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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

Back in November 2014, when

Instead, quite a lot of people thought that Riot created another support, and they have reasons to:
-

-

-

- But most importantly a life-saver ulti for the ADC with

This, my friends, is a built-in


And as a video is worth a thousand words, here you can have a look for yourself how over-powered the ulti of a

Warning !
It is better to play

First reason is that

Second reason is that in order to have a successful duo, both your ADC and you will require a good coordination, so that he can react quickly after you've used your ulti!
Note:
This guide is mainly focused on the


Pros
+ Life-saver ulti for your ADC
+ A spammable mobile ward
+ Excellent harass during laning phase with

+ A decent slow
Cons
- Squishy compared to other tank supports
- No hard CC
- No real escape appart from

- Extremely useful to the ADC but less to the other members of the team
Runes




Greater Glyph of Magic Resist
Greater Seal of Armor
Glyphs and Seals are the usual runes for tanky champions.
Greater Quintessence of Armor
For the Quintessences, I like to take the

Greater Mark of Hybrid Penetration Greater Mark of Hybrid Penetration
As for the Marks, you can be tempted to take some Greater Mark of Armor Penetration, as Kalista is known for being an ADC and have AD scaling on


However, let's not forget that as a support, you won't deal as much damage an an ADC

In addition to her auto-attacks and AD spells you can also capitalize on

Its damage is magical and benefit from magic penetration, so it is better to use Greater Mark of Hybrid Penetration.
To sum up, the magic penetration part of the Greater Mark of Hybrid Penetration is for the laning phase, where you will do mostly magic damage

The Black Spear
Not really a spell but it was more appropriate in this section.
At the beginning of the game, offer a pact with your ADC, so that you can use your ulti on him and he can trigger your

Passive - Martial Poise
As a support, this passive is sure much less useful than as an ADC

Be careful, as you cannot cancel your attacks, you can accidentally steal CS from your ADC with your auto-attacks! To prevent that, either move constantly or use your S key to stop your actions.
You can jump through walls, triggering your passive by attacking an enemy or by using your

If you want to know which walls can be jump through, check this video :

Q - Pierce


- Trigger the dash to jump, to jump through obstacles and walls for example
- Trigger Soul Marked
- Apply a


- Or do the same thing to escape from the enemy.
- Finish from afar a very low health enemy
W - Sentinel
Active :
These little souls can save your life more than once! With a nice cooldown and duration, don't hesitate to spam it whenever you can, to check bushes, to scout the river to avoid ganks, as well as your jungle to avoid counter-jungle.
However, it will never replace a ward as the soul sentinels' vision is quite limited.
Drop a



Passive:
This is what makes

Every 6 seconds for each enemy, you can trigger it so that when you and your ADC attack the same enemy within a short amount of time, you can deal a good chunk of his health.
The damage is credited to Kalista, so trigger only Soul Marked to harass, be careful not to unintentionally "kill secure" the enemy with it.
Soul Marked is triggered by your Oathsworn's auto-attacks, but also by spells that triggers on-hit effects, such as




E - Rend
The slow characteristic is what we're interested in here.
The stacks on

During teamfights, try to apply at least one stack to every enemy Champion you want to slow down before using

R - Fate's Call
This is the spell without which

It's like having two spells in one :
- Built-in


- Built-in



Here is an illustration of a good use of


Level up

Level up



Max

Max

Level up

As usual, level up your ulti

Ruby Sightstone
Even though

Once you have your



Mercury's Treads
In my opinion





In late game, you can choose to either enchant your boots with Homeguard or Captain depending on the situation:


Gold income items
When it comes to the choice for the gold income item, you have two possibilities, depending on what your team needs.
Talisman of Ascension Talisman of Ascension
The Talisman of Ascension allows you to have a regular gold income. You don't really need the extra mana regeneration but what makes it worth buying is its active because the movement speed burst is great for teamfight initiation or to make an escape.
Face of the Mountain Face of the Mountain
On the other hand, Face of the Mountain makes you tankier and gives you another way to protect your ADC or any other ally.
As you are a ranged Champion, you won't benefit from the minion execution aspect. However, Spoil of War will still grant your ADC kill gold, and you won't have any problems last hitting the minions thanks to

Defensive items
Locket of the Iron Solari
If



Randuin's Omen
Another tanky item with a great active that can slow surrounding enemies.
Frozen Heart
Get the

Offensive items
Frozen Mallet
Your playstyle as

- To trigger the

- To apply the

- To stack spears and slow the enemies with

That is why

Blade of the Ruined King


The Black Cleaver
If your team deals mainly physical damage, your team mates can greatly benefit from

Runaan's Hurricane
With



Why a tanky build ?
You may be tempted to build


By building tank, you will have enough survivability to assist your ADC and your team in the kills, can auto-attack the enemies without fearing to be one-shot in return, and your active items can provide the crowd control your teams needs during teamfights.
For your starting build, choose a gold income item between
Ancient Coin and
Relic Shield depending on what final item you will need later on. Complete with
Health Potions and buy a
Stealth Ward.
Rush the final upgrade of your gold income item ( Talisman of Ascension or Face of the Mountain as fast as possible, buy the
Boots and finish your
Sightstone.
When you get your
Sightstone, exchange your
Stealth Ward for the
Sweeping Lens.
Next, buy the
Locket of the Iron Solari as your first defensive item and finish your
Mercury's Treads.
The order between the fifth and sixth item is up to you, either continue first with tanky stats with
Randuin's Omen, or if you feel that your team is tanky enough, get an offensive item.
Finally, upgrade your boots into
Mercury's Treads - Captain, your Trinket into an
Oracle's Lens and buy an
Elixir of Ruin.




Rush the final upgrade of your gold income item ( Talisman of Ascension or Face of the Mountain as fast as possible, buy the


When you get your



Next, buy the


The order between the fifth and sixth item is up to you, either continue first with tanky stats with

Finally, upgrade your boots into



Laning phase
Before the beginning of the laning phase, place a

There are basically three types of duo in the bot lanes: kill, sustain and poke lane.

Play passively.


Paired up with an ADC that is also good at poking with auto-attacks like

Play agressively but safely. Pre-level 6 you don't have lots of possibilities to save your ADC when he's been caught, except by slowing the enemies with


Teamfights
During teamfights you main role will be to be your ADC's guardian angel. Don't let him die in your arms, use your

Try to apply at least one stack on the Champions you want to slow down with

Activate your Talisman of Ascension,


Your built is tanky but remember that you have low base stats compared to real tank supports, so don't dive in the enemy team thinking you're invincible, you're not

Warding Totem
Sightstone
Here is a non exhaustive list of places where you can drop a ward (you may want to ward elsewhere depending on which area you want to have vision on) :

For a more detailed tutorial on warding, check this video :

Sentinel
There are several paths where you can place your



When the game starts, drop a

The path 2 helps your jungler avoid counter-jungle.
The path 3 covers the river in case the enemy jungler or mid laner comes from there.
The path 4 can also detect ganks, but also provides a counter-jungle opportunity for you, as you can know when the enemy Blue or Red buff monster will spawn.
Caitlyn
Ashe
ADCs with a long range can poke the enemies from afar, trigger Soul Marked while staying safely behind your minions, and thus are good team mates to lane with.
Ezreal
Miss Fortune
Spells that trigger on-hit effect can proc the bonus damage of






Tristana
Corki
Pre level 6 you don't have any means to protect effectively your ADC against an all-in except with the slow from




With the introduction of the new Champion
Tahm Kench in the Fields of Justice,
Kalista support has just found a new contestant that fulfill the same support role : saving the ADC by making him untargetable. With
Devour, Tahm Kench can swallow an ally, making him untargetable, before regurgitating him to an area.
So who's better,
Kalista or
Tahm Kench ? let's compare their two core spells :
+ Range of 1400 ; 1200
- Cooldown of 90/75/60
+ Knockup of 1.5/1.75/2s
- No damage
+ Instant statis
- Only works with your Oathsworn ally
- Range of 250 ; 600
+ Cooldown of 14/13/12/11/10
- No crowd control
+ 100/150/200/250/300 (+ 60% AP) magic damage
- Not instant statis, ally has to click on him
+ Works with all the allies
So, both spells have their advantages and disadvantages. However,
Tahm Kench has a spell kit that makes him more effective than
Kalista, in lane and in teamfights :
- Natural tankiness
- Even more tankiness with
Thick Skin
- Better crowd control
- Long range teleport



So who's better,


Fate's Call
+ Range of 1400 ; 1200
- Cooldown of 90/75/60
+ Knockup of 1.5/1.75/2s
- No damage
+ Instant statis
- Only works with your Oathsworn ally
Devour/Regurgitate
- Range of 250 ; 600
+ Cooldown of 14/13/12/11/10
- No crowd control
+ 100/150/200/250/300 (+ 60% AP) magic damage
- Not instant statis, ally has to click on him
+ Works with all the allies
So, both spells have their advantages and disadvantages. However,


- Natural tankiness
- Even more tankiness with

- Better crowd control
- Long range teleport
Here are some videos of Youtubers playing
Kalista support. These were posted before my guide was published, so they don't follow my build : they are purely here to illustrate the play style of
Kalista support.
This is Why We Love to Play Support Kalista, by Pwnin Boundaries
League of Legends - Stayin' Alive, by Laraso
Illegitimate Legends: Support Kalista, by AhrtGames
Support or Feed with Kalista - Impressions, by Pwnin Boundaries






If you are playing as a
Kalista support and your ADC is clueless as to your playstyle, show them this so that they can quickly learn to play effectively with you as a successful duo :

-
Kalista support will use her
Fate's Call to draw you out of danger, you can right-click afterwards to dash to a safe location
- You can heavily harass the enemies if you both attack the same Soul marked opponent thanks to
Sentinel's Soul Marked
- She can use her
Rend to slow down enemies with spears on them, and can trigger
Rend from afar with
Pierce


- You can heavily harass the enemies if you both attack the same Soul marked opponent thanks to

- She can use her





This build has been fully tried and tested for normal games at least.
However, I don't play Ranked games so I don't know if it works as well as normal games. If you tried it on Ranked games, let me know what you think !
If you have success with this build, you can also send me screenshots so that I can include them in the guide.
I'd be delighted if you can give me a feedback (either positive or constructive negative feedbacks) on the presentation of this guide or the build itself !
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