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Choose Champion Build:
-
Jarvan IV Titanic Hydra
-
Jarvan IV Ravenous Hydra
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Fiora is almost impossible to beat because she can block your EQ combo. AVOID THIS MATCH UP!
Ideal
Strong
Ok
Low
None
Who Am I?


Pros
+Super strong early game
+Quite a bit of crowd control
+Great at level 1 fights
+Good trades
+Very easy to CS with
+Snowballs hard
+Has a lot of burst damage
+Can be played both as an assassin and a tank
+He's the Dunk Master
+DEMACIA!
Cons
-If you miss his EQ combo it can potentially put you in a very bad situation
-Has trouble when behind








You want to use this as much as you can in conjunction with



Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 70 / 115 / 160 / 205 / 250 (+120% bonus AD)
Armor Reduction: 10 / 14 / 18 / 22 / 26%
This is Jarvan's bread and butter ability, used for crowd control, damage, AND armor shred! If you're playing Jarvan you ALWAYS max this first.

Range: 300
Cost: 30 mana
Cooldown: 20 / 18 / 16 / 14 / 12
Slow: 15 / 20 / 25 / 30 / 35%
Shield Strength: 50 / 90 / 130 / 170 / 210
Additional Shield Strength Per Champion: 20 / 30 / 40 / 50 / 60
When you're laning as Jarvan you take this to help you win trades as the shield can block a little bit of damage and the slow can help you escape your lane opponent or jungler as well. You want to max this ability last.

Passive: Jarvan IV permanently has bonus attack speed.
Cost: 50 mana
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Bonus Attack Speed: 10 / 13 / 16 / 19 / 22%
Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 80% AP)
Alright, so this ability is probably Jarvan's most versatile ability.



Jarvan IV can reactivate Cataclysm to instantly destroy the circle.
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90
Physical Damage: 200 / 325 / 450 (+ 150% bonus AD)
To be honest, this is probably Jarvan's most underrated ability besides





Starting Items










Core Items



















Situational Items











Elixirs



You can take either of these elixirs and you'll be fine.

When you start laning as Jarvan you want to try and get as much cs as you can while trading with your lane opponent with













In the laning phase as
Jarvan IV when you push the enemy laner into their turret, you can try for a roam mid lane or try for teleport gank bottom lane. When you teleport bot, make sure that the enemy duo is fully committed to the fight. If they are committed to the fight they will generally not be able to react properly to your
Teleport which might lead to a kill or two that can help you snowball the game. When you roam mid make sure your lane is pushed and try to gank mid as if you were a jungler. Try to hit the enemy mid laner with your EQ combo and if they flash, use
Cataclysm. This will usually end up in a kill unless they are highly mobile like
Zed.





When you're team fighting as Jarvan you either want to try and set up area-of-effect abilities with your




Jarvan has incredible pick potential as he can cover a lot of ground with
Demacian Standard -
Dragon Strike -
Cataclysm. Also, when you're trying to pick an enemy off, always use
Cataclysm after they've used their escapes like
Flash.



























Check out my friend Arrexel's
Yasuo guide over at
http://www.mobafire.com/league-of-legends/build/yasuo-carrying-you-like-the-wind-season-6-443658

http://www.mobafire.com/league-of-legends/build/yasuo-carrying-you-like-the-wind-season-6-443658
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