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This is my first build
Switcheroo! 2
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
BONUS RANGE: 75 / 100 / 125 / 150 / 175
her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes.(the Runaan's Hurican will help you here)
Zap!RANGE: 1500COOLDOWN: 10 / 9 / 8 / 7 / 6COST: 45 / 55 / 65 / 75 / 85 MANA
Zap!
ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.
PHYSICAL DAMAGE: 30 / 75 / 120 / 165 / 210 (+ 140% AD)
SLOW: 30 / 40 / 50 / 60 / 70%
Flame Chompers!RANGE: 900COOLDOWN: 24 / 22 / 20 / 18 / 16COST: 50 MANA
Flame Chompers!
ACTIVE: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
MAGIC DAMAGE: 100 / 150 / 200 / 250 / 300 (+ 100% AP)
Super Mega Death Rocket!RANGE: GlobalCOOLDOWN: 90 / 75 / 60COST: 100 MANA
Super Mega Death Rocket!
ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take magic damage equal to a base amount (this amount increasing over the first second the rocket travels) plus a percentage of their missing health. The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
MINIMUM MAGIC DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
MAXIMUM MAGIC DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health
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