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Karma is a B**ch
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Spells:
Heal
Ignite
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Introduction
There is also quite a bit off leeway with the Summoner Spells as well. The best way to choose them is to figure out before the game starts a few things.
1. What champions are on your team?
2. Who are you laning with?
3. How are you going to play Karma?
For example, say you are laning with a mana hog such as Pantheon or Malphite, or you are solo mid, your are probably going to want to take
.
Or Lets say, you are laning with a squishy
is a good option.
I usually take
as my second spell, but
is a very good second option, since playing her I have have been Exhausted quite a few times.
1. What champions are on your team?
2. Who are you laning with?
3. How are you going to play Karma?
For example, say you are laning with a mana hog such as Pantheon or Malphite, or you are solo mid, your are probably going to want to take

Or Lets say, you are laning with a squishy

I usually take


I think what I have above is correct for the spells, but just in case this is what you should do.
Level each ability once at the beginning. Once you hit level 4 always go for
when available and then
followed by
What makes Karma interesting is that her Ultimate
is available at level 1 and the rest of her abilities have 6 levels to them.
Level each ability once at the beginning. Once you hit level 4 always go for



What makes Karma interesting is that her Ultimate

There is a bunch a leeway here again with the build. I tend to go more with items that add cool down reduction and magic pen.
I always start off with
. Next I go for
and then
.
Here you can either finish off
or get
first. Next I go for
. Followed by
.
Depending on how things are going and what you prefer, either
or
are both viable.
Time permitting sell of your
and get your
and build that into
.
This is just what I use, but if you want to go more AP or more support adjust as necessary.
I always start off with



Here you can either finish off




Depending on how things are going and what you prefer, either


Time permitting sell of your



This is just what I use, but if you want to go more AP or more support adjust as necessary.
Karma can be key in a team fight. Using her
with
on an allied tank, followed by
on the farthest minion, or champion away from the fight, and then using
with
in the mix of the battle can cause fights to be turned in your favor.
Make sure you don't get to ambitious with Karma. She may seem like she can take on the world at times, but she will get eaten a live in a team fight if you aren't careful. Of course this is true for most champs. Just keep Karma near the back of the fight. She is more viable there as she can prevent and hinder gankers coming from the rear, while the main fight is finishing.
In the laning phase using
and
to harass can lead to some early kills for you or your laning partner.
Karma can be viable while laning with any type of champ. She can heal, shield, and slow making her a nice laning partner.
Karma can also be used to gank. Her slow, shield, and heal make her viable for that.





Make sure you don't get to ambitious with Karma. She may seem like she can take on the world at times, but she will get eaten a live in a team fight if you aren't careful. Of course this is true for most champs. Just keep Karma near the back of the fight. She is more viable there as she can prevent and hinder gankers coming from the rear, while the main fight is finishing.
In the laning phase using


Karma can be viable while laning with any type of champ. She can heal, shield, and slow making her a nice laning partner.
Karma can also be used to gank. Her slow, shield, and heal make her viable for that.
Karma does have some very good qualities that are littered throughout the rest of this guide, but I will list a few more here.
Pros
-Can be very hard to kill and has excellent escape-ability
-Excellent in team fights
-Can prevent enemies from escaping
-Can heal herself and others
Cons
-When Exhausted, has hard time escaping
-Somewhat low damage output without Magic Penetration
-Not very good solo or mid. When solo can harass, but not really kill-ability
Pros
-Can be very hard to kill and has excellent escape-ability
-Excellent in team fights
-Can prevent enemies from escaping
-Can heal herself and others
Cons
-When Exhausted, has hard time escaping
-Somewhat low damage output without Magic Penetration
-Not very good solo or mid. When solo can harass, but not really kill-ability
Overall Karma is very decent champ who does take some time getting used to though. Her
is key to playing her successfully and figuring out how to utilize it to its best can be difficult.
Most importantly though, have fun with Karma. She is a blast to play.
Vote how you will, but leave a comment on what needs work or what you like.

Most importantly though, have fun with Karma. She is a blast to play.
Vote how you will, but leave a comment on what needs work or what you like.
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