Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
I use
Greater Mark of Attack Damage because jax's
Leap Strike and
Counter Strike both scale off attack damage. His
Empower and
Grandmaster-At-Arms benefits from these runes as well.
Empower is a buff to his auto attack so either way the Attack Damage is used.
Grandmaster-At-Arms uses the same reasoning for the passive damage every three auto-attacks but it also converts his attack damage into armor.
Greater Seal of Armor is there because generally top laners will be physical damage champions and because you'd need armor later in the game anyways because of their AD carry.
Greater Glyph of Magic Resist can be used interchangeably with
Greater Glyph of Scaling Magic Resist. The only difference is that
Greater Glyph of Magic Resist is if you know you're up against an AP champion.
Greater Glyph of Scaling Magic Resist is better later in the game because it scales. However, I realize the majority of players reading this probably play normal blind-pick games so I chose flat magic resist instead.
Greater Quintessence of Attack Damage is the same reasoning as the marks.













I like to run
Jax with 9/21/0 masteries because he already deals huge amounts of damage but his only natural defense will be
Grandmaster-At-Arms which will not always be up.
The main question you guys probably have is why
Weapon Expertise
over
Arcane Knowledge
. The reason is because
Jax relies so much on his auto attacks. His
Empower and the passive of
Grandmaster-At-Arms all rely on being able to auto attack the person because they're essentially just extra damage on his hits. With his item build he'll also deal considerable damage with his auto attacks alone and his
Counter Strike and
Leap Strike both deal physical damage as well.


The main question you guys probably have is why







Explanation of Recommended Items:
































As you may have noticed, I chose to level
Counter Strike at level one. This is not necessary, I only got it to deter champs that may want to fight early on such as
Xin Zhao or
Riven with the reduced AOE damage, dodge, and stun.
You may also question my early points in
Empower even though I choose to max
Leap Strike first. The reason is for easy last hitting. This is completely optional and is not necessary in the slightest. If you know you can easily win your lane then max
Leap Strike right off the bat.
Leap Strike should be maxed first because it offers the most damage out of all of
Jax's moves. It also scales better (having AD as well as AP ratios).
And of course, as always, max your ultimate
Grandmaster-At-Arms whenever you can because the passive damage is quite high and the defenses are invaluable.



You may also question my early points in





And of course, as always, max your ultimate






You can consider using


All the other spells are kind of meh. Some should never be used such as





Small harass would be to activate
Empower and hit the enemy when he walks close.
A stronger form of harass would be to activate
Empower and then
Leap Strike towards them.
Leap Strike will apply the damage from
Empower without having to auto attack, which results in a quick burst.
Remember to activate
Counter Strike if the enemy ever tries to harass you back because you'll stun him and evade all auto attacks during that time period.
To perform
Jax's full combo, you'll want to activate
Counter Strike, then activate
Empower, then
Leap Strike towards the enemy and activate the second half of
Counter Strike earlier. Activate
Grandmaster-At-Arms if the enemy tries to fight you or if you plan on diving them under their turret.

A stronger form of harass would be to activate




Remember to activate

To perform






Normally you don't want to be the one to initiate team fights as
Jax, but feel free to do it early - mid game where you're still mildly tanky. Do not be afraid to jump on one guy who's split out from his team because you can win nearly all 1v1 fights.
In team fights, you want to focus on killing the AD carry. The reason being that they do not have many defenses whereas
Jax has ridiculous amounts of damage with a good gap closer in
Leap Strike. On top of that, he can dodge all auto attacks with
Counter Strike and increase his own defenses with
Grandmaster-At-Arms which makes it near-impossible for the enemy AD carry to kill
Jax.

In team fights, you want to focus on killing the AD carry. The reason being that they do not have many defenses whereas





You must be logged in to comment. Please login or register.