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Spells:
Flash
Cleanse
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
In the following chapters I'm going to explain my choice of Masteries & Runes, aswell as my Skill Sequence and Item Build.
Why did I spend those 9 points in the Offense tree?
- Ability Power, Cooldown Reduction and Magic Penetration are just really nice stats for Jax.
Why did I pick Defense as the main-tree?
- Well, you could actually go into the Utility tree. But if you'd pick the Utility tree, you couldn't spend the 9 points in the Offense tree, because
Nimbleness
and
Evasion
are really essential for Jax. I also think that
Ardor
is a nice mastery to boost Jax' Burst Damage aswell as his Attack Speed.
- Ability Power, Cooldown Reduction and Magic Penetration are just really nice stats for Jax.
Why did I pick Defense as the main-tree?
- Well, you could actually go into the Utility tree. But if you'd pick the Utility tree, you couldn't spend the 9 points in the Offense tree, because



Why learn
Empower first?
- The thing is, I don't always learn
Empower as first spell. When I lane-up with a mate, I always pick
Leap Strike first, because he can just run into your direction while you're getting focused, so you can jump right onto him. And I don't wanna lie - coordinating that is much easier with Skype.
Why skill up
Counter Strike so late?
- I think you really just need the stun of that spell. The dodge-chance might be helpful for
Relentless Assault, but I think taking that Cooldown Reduction on
Leap Strike earlier is really worth it. I also feel that the 8% dodge difference between Lv. 1 and Lv. 5 doesn't change much. I almost always proc when I'm able to. (Running through creeps or towers or getting attacked by AD)

- The thing is, I don't always learn


Why skill up

- I think you really just need the stun of that spell. The dodge-chance might be helpful for




As Jax is a hybrid, I picked those two runes for his damage.

Boosting



Boosting the passive proc of

[*] Starting Items:
Boots + Sight Ward +
Health Potion
I prefer picking up that
Boots at start, because you're so much more mobile. You can escape from melees by running and jumping onto creeps, mates or wards. So you'll almost never get caught by a melee in early game.
The importance of Sight Ward is explained in the 'Laning' chapter.
You can change it for another
Health Potion and a
Mana Potion if you have a supporter with wards with you.
[*]
Sheen
A lot of people underestimate the power of this item in early game. Doubling your attack damage against squishys with every
Empower or
Leap Strike adds so much damage to your damage output, that it's really worth getting it early.
[*]
Guinsoo's Rageblade
Every Jax needs this item. Stacking up with your auto-attacks just as
Relentless Assault it's just perfect for him. It grants just the stats that you need.
[*]
Hextech Gunblade
The burst-damage from Hextech is quite nice, and the slow is essential while jumping onto the enemy, so he doesn't just kite you when you jump onto them and you don't have
Counter Strike ready.
[*]
Wit's End
This actually is like an improvement of
Relentless Assault - It also stacks up your magic-resistance and grants your attacks bonus magic-damage. Combined with
Malady this just does so much damage, because the enemy doesn't get enough magic-resistance. Also a nice addition: You get more attack-speed to stack up
Relentless Assault and Guinsoo's Rageblood faster.
[*]
Malady
This is the perfect addition to
Relentless Assault and
Wit's End - As stated above, the magic-resistance reduction is just so nice, because it kinda acts like magic penetration.
[*]
Trinity Force
Just a neat upgrade for Sheen and the slow is also a nice addition to hunt down enemies.


I prefer picking up that

The importance of Sight Ward is explained in the 'Laning' chapter.
You can change it for another


[*]

A lot of people underestimate the power of this item in early game. Doubling your attack damage against squishys with every


[*]

Every Jax needs this item. Stacking up with your auto-attacks just as

[*]

The burst-damage from Hextech is quite nice, and the slow is essential while jumping onto the enemy, so he doesn't just kite you when you jump onto them and you don't have

[*]

This actually is like an improvement of



[*]

This is the perfect addition to


[*]

Just a neat upgrade for Sheen and the slow is also a nice addition to hunt down enemies.
Sight Ward is one of the most important things for laning. Put it into their brush, or maybe even in yours, depending on how much you're getting pushed into the tower. But wait like 2 minutes before placing it, unless you want to take their brush early and you're really late on your lane. (If you're fast at buying, you'll be in their brush before they are, because of your boots) When placed, it gives you the vision to jump onto and enemy champion, standing in the brush. So this is really nice when your
Counter Strike procs and you can just
Leap Strike +
Empower onto him, then use
Counter Strike and give him another
Empower hit. He'll be low on the lane and kind of a free-kill or he'll have to get back and lose a bunch of experience. It is also a nice way to escape - When you're trying to back, you can just jump onto your ward and survive.
Last-hitting is just not that hard with Jax, because you're not squishy, you can take some spell or autoattack-hits. Just make sure that you don't use
Empower too often, because you don't have any kind of Mana-Regeneration Boost at the start.





Last-hitting is just not that hard with Jax, because you're not squishy, you can take some spell or autoattack-hits. Just make sure that you don't use

My Choice:
Flash +
Cleanse
I like
Flash a lot for escaping. It's also really helpful if you're in their jungle, taking their buffs and someone comes onto you from behind. You can just flash over the wall and you're gone.
The reason why I pick
Cleanse is that, when in a teamfight, you're most likely gonna get a stun, or a heavy slow from whatever spells your enemies have. The problem with that is, that you'll most certainly lose your
Relentless Assault stacks, and with some bad luck you'll lose the stacks from
Guinsoo's Rageblade aswell. And then you have to do all the **** of stacking up the buffs with your low attack-speed again. And by then, you'll either be dead or your whole team was pwned, because you couldn't bring their carries down.
I don't think that any of the other summoner spells can be as helpful as
Flash and
Cleanse. If you dont have
Clairvoyance in your team, you COULD pick it (to lighten up brushes and engage with
Leap Strike), if you don't like
Cleanse.


I like

The reason why I pick



I don't think that any of the other summoner spells can be as helpful as





I hope you've read why I pick Cleanse in the section above, so you can understand this ****.
When engaging a teamfight, you might try to stand back a little bit. When your tank is in there, start
Leap Strike onto their carry. He might panic and attack you, but that is just what you want, because then your
Counter Strike will proc. As soon as that happens, their carry is a free-kill. Just finish him off with your uber attack-speed. That's the same you wanna do with all their other damage-dealers. Just
Leap Strike from player to player and auto-attack. Also always use
Empower on cooldown.
If you're getting focused, because they're intelligent enough to see, that you just pick their team one by one, use your ultimate. They'll just need so many cooldowns to bring you even low health then, and if it gets REALLY close, you can just
Leap Strike out onto one of your APs or a near ward. But don't make the mistake of jumping out too early. Sometimes they underestimate the damage-reduction of your items and your ultimate. They might just burst their **** onto you, and then be helpless because all their spells are on cooldown. That's a point where they'll auto-attack and your
Counter Strike will proc sooo often.
If you're getting stunned, you NEED to use Cleanse INSTANTLY. I explained that in the chapter above.
And when your enemies don't have any stun with them, use it dispell slow.
When engaging a teamfight, you might try to stand back a little bit. When your tank is in there, start




If you're getting focused, because they're intelligent enough to see, that you just pick their team one by one, use your ultimate. They'll just need so many cooldowns to bring you even low health then, and if it gets REALLY close, you can just


If you're getting stunned, you NEED to use Cleanse INSTANTLY. I explained that in the chapter above.
And when your enemies don't have any stun with them, use it dispell slow.
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