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- Riven's Q
it can be used for closing gaps between you and enemy champions most of the time or it can be used as a bit of burst damage on them. It can even be used in the jungle to quickly take down jungle creeps along with having the quick knock back to disrupt a little bit of damage.
- Riven's W
Is a very effective stun against jungle creeps or for when you get in melee range of an enemy champion. It can also be used for stunning enemy champions if they're chasing you, along with stunning jungle camps to disrupt even more damage on top of your Q.
- Riven's E
Can be used as an initiation spell or a utility spell. The initiation part of the spell is that it dashes you where your cursor is.The utility part of the spell is that it gives you a damage absorbing shield which helps when you're taking large amounts of damage or you need the movement from it.
- Riven's R and or ultimate Has a good melee range extension and a good damaging effect when used again in succession before the buff after using your ultimate goes away. It can be used to hit champions who are just out of melee range thanks to the extended melee range when used also the second effect when you active it again in quick succession to the buff you get a ranged ultimate attack that deals a good amount of damage which is best used when trying to kill running champs with low health.
- so we'll start out with the masteries you should use
- And now for your Runes
- THESE SHOULD BE THE ITEMS YOU BUILD!
- Here is the items Mercury's Treads, Maw of Malmortius, Frozen Mallet, Bloodthirster, Sunfire Aegis, Warmog's Armor, Infinity Edge,And Trinity Force. now the items in purple are optional and the items in orange are a must buy as Riven, due to the high damage output she needs.The purple at optional because of the situation based items they are.Also these items are not always meant to be bought at the beginning either they can be bought however you like and based on how you feel they need to be bought based on how the round is going.
once you've taken out Wolves go and gank top lane, warn top lane ahead of time so they can make their opponent think they're moving back letting them push so you're gank is easier.thus move onto going back through jungle clearing out Wolves , Wraiths , and finally Big Golem again, by then you shoul be level 5 ( get Borken Wings rank 3 for more damage. )
Alright so here's where your next items should start either get a Pickaxe or a Hexdrinker it helps for taking on those peskier AP champs.Once you've gotten your items go gank bottom lane and farm there till level 6. ( get your ultimate Blade of the Exile. )Now that you are level 6 and have your ultimate Blade of the Exile go back to the jungle and give the Crest of the Ancient Golem to mid so they have more resources to use. ( you should now be level 7 get Broken Wings rank 4 . once you've given mid Crest of the Ancient Golem move onto the Lizard camp for red buff so you have a effective slow because you're now going to gank top since they think you're going for mid more than likely.
If top was a succesful gank you should be level 8 at this point Get your final rank of Broken Wings.You should now be doing at least 150+ damage with it.
Once You've gotten you're items go back into the jungle and clear our the camps to get to level 9. (get Ki Burst rank 2 for the longer stun you are going to need it since chances are at least 2 of them have gotten Mercury's Treads if not still get rank 2 since it helps with ganking.
By now you should be level 10 get Valor rank 2.Go gank their jungle and see if you can counter jungle chances are their Crest of the Ancient Golem is up at this time you should try to steal it or counter it if they're taking it. If Crest of the Ancient Golem wasn't there and their jungle wasn't there take their Wolves camp it will slow their jungle down alittle and force him to stay top jungle.By now you should be level 11 get Blade of the Exile rank 2 it will help you get that last hit in on a running champion. Now that you're level 11 go for they're mid or bot depending on which one has pushed farther in lane or if you're team has requested or looks like they need help in that lane.Stay in that lane till you've reached level 12 get Ki Burst rank 3 for the longer stun it helps alot.
So you're level 12 now go back to the store for your Phage it will help slow champions down to help chase them immediately go back into the jungle and clear out and camps up and again give Crest of the Ancient Golem to mid then go for Lizards .
by now you should be level 13 get Ki Burst rank 4 again for the longer stun and more damage since now the enemy champions probably have their fully upgraded boots.So go gank bottom lane after you've cleared out the jungle.Wait for them to have pushed enough so you can slow their AD carry down enough since you have Lizard red buff and Phage which should be more than enough to get a kill if done right by your team.
Go middle and try to gank if you don't get a kill stay around and farm till you're level 14 get Valor rank 3 immedialty after go top and try to gank.once that's done go into their jungle and steal some of the camps and if at all possible counter jungle.go back and gank middle and farm there till level 15 get Blade of the Exile rank 3. now go back and get your Frozen Malletor atleast build up to it for durability.Go back and clear the jungle again giving middle Crest of the Ancient Golem then go for red while then pushing bottom because chances are they'll focus mid because you don't have a single tower done if you've defended each one when needed.
Chances are you're level 16 now get Valor rank 3 the shield and reduced cool down on your ability will help you greatly since late game they will probably will be doing a lot of damage.At this point and time you want to be watching for a team fight at any given time so stick with your team a lot.The last two abilities are up to you since late game it's kinda a hit and miss,but for the most part your last three items should always be Infinity Edge Bloodthirster and Sunfire Aegis.Also at late game you want to try as much to take the jungle camps be it your own or the other teams to deny those resources such as Crest of the Ancient Golem and Lizard .
Early game damage is decent not the best but better than most jungles the Greater Mark of Attack Damage and the Greater Quintessence of Desolation granted the quintessence doesn't help much in the jungle it helps the ganking power of Riven.
The masteries are set up so that Riven has more damage in the jungle along with durability and movement to help early game ganks,along with having damage return on minions to jungle and farm quicker.
The summoner spell Ghost allows you to have early ganking rush if you need to get to a lane quicker or it helps to chase down opposing champions in a lane or running through the river.Also if you're having problems with chasing enemy champs trying switching out an early rank of Ki Burst for and early rank on Valor so it has a shorter cd and takes more damage on the shield so you can get up close to your enemy while also being able to close that gap sooner.
With this build it's also focused more towards taking down a squishy champ and slowing them down to weed them out of the fight while also locking them down and taking them out thanks to Frozen Mallet and Ki Burst.
All around this build will give you the durability and damage for riven to dominate in the jungle or even as a top lane.I've had great fun using this build in jungle and i haven't lost a game yet with it mostly because of my play style works well with this build.
The biggest draw back to this build is that there isn't any early armor so durability might be a problem and and there isn't much champion movement reduction early on either, but with this build you have more survive-ability with this build against AP casters in this build which is Riven's biggest draw back is taking magic damage since her Magic resist is low early game till you get the Hexdrinker.
One last draw back to this build is riven won't have a huge amount of mobility early game when Ghost is on cool down which is why i compensate it for early game boots and Defensive movement masteries which requires you to be above 70% health.