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Introduction
Let me start by saying that




I see that quite a few people think that Jhin doesn't benefit at all from attack speed. And that's where they'd be wrong! Attack speed makes this champion shine. The focus of this build is crit chance and attack speed, so let's see how and why below.

Jhin's critical strikes deal 25% reduced damage but grant a percentage of movement speed based on attack speed, as well as a percentage of bonus attack damage based on attack speed and critical strike chance. This means that the more attack speed and critical strike chance you have, the more damage you deal and the more movement speed you gain with each shot fired.


The tricky thing about this ability is that each time it kills a target, whether it be a minion, monster, or champion, it deals 35% more damage on the next target. This effect applies to each bounce. So, potentially, the fourth time it bounces, it could deal 140% more damage. The difficult part is setting up to make the fourth bounce hit the enemy champion. Though, if nothing else, it's a really good wave clearer.


This incredibly long-range skillshot deals physical damage to everything in a straight line and stops at the first champion hit, dealing 65% of the damage to any minions along the way.
As a sort-of passive, enemies that are hit by Jhin's basic attacks, Lotus Traps, or allies within the last four seconds are marked. Marked enemies that are struck by Deadly Flourish are rooted for a short time, which especially useful when ensuring you deal the killing blow.
This is the core ability. As Jhin's auto isn't super long, using this to root enemies and saving the last two bullets will definitely ensure killing blows.




They stick around for two minutes and Jhin prepares a new one every so often. It also holds up to two traps at once, and you can place as many as you want.
When a Lotus Trap is stepped on, all nearby enemies are revealed for a short time, and leaves a small area that slows enemies inside it. After a moment, the area explodes dealing magic damage. Passively, when an enemy champion is killed, they will spawn a Lotus Trap which will detonate after a short moment.
These traps are especially useful to place in the river bush and tri-bush, as they act as extra wards that will reveal and slow enemy junglers that are attempting to gank. You can also use them for wave clear as the explosion deals a lot of damage in an area.


As four is Jhin's favorite number, the fourth shot will always crit for a greater amount of physical damage. And if you cancel the ult early, Curtain Call's cooldown is refunded by a small amount for each unused shot.
This skillshot completes Jhin's kit in that it's the necessary second wind he needs to catch slippery enemies. Jhin can't be everywhere at once. And enemies are going to get away. Using this will secure kills from afar without worry of being focused. I would use this only to secure kills, but if you're late to a team fight, this also helps catch back up and turn the tables really quickly.



































But, in my experience, more often than not, everyone leaves you and you come back with four enemy champs standing around you ready destroy you. So, this buy will usually be rare, but it can still be viable, which is why I put it up here.

These were clearly designed by a caveman.









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