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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
In this build i mainly focus on ability power but joining with a bit of attack damage. I believe that Jax should have some attack damage so that if after you use your combo, you can take some more damage from your enemies when you're abilities are on cooldown.
Notice that thanks to his passive, Jax does not need to buy many health items.




I choose the




Those 9 points in Defense are so that he can old his lane and so that you can get to your lane faster in the case of your enemy pushing to much.

+ One of the best fighter's around.
+ Jump everywhere with Leap Strike!
+ Do well if your team is average.
+ Counters tanky DPS quite well as he gets frighteningly strong the more he battles
+ Wonderful passive, allowing him to take the brunt of any carry's damage
+ Excellent pusher
+ Great DPS with Guinsoo's Rageblade and Relentless Assault stacking attack speed

- Can do 1v1 very well, but 1v2+ requires caution.
- Crowd Control is a real pain!
- Bad farmer untill level 6.
- His combo is countered by



- You run out of mana easily on early game
- If you fall behind its very hard to catch up again in terms of levels and kills.
- Able to be picked on by ranged early game

Jax's prowess with weapons and armor increase his fortitude as he gains equipment:
Jax gains 3 Health per point of Attack Damage received from items.
Jax gains 2 Health per point of Ability Power received from items.

Jax leaps toward a target. If it's an enemy, he hits the enemy for 20/45/70/95/120 (+) (+0.7) magic damage.

Jax charges his weapon with energy, causing his next attack to deal an additional 60/95/130/165/200 (+ ) (+0.4) magic damage.

Passive: Increases Jax's Dodge chance by 10/12/14/16/18%.
Active: Jax stuns surrounding enemies for 1 second and deals 80/110/140/170/200 (+0.6) magic damage to them.
Usable only within 7 seconds of dodging an attack.

Passive: Jax's basic attacks increase his Attack Speed by 6/10/14% for 2.5 seconds (max 10 stacks). Every third consecutive attack deals 140/170/210 (+0.7) bonus magic damage.
Active: Jax's speed allows him to reduce incoming magic damage. For 5/6.5/8 seconds his Magic Resist is increased by 20/35/50 plus his Dodge percent totalling Magic Resist.




• If the enemy team does not have a tank, you should aim for



• If the enemy team have a tank, you should get a










You can also use






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