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Jax Build Guide by Spearra

Other Jax Guide/Build (work in progress)

Other Jax Guide/Build (work in progress)

Updated on December 31, 2012
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League of Legends Build Guide Author Spearra Build Guide By Spearra 3,523 Views 8 Comments
3,523 Views 8 Comments League of Legends Build Guide Author Spearra Jax Build Guide By Spearra Updated on December 31, 2012
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1
HeadinPants (24) | December 28, 2012 4:17pm
sirell wrote:



I'll acknowledge it WAS viable up until the rework. Not so much now. I have yet to see a single Jax take it in any recent tournaments. You simply don't need it when Jax has incredible attack speed and a Mallet proc already.

IMO Iceborn guantlet is a better pick if you need more cc. The trade-off is that it gives you lots more aggro, so prepare to be tankier.
1
sirell (400) | December 28, 2012 7:52am

Rylai's Crystal Scepter? Is and was viable, nothing more to say. CC + damage + health + MR + 3 single target abilities that trigger the complete effect. I can't imagine any better use to be fair.


I'll acknowledge it WAS viable up until the rework. Not so much now. I have yet to see a single Jax take it in any recent tournaments. You simply don't need it when Jax has incredible attack speed and a Mallet proc already.
1
I am Lord and Master (26) | December 28, 2012 7:40am
sirell wrote:

Morellonomicon? Rylai's Crystal Scepter? WTF.

Your build only has two hybrid items - Trinity Force and Hextech Gunblade, so it's not really a hybrid guide when the majority of your items are aimed more towards AP.

There's a lot of other things wrong about how one should even remotely play Jax, but suffice it to say, this is not a good build, let alone the guide.


Rylai's Crystal Scepter? Is and was viable, nothing more to say. CC + damage + health + MR + 3 single target abilities that trigger the complete effect. I can't imagine any better use to be fair.

Morellonomicon is what me really bothers. The build was fine until that item. No clue why you should use this. If it's about CDR and mana reg get Nashor's Tooth instead. I would never run it either but w.e. at least it synergies better...
1
ShortyHUN (40) | December 28, 2012 3:38am
Looks intresting but I'm not sure about some items, gotta test it. Also as others noted add more information, explanation, reasoning, etc...

Not voting for now.
1
Meiyjhe (538) | December 28, 2012 3:04am
As a guide, you always require an item explanation chapter.

Already, a lot of people question your items!
Add it quickly and PM me so I can upvote your guide ;D

No vote for now
-Meiyjhe
1
sirell (400) | December 28, 2012 12:40am
Morellonomicon? Rylai's Crystal Scepter? WTF.

Your build only has two hybrid items - Trinity Force and Hextech Gunblade, so it's not really a hybrid guide when the majority of your items are aimed more towards AP.

There's a lot of other things wrong about how one should even remotely play Jax, but suffice it to say, this is not a good build, let alone the guide.
1
KingPudding (26) | December 27, 2012 9:43pm
It has some good starts. And somethings I might need to put into my guides as well. I would suggest putting in a section on your items choices and other viable items. Also I would put in a section explaining each of the moves. I do question the Morello's Evil Tome because there are better items out there for jax. If it helps at all take a look at my Nautilus guide.

I think with a little more time this guide will become very good. The truth is we become better writers as we create more guides and look at others. I think you will become an astonding writer at this rate GJ!

+1rep if this helps you.
1
HeadinPants (24) | December 27, 2012 9:24pm
In order to get really good reviews, a guide needs color and formatting.
Another problem is what you lack. There SO MANY things you can elaborate on that would increase your ratings and views. Elaborate on every aspect of Jax- he's very versatile. this means discussing his countering ap/ad using his ult by building the same damage type, talking about using Leap Strike to get very mobile, when to initiate without a tank if you have to, and so on. My first guides were lacking a lot of things, and so I can tell you first hand that having to rework an entire guide isn't fun. the trick is to do it quickly while it's still in the newest guides list, or just making a new one and copy-pasting everything.

Here is a list of things I would suggest talking about, but note that these shouldn't be chapter titles- I usually sub-section my chapters to do this part:
  • Use of each individual ability as well as tips and tricks for each one
  • Escapes and harassment
  • General laning
  • Team fights
  • Mid and Late Game
  • Warding- why it's good in general and why it is especially helpful when playing Jax.
  • lane matchups
  • Different ways to build jax- such as really tanky when your team lacks one. A tank with spell vamp, lifesteal, and Master-At-Arms can be pretty nasty, but a glass cannon one is very dangerous late game too ( Hextech Gunblade's life steal and spell vamp stack.... so much op with attack speed idk where to start...)
Also, try separating your items into different purchase orders, such as core items, spawn buys, for countering AP, for countering AD, and so on.

Anyway, I will say that what you have is a great start to a good guide, but it definitely needs expanding. I apologize if this hurts at all, I learned this the hard way myself, so I understand if it does.
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