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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Items
Early Game Items:


Mid-Game Items:








Late Game Items:




As you finish this build you will see just how long you can sustain yourself in team fights and relize the power you have. From your 2 stuns, Iceborns slow, your massive AP and even your super fast cooldown rates. This sad mummy will send his enemy weeping away.... if they survive.
When you start in the game you go with
Tantrum first, this will allow you to receive less damage from the monsters as they bring that cooldown quicker with each hit you take. Next, you will grab your
Despair to give yourself that extra adavantage as you begin to work your way through the jungle on your 1st time. Last, you will get your
Bandage Toss for when your done going through the jungle you can start ganking if it is needed.
After going in that order for the first 3 slots it will be up to you on how you spend your points but I personally prefer just going from Tantrum, to Despair, to your Bandage Toss. Of course you will take your ult at lvs 6, 11, and 16.
I just feel that your Tantrum will be your main source of attack when it comes to ability use while your other two are their for that extra damage.
Now here comes the bad part for Amumu and it made me cry a little with the new patch and the nurf he got. His ult has been shortened from 550 to 500 range, so you need to be more clever and make sure you time it correctly so you don't miss anyone. It doesn't sound like alot was taken off but for an Amumu player like me it has become very noticable.



After going in that order for the first 3 slots it will be up to you on how you spend your points but I personally prefer just going from Tantrum, to Despair, to your Bandage Toss. Of course you will take your ult at lvs 6, 11, and 16.
I just feel that your Tantrum will be your main source of attack when it comes to ability use while your other two are their for that extra damage.
Now here comes the bad part for Amumu and it made me cry a little with the new patch and the nurf he got. His ult has been shortened from 550 to 500 range, so you need to be more clever and make sure you time it correctly so you don't miss anyone. It doesn't sound like alot was taken off but for an Amumu player like me it has become very noticable.
Marks & Quints:
Since in the item build there isn't much in the magic pen department these runes should do the trick in replacing and giving you and nice amount of it.
Seals:
Armor is always a good bet to go with and even though their will be some armor from the item build this will only improve on that.
Glyphs:
Again like the magic pen their is very little magic resist in the item build but with the scaling effect by the time your reach lv 18 these glyphs will be pulling their weight for it.
Since in the item build there isn't much in the magic pen department these runes should do the trick in replacing and giving you and nice amount of it.
Seals:
Armor is always a good bet to go with and even though their will be some armor from the item build this will only improve on that.
Glyphs:
Again like the magic pen their is very little magic resist in the item build but with the scaling effect by the time your reach lv 18 these glyphs will be pulling their weight for it.
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