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Jinx Build Guide by Milan_euw

AD Carry ᕙ༼ຈل͜ຈ༽ᕗ Jinx Guide for patch 4.11

AD Carry ᕙ༼ຈل͜ຈ༽ᕗ Jinx Guide for patch 4.11

Updated on July 5, 2014
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League of Legends Build Guide Author Milan_euw Build Guide By Milan_euw 11,519 Views 2 Comments
11,519 Views 2 Comments League of Legends Build Guide Author Milan_euw Jinx Build Guide By Milan_euw Updated on July 5, 2014
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Hey whatsup.

My name is Milan and i am a platinum adc maining Jinx "The Loose Cannon" on EUW.
The reason i choose to make a guide is that i think i know the champion good enough to make a really good guide for her.

My goal with this guide is giving you an idea on how to play Jinx. Players from Bronze/Platinum might find this guide usefull.

How commen am i with Jinx:
I played over a 150 games in normal this season and 65 ranked matches in and around platinum elo.
My win ratio on ranked with Jinx is: 41 : 24 which is roughly a win ratio of 63.1%.
I think with a win ratio of 60% i play Jinx well enough to make a legit guide for you guys.
Note: I am working on my guide so sometimes you could see stuff come extra and some stuff being changed.
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Pros / Cons


+ Good wave clear.
+ Great poke with Fishbones, the Rocket Launcher.
+ Attack speed bonus with Pow-Pow, the Minigun.
+ Global ultimate with a lot of damage.
+ Great snare with her Flame Chompers!.
+ Great pushing champion.


- Hard to play really well.
- Short Pow-Pow, the Minigun range.
- No direct escape spell.
- Mana issues.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

We max Switcheroo! for the extra damage on the auto attacks. Zap! second for the damage and slow increase. Flame Chompers! last since it only provides a root effect that we use. Super Mega Death Rocket! should be taken at all times.

Her passive is called: Get Excited!.
Whenever you kill or assist on an enemy champion or turret within 3 seconds of destroying it you gain a 175% movement speed bonus that decays over 4 seconds.
Basically you kill and run, Note that sometimes being offensive is the best defence, but dont go all in when you can escape by just walking away.

Her Q is called: Switcheroo!.
Whenever you press Q you switch guns.
Gun-1: Pow-Pow, the Minigun Boosts it's attacks speed with every stack up to 3 times. the stacks decay over time and every stack last for 2.5 second when not attacking with her minigun. This effect does not give gun-2 a bonus.
Gun-2: Fishbones, the Rocket Launcher Gives your basic attack more range and does splash damage. This attack deals 10% bonus ad. This attack cost mana to cast.

You should use your minigun most of the times and the only reason for switching to rockets will be: Clearing waves, You are out of range with minigun and grouped enemy minions. If this is not the case use your minigun.

Her W is called: Zap!
Zap! is a long range skillshot that damages and slows the first target it hits for 2 seconds. It also grants vision on the target for 2 seconds.

Really a basic spell. Use it when the enemy isnt able to dodge is and use it to catch up to enemies or to slow their chase.
Do not spam this in lane since your mana pool is not to high.
On moments when enemy champions casts a spell like Piltover Peacemaker feel free to blast away with Zap!. They wont be able to dodge it and it does nice damage.

Her E is called: Flame Chompers!.
Flame Chompers! is a line of 3 chompers that will snare targets walking over them after they are armed (0.7 seconds). When walking over it the chomper wil disappear and deal the explosion damage over 1.5 damage to people in 50 range of the chomper. Remaining chompers wil explode after 5 Seconds dealing the same damage. A champion can not trigger more then one chomper.

Whenever people chase you you just press e to your desired location and they wont be able to chase. They need to flash over it or run around it.
Same works with chasing somebody, Wenn you place the chompers in the enemies desired location you can snare somebody when they walk over it but keep in mind that chompers have to set up first.

Her R is called: Super Mega Death Rocket!
Super Mega Death Rocket! is a global skillshot that hits the first target damaging it for 100% and his serounding area for 80% of the damage. The damage increases how fast the rocket is going. The rocket reaches max speed after 1 second of traveling. It does extra damage based on the missing hp of the enemy.

Use this spell when an enemy champion is low to boost its damage. Make sure that people can stand in front of the low enemy so time it well. This spell is really good for bursting people.
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Doran's Blade is the standard adc starter item.
It is very good because it gives damage lifesteal and health which is perfect to start laning with.

With the adc item changes it is not worth to buy Bloodthirster because of the +10 damage to Infinity Edge and the -20 damage to Bloodthirster.
So instead of rushing Bloodthirster we rush Infinity Edge.

Blade of the Ruined King got buffed and is the new adc lifesteal item. It works really well on jinx because of the extra chasing potention it gives and the %damage works really well on her because of the extra attack speed of Pow-Pow, the Minigun.

Last Whisper is your main armor penetration item. We buy this because it makes sure we deal some damage to tanks like Braum.

Phantom Dancer is your best choice as attack speed item. Pow-Pow, the Minigun gives us enough attack speed that we only need Blade of the Ruined King and Phantom Dancer.

All of these items are good but one is just better in a different scenario
Banshee's Veil is good vs champions with heavy cc and global ult champions. This item is a must vs champions like Karthus and Lux.
Mercurial Scimitar is good vs heavy slows and longer stuns/snares.
This item is a must vs champions like Nasus and Rammus.
Guardian Angel is a standard defence item in most cases this is good but especially vs teams with more burst. No specific champions are counterd by Guardian Angel.

Berserker's Greaves are the standard adc boots.
Just buy them and you'll be fine

Health Potion is always a good item to take to lane since it gives you more substain to farm more and 150 hp for 35 gold is not a lot of gold.
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Enemy ADC champions

I will rate the following matchups from 1/10
1= Easy
10= Hard

2/10 Laning vs Ashe is really easy make sure she doesnt use her Focus on you and stay behind your minions Ashe wont be able to do anything to you.

5/10 Laning vs Caitlyn is hard because of her long range and poke. Play safe and get some life steal. In the mid game you will start to bully Caitlyn.

4/10 Laning vs Corki is ok you should be able to outpoke him till 6. After Corki hits 6 try to keep your distance from free poke. You will outdamage Corki in the early and midgame but have a slight disadvantage in the late game.

6/10 Laning vs Draven is not nice. He is most likely to zone you so try and keep even in cs. When fighting try to keep your distance and use your Flame Chompers! to make it impossible for Draven to chase you and flee from you. In the mid/to late game you are even with Draven so try to get help from roams/ganks.

8/10 Laning vs Ezreal is ok to do. Stay behind your minions and try to dodge skillshots. Ezreal will be able to dodge your snares and skillshots so make sure his e is on cooldown before going in.
In the mid game you should be able to bully Ezreal.

4/10 Laning vs Graves is easy till lv 6. The only way Graves is able to kill you is with burst so keep your distance. In the whole game you should be able to do good vs Graves.

3/10 Laning vs Kog'Maw is easy and he wont be able to trade with you. Make sure that after 6 you keep dodging Living Artillery. In the early and mid game you should dominate Kog'Maw in the late game he will be better then you so try and finish before that.

7/10 Laning vs Lucian is not easy since he will be able to outdamage you in trades. Try and keep your distance and stay even in farm till 6. When 6 you should be able to burst him if played well.
In the early game you are weaker but in the mid to late game you should be even.

5/10 Laning vs Miss Fortune is ok. In the mid and lategame you will be able to outdamage Miss Fortune . Try and poke her and since she doesn't have an escape you can just try and snare her with Flame Chompers!.

4/10 Laning vs Quinn is ok. You will be able to outdamage her the whole game when you are able to dodge Blinding Assault. Quinn wil be able to do some decent damage to you if not carefull but you could also just snare her with Flame Chompers!.

9/10 Laning vs Sivir is really hard. Sivir will be able to spellshield your snare or even your global ult. Basically you perfect counter. Try and rely on out farming her to be a more usefull threat in teamfights.

8/10 Laning vs Tristana is ok but she will be able to outdamage and outrange you in the late game. Try and have ganks to make you snowball against her. And keep your distance from her to not take free poke.

4/10 Laning vs Twitch is ok and the only way he is able to kill you would be trough ganks. In the mid to late game you should be able to 1v1 him because of your insane attack speed. The only way you could die is trough Ambush so try and ward it up.

1/10 Urgot to be kidding me!
Laning vs Urgot pre 6 is not easy but even if you go bad you ll outdamage him in the midgame. Urgot is really weak and you probably wont see him in ranked.

7/10 Laning vs Varus is not really easy. And his Chain of Corruption will be able to counter play you really hard. Try and dodge it and keep at range from Varus. In the mid/late game you should be slightly better.

4/10 Laning vs Vayne shoudln't be hard and you can poke her for free. Try and deny Vayne farm and make sure you dont make it to lategame vs a Vayne. Your early and midgame are really good so try and snowball.
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Support champions

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Farming with Jinx is really easy with the extra attack speed from Pow-Pow, the Minigun you shouldn't have a problem with last hitting. When 2 or more die at the same time just use you Fishbones, the Rocket Launcher.
But besides farming you should deny the enemy adc from last hitting. Try and use auto attacks when none of the enemy minions are dying and the enemy adc lasthits one of your minions. Use Zap! whenever the enemy cant dodge it in lane but dont spam it.
Also play safe, you are Jinx and you dont have a skill that makes you dodge spells. Also if you fail dont blame anybody besides yourself. This will make you a better player.
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Last words

Thanks for reading my guide. I would love feedback but keep it constructive.
I will put in banners and more pretty stuff whenever i get some cool designs and i have time for it.
If i made any mistakes please notify me.

See you in the field of justice my friends.

League of Legends Build Guide Author Milan_euw
Milan_euw Jinx Guide
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ᕙ༼ຈل͜ຈ༽ᕗ Jinx Guide for patch 4.11

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