build.
Of course, feel free to do other Mastery trees with this build such as 0/21/9, 21/9/0, 0/9/21, etc.
Jarvan IV is a relatively well-rounded champion that can do well under most circumstances in the game.



22 points in the Offense Tree allows me to maximize




The 8 points in Utility allows the 4points in



Of course, feel free to do other Mastery trees with this build such as 0/21/9, 21/9/0, 0/9/21, etc.


Pros:
-Extremely powerful in lane
-Initiations are strong
-Can cover distances extremely well
-Naturally strong starting at level 1.
-



-Can take up a solo or duo lane equally well
-

Cons:
-Mana problems early game
-

-Squishy early game(and I mean EARLY)
-


-Dependent on


-Susceptible to CC

As stated in his cons, he's susceptible to CC. A few stuns, slows, or snares can really mess you up. That's why I chose Mercury Treads as a core pair of boots. Of course you can adapt to the enemy team. For example if they had





Wriggle's is probably the best item in the game. It provides Armor, Damage, Lifesteal, and a free ward all for 1600g. I get this item for early-mid survivability, damage, and the little extra map awareness with the ward.
Reminder: Always set the ward at key locations i.e. Baron River, Dragon River, enemy Blue, enemy Red, enemy jungle.

40% Armor Penetration + 31 Armor Penetration +



I find this item to be relatively useful for


This provides


This item synergizes with



This item allows


This item easily counters most AD champions and makes you more resilient. I recommend getting it when the enemy team has some sort of heavy AD carrying.

This is basically what


This provides


WHOA BACK UP THERE. DID THAT


REMINDER: You can cleanse off






Reminder: Purchase items based on the enemy team, not based on this section.

I run Flash on


I run Exhaust in order to completely cancel out their AD carry, engage, or escape.
Alternatives

Of course if you're soloing top, you can run this +


That one guy you can't catch? Nope. Not anymore.

DAMN, that guy got away with 10hp? Nope.

Jungling? You might want to get this.

About that CC.. nope doesn't exist does it.
Farming with
Jarvan IV is relatively simple.
Demacian Standard onto a wave of creeps,
Dragon Strike through them then auto attack the rest. It's pretty straight forward.






A helpful tip to remember is that if you're ever in a 1v1 with someone and everyone is MIA, fight next to a wall for an easy



Remember to always drop the


Also remember to always purchase Sight Wards regardless of whether or not you're the support of the team. It's always a good help to purchase them for map awareness.
Congratulations, you've reached the end of this guide. I hope that this guide explains
Jarvan IV in a more detailed manner. This is my first time making a guide, so please feel free to post comments or suggestions or even your own builds and concepts/ideas behind
Jarvan IV.
Good luck, and have fun! Remember, "There is only one truth, and you will find it at the point of my lance."
- the "last words" of Jarvan IV at his failed execution.


Good luck, and have fun! Remember, "There is only one truth, and you will find it at the point of my lance."
- the "last words" of Jarvan IV at his failed execution.
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