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Choose Champion Build:
-
Jarvan IV Titanic Hydra
-
Jarvan IV Ravenous Hydra
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Fiora
Fiora is almost impossible to beat because she can block your EQ combo. AVOID THIS MATCH UP!
Synergies
Ideal
Strong
Ok
Low
None
Who Am I?

Pros
+Super strong early game
+Quite a bit of crowd control
+Great at level 1 fights
+Good trades
+Very easy to CS with
+Snowballs hard
+Has a lot of burst damage
+Can be played both as an assassin and a tank
+He's the Dunk Master
+DEMACIA!
Cons
-If you miss his EQ combo it can potentially put you in a very bad situation
-Has trouble when behind

: You always want to take this summoner spell because you can flash out of your
: You can use this for teleport ganks bot lane and to teleport back to lane if you back or get killed.
: Only take this if you're going to win lane really hard.
: Jarvan IV's first attack on a target deals 10 % of their current health as bonus physical damage. capped at 400 damage. This effect cannot occur on the same target for 10/8/6 seconds.You want to use this as much as you can in conjunction with
:Jarvan IV extends his lance, dealing physical damage in a straight line and lowering the Armor of all enemies hit for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies along his path.Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 70 / 115 / 160 / 205 / 250 (+120% bonus AD)
Armor Reduction: 10 / 14 / 18 / 22 / 26%
This is Jarvan's bread and butter ability, used for crowd control, damage, AND armor shred! If you're playing Jarvan you ALWAYS max this first.
:Jarvan IV shields himself for 5 seconds, which, upon activation, also slows surrounding enemies for 2 seconds. The shield gains strength for every nearby enemy champion upon activation.Range: 300
Cost: 30 mana
Cooldown: 20 / 18 / 16 / 14 / 12
Slow: 15 / 20 / 25 / 30 / 35%
Shield Strength: 50 / 90 / 130 / 170 / 210
Additional Shield Strength Per Champion: 20 / 30 / 40 / 50 / 60
When you're laning as Jarvan you take this to help you win trades as the shield can block a little bit of damage and the slow can help you escape your lane opponent or jungler as well. You want to max this ability last.
: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to all nearby enemies. The flag then remains for 8 seconds, granting sight around it and providing an aura that grants Demacian Standard's bonus attack speed to all nearby alliesPassive: Jarvan IV permanently has bonus attack speed.
Cost: 50 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Bonus Attack Speed: 10 / 13 / 16 / 19 / 22%
Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 80% AP)
Alright, so this ability is probably Jarvan's most versatile ability.
: Jarvan IV dashes to the target enemy champion, dealing them physical damage and becoming immune to crowd control during the dash. Upon impact, he creates a circle of impassable terrain for 3.5 seconds that grants sight around it.Jarvan IV can reactivate Cataclysm to instantly destroy the circle.
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90
Physical Damage: 200 / 325 / 450 (+ 150% bonus AD)
To be honest, this is probably Jarvan's most underrated ability besides

Starting Items
: Right now, this my favorite starting item right now as it gives good sustain and a little bit of extra damage.
: This is a pretty decent start as it gives Jarvan some attack damage and life steal but the downside to this item is that it only lets you have ONE
: This starting item is good if you're in a match up against champions like
: I usually only take this against champions like
: Always get this. No exceptions.Core Items
: This is the item for Jarvan you want to buy when you're winning lane and want to snowball because it provides a higher power spike on Jarvan than
: This is the item you want to buy on Jarvan when you want to be the tank of your team or if you go even in lane. (Remember that you can switch between
: As far as I'm concerned, this is the only item that can replace an Hydra on Jarvan. Buy this if your lane opponent is building armor against you. Jarvan's armor shred with this item is INSANE. Also, you can buy this alongside either of the Hydra's for some AOE armor shred.
: I've been trying this out recently on Jarvan and it is actually great on him. You generally want to buy this item after Ravenous Hydra because it gives you much more survivability with the bleed and the passive where physical damage heals you is amazing in conjunction with Ravenous because it does AOE damage.
: This is the item you want to buy if you want armor and health. This is a great item on Jarvan because it gives you some extra burst damage and increases your movement speed to help you catch up to your enemies like
: This is a great alternative to
: Only buy this item if the enemy team does a lot of crits.
: This item is good if you're sieging a lot because you'll likely get poked down and the health and health regeneration give you enough sustain to survive long sieges.
: This is generally going to be your main magic resist item.
: Only buy this if you have someone on your team that heals you. Otherwise,
: Buy this item if your support or jungler don't already have it.
: This is a very good low cost tank item on Jarvan that helps you survive fights a little bit longer and gives you a little bit more damage.Situational Items
: This item is very situational because it only really works on champions that are going to stack a lot of health like
: Only buy this item if you're going into a farm lane against champions like
: Rush this item if you're going against an AP top laner like
: Only buy this item if you're going against someone with good healing like
:Only buy this item if the enemy team is full ad or they are heavily auto attacked based.
: I will experiment with this item soon and will update this section when I have a good grasp on how good it is on Jarvan.Elixirs
: This elixir makes you more tanky and gives you more damage if you have
: This elixir gives you more sustain and makes you do more damage.You can take either of these elixirs and you'll be fine.

When you start laning as Jarvan you want to try and get as much cs as you can while trading with your lane opponent with
In the laning phase as
Jarvan IV when you push the enemy laner into their turret, you can try for a roam mid lane or try for teleport gank bottom lane. When you teleport bot, make sure that the enemy duo is fully committed to the fight. If they are committed to the fight they will generally not be able to react properly to your
Teleport which might lead to a kill or two that can help you snowball the game. When you roam mid make sure your lane is pushed and try to gank mid as if you were a jungler. Try to hit the enemy mid laner with your EQ combo and if they flash, use
Cataclysm. This will usually end up in a kill unless they are highly mobile like
Zed.

When you're team fighting as Jarvan you either want to try and set up area-of-effect abilities with your
Jarvan has incredible pick potential as he can cover a lot of ground with
Demacian Standard -
Dragon Strike -
Cataclysm. Also, when you're trying to pick an enemy off, always use
Cataclysm after they've used their escapes like
Flash.
: You have good synergy with Yasuo because your EQ can knock up and you can set up other knock ups like
:
: Viktor is great with Jarvan because he can use
: Orianna works well with Jarvan if you can trap multiple people in
: Wukong works well because his
: Katarina synergizes well with Jarvan because
Check out my friend Arrexel's
Yasuo guide over at
http://www.mobafire.com/league-of-legends/build/yasuo-carrying-you-like-the-wind-season-6-443658
http://www.mobafire.com/league-of-legends/build/yasuo-carrying-you-like-the-wind-season-6-443658































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