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Spells:
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Standart AD+Armor+MR runes are better on Jayce.At least what i experienced.You can run ArPen if you want but you will be a little weak at early levels.Also you get arpen from items so you ont need to run Armor penetration.
The other one is CDR.45 percent cdr is great on Jayce but you never get 45 percent if you buy crit items.So if you give up scaling mr and your quints.You can get 15 percent cdr at the beggining.
Other rune Page i use :
The other one is CDR.45 percent cdr is great on Jayce but you never get 45 percent if you buy crit items.So if you give up scaling mr and your quints.You can get 15 percent cdr at the beggining.
Other rune Page i use :
So you start with either doran blade or long sword.I personaly like long sword 3 biscuits for better sustain for a long time.Always farm for your tear first.It isvery important since you have a problem with mana usage.Try to complete your Manamune after tear.If you cant but its components.Ifyou cant buy a pickaxe after your tear just complete your long sword with Caulfields warhammer since you can go either essence or youumus ghostblade with that item.After completing Manamune,ıf you are fed go for essence reaver.If you dont afford for a bf sword just try to complete Youumus ghostblade first then buy essence reaver.I personaly buy Last whisper for fifth item.You can buy it earlier if enemy team stacks armor earlier.For your last item, you can go defensive and buy a GA and play a little bit more ballsy.You can buy a banshee buy i personaly dont like banshee that much.Or you can buy IE for last item and three shot ADC.Your choice.Ionian boots are must.
Max Q first.Max W second and E third. Last your ultimate.
So maxing your w is better in every situation.W is mashing great with your crit build and it is great for tower pushing.
Early and mid game , your damage source is your E+Q combo.After passing 25-30+ minutes and there are 2 tanks with absurd amount of armor, your E+Q wont effect them at all.After 25-30 your W becomes more important for pushing, for 3 shotting enemy carries.
So maxing your w is better in every situation.W is mashing great with your crit build and it is great for tower pushing.
Early and mid game , your damage source is your E+Q combo.After passing 25-30+ minutes and there are 2 tanks with absurd amount of armor, your E+Q wont effect them at all.After 25-30 your W becomes more important for pushing, for 3 shotting enemy carries.
Pros-
-High damage
-Range and Melee
-High pressure in lane
-Has a speed , disengage, slow, attack speed in his kit.
-Fun to play
-Unbelievable burst with 1 combo.(ADC Gone)
Cons-
-Hard to master
-Hard to play from behind
-Very vulnerable for few seconds after his combo
-High mana usage without tear.
-Doesnt have hard cc.
-High damage
-Range and Melee
-High pressure in lane
-Has a speed , disengage, slow, attack speed in his kit.
-Fun to play
-Unbelievable burst with 1 combo.(ADC Gone)
Cons-
-Hard to master
-Hard to play from behind
-Very vulnerable for few seconds after his combo
-High mana usage without tear.
-Doesnt have hard cc.
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