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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Introduction
Introduction
//











His role is to be anti ad carry, his kit is perfect for that. He has a jump Q(melee form) and E percentage damage(melee form) and on top of that he can switch into ranged form where he can finish off the running target with his Q or max attack speed ability W.
Pros / Cons
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Pros
+ // Has range + // Has % damage nuke + // Has closing gap ability + // Has Long range poke + // Has Shurelia like team buff + // Bruiser or ranged ad + // Armor shred |
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Cons
- // Mainly physical damage - // No passive sustain - // Has high skill cap - // Not a tier 1 top lane pick - - - |
Items
-
: // -
-
: // As almost every top lane champion you start with
Boots and 3x
Health Potions for better trades and laning controlling combined with 19/11/0 masteries. Jayce's early game is good if you max E; you can deal some nice damage to make enemies worry about their health pool.
If you dont need to pull blue for your jungler then you can pick up a 4thHealth Potion.
-
: // -
-
: // -
-
: // You can make a quick first trip back for
Doran's Blade + Sight Ward and always 2-4
Health Potions. Usually second item should be
Heart of Gold and then farm up for
Phage,
Sheen,
Zeal and combine it into
Trinity Force.
- Mercury's Threads: // -
-
: // -
-
: // -
-
: // -
-
: // Your core items in every game should be
Randuin's Omen for active when you jump on AD carry and
Trinity Force for added utility and some burst. Later items should be decided against who you play, whether it be
Wit's End,
Frozen Heart, or
Maw of Malmortius. If there is no
Frozen Heart yet, but enemies have high armor for example, mid laner with
Rabadon's Deathcap +
Zhonya's Hourglass or Jungler with
Aegis of the Legion +
Randuin's Omen,
Last Whisper is a wise choice.
Skill Sequence Order
// Maxing E is better damage combined with your jungler ganks, while sometimes you may just need to max Q for ranged form to farm from safe place, which is very rarely.
Hextech Capacitor

Gains 40 Movement Speed for 1.25 seconds and ignores unit collision each time Transform is cast.
// His passive alows him to change between being bruiser or ad carry. Using this to full potential can turn the tides of every team fight and that is why i consider this champion having high skill cap.
To The Skies! / Shock Blast

Leaps to an enemy dealing 20/65/110/155/200 physical damage to enemies and slowing them by 30/35/40/45/50% for 2 seconds.
Cost
40/45/50/55/60 Mana
Range
600
Cooldown
16 Seconds
// His Q ability is the one you're getting into battle with. An ideal Q in laning phase is when you manage to get behind your opponent to knock him back with your E. Same in team fights.
His ranged Q combined with ranged form's E is beastly in clearing down ranged creeps in one shot starting at rank 3 of ability. This is also a very powerful teamfight poke combination.
Lightning Field / Hyper Charge

Passive: Gains 8/6/14/12/10 mana per strike while in Hammer Stance.
Active: Creates an electric aura dealing 100/170/240/310/380 (+1) magic damage over 4 seconds to nearby enemies.
Cost
40/45/50/55/60 Mana
Range
600
Cooldown
16 Seconds
// This is

Thundering Blow / Acceleration Gate

Deals 70/40/160/130/100 plus 8/11/14/17/20% of the enemy's maximum health as magic damage and knocks them back a short distance. (200/300/400/500/600 Maximum Damage against monsters)
Cost
40 Mana
Range
240
Cooldown
14/13/12/11/10 Seconds
// The most powerful melee form spell out of

Mercury Cannon / Mercury Hammer

Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.
The next attack in Cannon stance reduces the enemy's Armor and Magic Resist by 10/15/20/25/20% for 5 seconds.
Range
600
Cooldown
6 Seconds
// This ability let's him to switch between melee and ranged forms. The cooldown is fairly low to switch in between stances and almost always to have an ability off cooldown. Timing your abilities is the most important mechanic for

Runes
// Having +15 attack damage runes helps him early game, also he is scaling mostly off AD, so for starters i believe its the best way to build a rune page.
Alternative Rune Builds:
Could use MoveSpeed quints against champions like



Can use MR/lvl glyphs
Since i am laning him top and this guide is about top lane, having armor seals is mandatory even if he has armor in Hammer form, it is not enough for top lane.
Summoner Spells
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Laning phase
You start with
Boots and 3x
Health Potions, go into your own jungle or invade enemy one. You have 2 damaging spells if you start with Q, which makes you the most powerful lvl 1 champion due to your first attack on proc from changing forms. If there is no lvl 1 fight, then help your jungler as much as possible whether its wolves or blue golem. If you don't need to help, then wait for 4th
Health Potion.
Always change in between your forms and spam E to get into lane or while traveling through map. His manacosts are pretty balanced in my opinion, don't hesistate.
You may want to land every Q and E on enemy as soon as possible, but keep in mind that you need to be aware of enemy jungler and staying safe in ranged form sometimes is the best choice. Although if your jungler is invading enemy jungler, dont hesitate and push top lane with your melee form W and go help him in the jungle.
Being a ranged champion is advantage, you can push the lane and use your range as early advantage and make a first trip back for fast Sight Ward.
Laning against champions as
Riven and
Renekton, try to test them if they want to fight you level one or not by walking near them and see if they cast a spell or not, if they do, then use your melee form E and you will have made a first exchange, if they don't fight, then push the lane with ranged form.
Ranged champions are harder to gank in top lane due to their ranged of course, but
Jayce has MS buff and at the same time a knockback and jump+slowing ability.
Mid game
You may want to fight for dragons/buffs more often right now since you are very strong mid game champion, your long range E Q ranged's forms spells are excellent for getting advantage in small fights.
Late game
Lead your team to best as possible team fights with your MS buff and you will have easy time to pick important targets yourself. Being an utility champion in late game it is very important to make the Big Plays!
Tactics
Your team fight tactic is to speed up your team's initiators with your Acceleration Gate while at the same time trying to poke them with your long ranged Q through the gate, also don't forget to run past it yourself!
When the fight has started you have 2 choices:
Follow the team's target
If you see someone with low hp or getting stunned while whole enemy team is not in position to help him, don't hesitate and jump on him to finish him off with your Q E in Hammer form.
Focus the AD carry
The main role of Jayce i believe is being perfect anti AD carry, since he can become one while being a bruiser... that's his trademark, either start with Acceleration Gate and Q and W and immediately switch into Hammer Form and smash him with your remaining abilities, start with Q and try to go behind him to knock him into your team or land it if you feel it is enough damage to kill him with it.
Non-stop push top
What i found out that he is excellent pusher from long range with his E+Q in ranged form, if you ward enough around enemy buffs and river on top lane, you can one man assault the lane without getting into trouble.
Also it is possible to hold two lanes with
Jayce with his high range and being very mobile.
You start with



Always change in between your forms and spam E to get into lane or while traveling through map. His manacosts are pretty balanced in my opinion, don't hesistate.
You may want to land every Q and E on enemy as soon as possible, but keep in mind that you need to be aware of enemy jungler and staying safe in ranged form sometimes is the best choice. Although if your jungler is invading enemy jungler, dont hesitate and push top lane with your melee form W and go help him in the jungle.
Being a ranged champion is advantage, you can push the lane and use your range as early advantage and make a first trip back for fast Sight Ward.
Laning against champions as


Ranged champions are harder to gank in top lane due to their ranged of course, but

Mid game
You may want to fight for dragons/buffs more often right now since you are very strong mid game champion, your long range E Q ranged's forms spells are excellent for getting advantage in small fights.
Late game
Lead your team to best as possible team fights with your MS buff and you will have easy time to pick important targets yourself. Being an utility champion in late game it is very important to make the Big Plays!
Tactics
Your team fight tactic is to speed up your team's initiators with your Acceleration Gate while at the same time trying to poke them with your long ranged Q through the gate, also don't forget to run past it yourself!
When the fight has started you have 2 choices:
Follow the team's target
If you see someone with low hp or getting stunned while whole enemy team is not in position to help him, don't hesitate and jump on him to finish him off with your Q E in Hammer form.
Focus the AD carry
The main role of Jayce i believe is being perfect anti AD carry, since he can become one while being a bruiser... that's his trademark, either start with Acceleration Gate and Q and W and immediately switch into Hammer Form and smash him with your remaining abilities, start with Q and try to go behind him to knock him into your team or land it if you feel it is enough damage to kill him with it.
Non-stop push top
What i found out that he is excellent pusher from long range with his E+Q in ranged form, if you ward enough around enemy buffs and river on top lane, you can one man assault the lane without getting into trouble.
Also it is possible to hold two lanes with

Use your Acceleration Gate wisely
Timing the initiation time, harass and actual "go in" with Acceleration Gate should win you the team fights. As team gets MS buff, you poke with Q and jump in with your hammer form on focus target.
Safe range farm
Later in the game past 20 minute mark you should be able to farm top, mid and jungle in a very efficient way, by using your ranged E Q combo, at rank 3 of Q ranged creeps start to die by themselves.
Timing the initiation time, harass and actual "go in" with Acceleration Gate should win you the team fights. As team gets MS buff, you poke with Q and jump in with your hammer form on focus target.
Safe range farm
Later in the game past 20 minute mark you should be able to farm top, mid and jungle in a very efficient way, by using your ranged E Q combo, at rank 3 of Q ranged creeps start to die by themselves.
Synergies
-
: // As your role is to take down AD carry down, Nocturne is your best friend from jungle for that. Combining your Jump, Nuke, MS buff there should be no problems doing that.
-
: // Since
Jayce has a knockback ability, it would allow
Twisted Fate to land more than 2 gold cards in a single gank and it should ensure kills.
-
: // Be it AP or AD
Kog'Maw, they want to kite enemies and your MS buff will assist him very well.
-
: // Combined your MS buff and
Skarner's shield MS, can lead into unexpected initiations.
Counters
-
: //
Irelia is painful to every champion who doesn't have
Randuin's Omen or
Frozen Heart yet as her maxed W and E burst is very hard to survive if you are in bad position where knocking her back is not enough to get into safety before she catches up.
-
: // Playing uncarefully in laning phase can result in a lost game for your team. Having a snowballing
Riven and no one in your team to stop her is bad news. Avoiding her initiation is key to victory.
-
: // Basicaly the same as
Riven.
Jungling Routes
Path 1:
Path: Wolfs -> Blue(Smite) -> Wraiths -> Wolfs -> Red(Smite) -> Wraiths->Gank
Skill Build: W->E->W->Q
This path focuses on farming while sustaining as much HP as possible until level 4 where you have double buffs and all of your basic skills. With these tools you are looking to gank over extended enemy lanes, or extremely strong gank lanes (lanes where your allies have good CC, such as


NOTE: I choose to do Wolfs again after Wraiths is because


Path 2:
Path: Wraiths -> Red(Smite) -> Double Golems -> Wraiths -> Wolves -> Blue(Smite)
Skill Build: W->E->W->Q
This is an alternative path you may choose to take with


Path 3:
Path: Wolfs -> Blue -> Red(Smite) -> Gank -> Return to farming small camps
Skill Build: W->Q->E
This path requires a very strong leash from your allies such that you take little damage from Blue and able to kill it fast without using





Early Game
In the early game, you want to focus on farming your jungle until level 3 or 4.







Mid Game
The mid game is quite similar to the early game. However at this point, you are farming less as your carries may be taking your farm, and you have to be in position to gank and contest Red and Blue buffs, Dragon, and Baron. The same things you do to control those, applies in the mid game, time the respawn of the neutral objectives and buy Sight Wards to make the job safer. The power of

Late Game
In the late game, you are a tank and a ranged damage dealer, you have to be up front in the fight soaking as much damage as possible, while being as disruptive as possible, but still poking before the fight starts. However, this does not mean you should be so up front that you are taking free damage from the enemy team. Just stay slightly in front of your carries such that you are able to peel and use Acceleration Gate for them. Hit the targets you need to, and if possible dive the carries if the opportunity arise. Baron also becomes the focal point of the game, with most fights taking place around the area. Basically, group with your team and get control of Baron. Get an

Counter Jungling
I think


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