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Spells:
Exhaust
Flash
Ability Order
Introduction

In my guide I will discuss my logic behind the decisions I make for runes, masteries, items etc. I will try and provide you guys with as much information as I can.
Please read the whole guide, test out the build, and provide feedback! Thank you!!!!


One item of note is


Quick Math
-3% lifesteal from an attack that deals 100 damage is 3 hp; this is the same as having 3 points in
Vigor.

-1.5% damage on an attack that deals 100 damage is 1.5 damage BEFORE resistance are accounted for.
In my opinion, it's much more important to have the additional early sustain from





Viable Options









Why these items???




The next three items work extremely well together. They given you a great boost to HP and AD as well as other stats.







Other Viable Options




DISCLAIMER!!!!!!!!
There are thousands of item combinations that are viable for
Jayce. He is such a versitale champion that you can build him so many different ways. You always have to build to counter your enemy. Does the other team have 5 AD Carries?
Ninja Tabi and
Thornmail is probably a smart idea.




Jayce's passive grants you a no-cost, speed boost whenever your use your ultimate


Hammer Stance

Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
Slow: 30 / 35 / 40 / 45 / 50 %


(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
Cost: 40 mana
Cooldown: 10 seconds
Mana per hit: 6 / 8 / 10 / 12 / 14
Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+0.25 per ability power)
Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)


Cost: 40 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 %
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600


Cooldown: 6 seconds
Armor and Magic Resist Reduction: 10 / 15 / 20 / 25 %
Helps you shred some armor. Make sure you get an auto attack in to have the reduced armor for your Q+E Combo.
Cannon Stance

Cooldown: 8 seconds
Cost: 55 / 60 / 65 / 70 / 75 mana
Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)
This is one of your best harass move in my opinion. Does some serious damage when combined with


Cooldown: 14/12/10/8/6 seconds
Cost: 40 mana
Damage Boost: 70/85/100/115/130% of AD
Nice AD and AS steriod. My favorite part of this skill is that you can activate it and then switch to Hammer Stance and the steroid carries over. Serious cheat codes for the QWE Combo.

Cost: 30 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Movement Speed: 30 / 35 / 40 / 45 / 50 %
This skill is used both offensively and defensively. You can use it to chase or run from enemies as well as combined it with your


Cooldown: 6 seconds
Bonus Armor and Magic Resist: 5 / 15 / 25 / 35
Bonus Magic Damage: 20 / 60 / 100 / 140
A nice boost to your resistances as well as giving you bonus magic damage and activating your passive. Using your ultimate properly can really give you an advantage or if you are not careful, put you in a vulnerable spot.

The best piece of advice I can give anyone who wants to play Jayce is to FIND OUT WHAT WORKS FOR YOU!!!!!As with any champion in LoL, builds differ from one summoner to another. You have to take into account your playstyle as well as the comp of the other team and itemization accordingly.
My number one goal is to help others understand

Thanks to jhoijhoi for her guide Making A Guide.

7/13/12: Changed the title of the guide to "QE Makes Them QQ". Added in some more basic formatting. Runes, Masteries, Summoner Spells, and Skills now have icons with them. Working on Items today.
7/13/12 (Part 2): Added some new stuff to the Summary, Item section, and general formatting changes. Trying to make things look as nice as possible.
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