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Choose Champion Build:
Spells:
Heal
Clarity
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Introduction
Originally I followed Egypsian_Lover's guide to Karma as it's the top rated guide and man is it stocked full of useful information. I still recommend reading through it. But as I came to know Karma and play her more and more, I found less use for some things and more use for others. This is where this guide comes in.
I'll update this again with more content soon. <33 Check back!
***Update*** I checked over some of the information and I'll probably be tweaking some small things, but it seems not much has changed for her since I made this guide. It should still be pretty fresh, but I'll be double checking and replaying her again to make sure.
Please keep in mind that this build is still undergoing changes as well as not being tested for ranked matches in either a low or high elo.
If you would like me to add anything to this guide, or have any input on how to better the guide (or any qualms with the information given), please feel free to leave a comment. Just don't be a jerk, I will ignore you.
Please, instead of just downvoting my guide without commenting, I urge you to comment and let me know what you disagree with so that I may approach the issue properly! ANY INPUT IS VALID so long as it's not downright rude.
If you would like me to add anything to this guide, or have any input on how to better the guide (or any qualms with the information given), please feel free to leave a comment. Just don't be a jerk, I will ignore you.
Please, instead of just downvoting my guide without commenting, I urge you to comment and let me know what you disagree with so that I may approach the issue properly! ANY INPUT IS VALID so long as it's not downright rude.
A Note on Karma


This guide covers the build I use and the techniques I use when playing Karma. It's been said that this might be good for a solo or mid lane, but I don't recommend this. While it's certainly viable if you have no other alternatives, Karma's strength is still support which would be lost while solo laning. She's far more valuable grouped up than alone.
That being said, her item build can be pretty expensive. The second build I listed is more defensive and less expensive, so if you've never played Karma before, I recommend that build until you get the hang of her and feel more comfortable. The first build listed is my all out semi troll build for those games where we're doing really well. Most of the time that is what I build. Both builds are powerful and efficient.
spaaaaaaaaaaaaaace |
Pros
![]() +Strong heal. +Heavy burst damage. +Decent run speed boost. +No need to learn Mantra as an ability. +Great health pool. |
space |
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Cons
![]() -Heal is dependent on Mantra. -Easy to go through stacks of Mantra quickly. -Items tend to be expensive for a support. -Can be difficult to play correctly. -Easy to kill-steal by accident (which could anger your teammates). |
Unlike other champions that benefit from flat bonus runes, Karma works best with per level runes. As a support, she does not need to dominate early game, but come level 5 or 6 she'll be strong enough to hold her own.
Magic Penetration isn't easy to find, which means








Utility
















Offense











Alternatives








Disregard




























Catalyst the Protector is generally going to be your next item. However, if you're faced with a heavy AD team or feel the need to build a bit more defensively,

Sight Wards are handy, pick them up whenever you have the spare gold and drop them at key locations, such as Baron (later in the game), dargon (again, misspelled purposely), red/blue buff (mid to late game), and surrounding bushes to watch for ganks.
Now is about the time that you'll want to finish out either your









Here is where it gets a little trickier. If you built a


If you haven't had any problems at all, go ahead and build a


If you find yourself with an open item slot, go ahead and pick up a


A lot of people underestimate Karma and her abilities. As a support champion, most people think she'll be weak and easy to take out. In reality, it's very hard to kill a skilled Karma player. Use this to your advantage in both solo and duo lanes. A little bit of low health baiting can get you kills, or your partner kills. Don't forget about Karma's passive,
Inner Flame. At low health, a quick self cast
Soul Shield charged with
Mantra can easily kill the champion attacking you if they too are low on health. This is why it's perfect for the enemy team to consider you a weak little support champion and why it's so easy to bait them into thinking you're an easy kill.
Solo
Laning solo as Karma is not impossible to do. She can definitely hold her own against many mid champions. Most people will see Karma mid and think, "Ooo, the squishy little support thinks she can handle a lane on her own!" Well, she can. Her shield is very powerful and can easily get you kills within the first few minutes of the game.
If you're laning solo, I recommend you set your self-cast keybindings to something that suits you if you haven't already done so. The default keybinding is Alt+E for
Soul Shield, which is what you'll be changing the binding for. Alt+E is generally too slow to use efficiently when things are moving quickly. I've set my keybinding to A, though you can choose any key that fits you.
The reason for setting keybindings for your shield is because it is easy to accidentally cast your shield on a minion instead of yourself. While this generally isn't a problem when you're laning with a partner, it can be life or death solo. It may take you some time to get used to your self cast key, so don't be surprised if you still die a few times while searching for the right key.
Now that you've got your self cast ready, you should be set to start solo laning. Be prepared to face heavy harassment from your opponent as they're probably expecting you to be weak, an easy kill. Early game you may be so play a little defensively. This will keep them thinking you're an easy kill so that when your arsenal is full at level 3, they won't expect the damage and you can probably take them out pretty easily. They should be a little overextended by then if you're staying close to your turret.
Spirit Bond+
Mantra+
Soul Shield+
Heavenly Wave should slow them down and take out a nice chunk of their health. If it doesn't outright kill them, that's fine. Chances are they'll stick around and allow you to bait them into a clean kill by pretty much repeating the process.
If you're mid, don't forget to pick up wards! They'll help you avoid ganks from other lanes or junglers. This is a general rule for all people that lane mid, but I've seen it done so infrequently lately that I felt the need to mention it in this guide. Don't forget!
Support Lane
If you're laning with someone else, be sure you pick your partner wisely. Laning with an AD carry like
Vayne or
Xin Zhao is a great idea. While your minion farm should go to them, it's easy enough to counter that by building a Philosopher's Stone. It's alright to hang back a little and play the squishy support champion for a bit. This will help bait the enemy players into thinking you're an easy kill. With the damage from your abilities and your partner, you should be racking up assists as they take out the enemy.
Don't forget that you ARE support though. Chances are your baiting could end up with you sacrificing yourself so your partner can get the kills. I don't recommend doing this unless you know your partner well since a random partner may not know what you're doing. Be sure to communicate with your partner at all times as to what you're planning on doing, especially if it means you might die. Someone you've never played with before won't know your play style and may not even know Karma's abilities. The fact that everyone disregards and undervalues Karma is one of the things that makes her such a strong champion against enemies, but it's also a weakness in your team if you don't know who you're playing with. It's easier to play it safe if you're laning with someone you don't know than to bait and potentially give the enemy team free kills because your partner didn't realize what you were doing.
Be very careful against enemy champions with a silence or stun, such as
Morgana or
Taric. Your shield can absorb damage, but it won't get you out of a stun or a silence.
Mantra & When to Use It
I've mentioned in the abilities section that Karma can store up to 2 charges of
Mantra. I've also gone over some of the ways you can use it to charge your abilities and some of the combos you can use to score kills and assists. Occasionally this will quickly take up two charges of
Mantra, rendering you unable to heal (which is why
Heal is a nice choice to pick up). However, there are times when you might want to use only one charge of
Mantra. If there's an enemy mia, you may want to sit on that last charge until they appear again, just to be safe.
Tips
Karma's skills are very much multi-functional. Don't forget her damaging abilities, don't forget her healing abilities. If you're not using all the tricks she has to offer, you're not playing Karma to her fullest potential and if you're not careful, it could cost you the game. (On a side note, you just lost the game.)
Don't be afraid to snag to some kills as Karma if you can. I don't mean kill steal, I mean ensure a kill when a teammate is unable to. As I said before, a skilled Karma player is hard to kill. Don't be afraid to get your hands dirty. That being said, don't expect to become a skilled Karma player without misjudging and some bad luck. You will die as Karma, it happens to us all. You'll gain skill the more ballsy you are, just be smart about your aggressiveness.
Keep in mind that you're still playing a support champion. Most of the time you will be using your shield on other players, not yourself, so be sure to position yourself accordingly. Apart from that, while snagging those kills is nice, it is not actually your job to do so. If your carry is low on health, don't leave him and run off to ensure his kill. It's his job to take those risks to get kills and it's your job to keep him alive.
As I've mentioned, a lot of players don't understand Karma. If you're laning with someone who continuously puts themselves in a bad situation and you die trying to save them, don't be upset if they harass you for being a "noob" and an unskilled player. Request a lane change if you can, because what they need is someone who won't save their ***, but instead get their kills because they're too over-aggressive. They'll rack up deaths while another player will rack up kills.
Learn to recognize the most valuable players in your team; you'll want to keep them alive at all costs. You will have to make decisions on who to save and who you'll have to let die. If your
Vayne is sitting at 10/1/2 by mid game, you'll probably want to keep her alive as opposed to the 2/5/10
Xin Zhao.
Above all, play smart. Familiarize yourself with all of Karma's abilities and learn to correctly judge situations before taking action. Know your limits and know your team's limits.



Solo
Laning solo as Karma is not impossible to do. She can definitely hold her own against many mid champions. Most people will see Karma mid and think, "Ooo, the squishy little support thinks she can handle a lane on her own!" Well, she can. Her shield is very powerful and can easily get you kills within the first few minutes of the game.
If you're laning solo, I recommend you set your self-cast keybindings to something that suits you if you haven't already done so. The default keybinding is Alt+E for

The reason for setting keybindings for your shield is because it is easy to accidentally cast your shield on a minion instead of yourself. While this generally isn't a problem when you're laning with a partner, it can be life or death solo. It may take you some time to get used to your self cast key, so don't be surprised if you still die a few times while searching for the right key.
Now that you've got your self cast ready, you should be set to start solo laning. Be prepared to face heavy harassment from your opponent as they're probably expecting you to be weak, an easy kill. Early game you may be so play a little defensively. This will keep them thinking you're an easy kill so that when your arsenal is full at level 3, they won't expect the damage and you can probably take them out pretty easily. They should be a little overextended by then if you're staying close to your turret.




If you're mid, don't forget to pick up wards! They'll help you avoid ganks from other lanes or junglers. This is a general rule for all people that lane mid, but I've seen it done so infrequently lately that I felt the need to mention it in this guide. Don't forget!
Support Lane
If you're laning with someone else, be sure you pick your partner wisely. Laning with an AD carry like


Don't forget that you ARE support though. Chances are your baiting could end up with you sacrificing yourself so your partner can get the kills. I don't recommend doing this unless you know your partner well since a random partner may not know what you're doing. Be sure to communicate with your partner at all times as to what you're planning on doing, especially if it means you might die. Someone you've never played with before won't know your play style and may not even know Karma's abilities. The fact that everyone disregards and undervalues Karma is one of the things that makes her such a strong champion against enemies, but it's also a weakness in your team if you don't know who you're playing with. It's easier to play it safe if you're laning with someone you don't know than to bait and potentially give the enemy team free kills because your partner didn't realize what you were doing.
Be very careful against enemy champions with a silence or stun, such as


Mantra & When to Use It
I've mentioned in the abilities section that Karma can store up to 2 charges of




Tips
Karma's skills are very much multi-functional. Don't forget her damaging abilities, don't forget her healing abilities. If you're not using all the tricks she has to offer, you're not playing Karma to her fullest potential and if you're not careful, it could cost you the game. (On a side note, you just lost the game.)
Don't be afraid to snag to some kills as Karma if you can. I don't mean kill steal, I mean ensure a kill when a teammate is unable to. As I said before, a skilled Karma player is hard to kill. Don't be afraid to get your hands dirty. That being said, don't expect to become a skilled Karma player without misjudging and some bad luck. You will die as Karma, it happens to us all. You'll gain skill the more ballsy you are, just be smart about your aggressiveness.
Keep in mind that you're still playing a support champion. Most of the time you will be using your shield on other players, not yourself, so be sure to position yourself accordingly. Apart from that, while snagging those kills is nice, it is not actually your job to do so. If your carry is low on health, don't leave him and run off to ensure his kill. It's his job to take those risks to get kills and it's your job to keep him alive.
As I've mentioned, a lot of players don't understand Karma. If you're laning with someone who continuously puts themselves in a bad situation and you die trying to save them, don't be upset if they harass you for being a "noob" and an unskilled player. Request a lane change if you can, because what they need is someone who won't save their ***, but instead get their kills because they're too over-aggressive. They'll rack up deaths while another player will rack up kills.
Learn to recognize the most valuable players in your team; you'll want to keep them alive at all costs. You will have to make decisions on who to save and who you'll have to let die. If your


Above all, play smart. Familiarize yourself with all of Karma's abilities and learn to correctly judge situations before taking action. Know your limits and know your team's limits.
I took the liberty of taking screenshots of some of Karma's abilities in game. This was just a normal game I hopped in with some friends late one night. Enjoy!

This is pretty much what the cone area looks like for
Heavenly Wave. Anything in this cone will be hit by the spell. Enemies will take damage and if charged with
Mantra, teammates will be healed.

These are the blades from
Heavenly Wave after you've released the ability. This screen shot was taken quickly after release, so you can't see the entire area affected as the blades are grouped up.
Heavenly Wave will pretty much be your most used spell, as you can easily heal your entire team and take out an enemy all in one shot. Try to avoid kill stealing though, if you're solo queue your teammates might not like that.

Spirit Bond is pretty much your escape mechanism. The speed boost is nice for getting to fights, or away from them. Any enemy champion that walks through that line will take damage while any teammate that walks through it will receive a speed boost.

My absolute favorite spell as Karma,
Soul Shield looks like this pretty much on cast. Actually, I think that shield was charged, in which case any enemies that might have been around us would've taken a good deal of damage. I have frequently charged this shield and used it on a teammate during team fights to hit multiple targets, closely followed with
Mantra+
Heavenly Wave.

This is pretty much what the cone area looks like for



These are the blades from





My absolute favorite spell as Karma,



A lot of work is being put into this guide and a lot of said work couldn't be done without some help!
+Crystalize helped me out a lot by listening to me rant and rave and being the first to vote up my guide. <3 And as a side note, if you've ever wanted to try Akali, take a gander at his Akali guide.
+Making a Guide posted by jhoijhoi is a great resource for coding. I've worked with BBCoding for years, but a lot of stuff on this site is different than others, so this is an invaluable resource.
+The people who've commented have offered some great advice and raised good points, leading me to further the guide and build on it. Credit is definitely due. :)
+Crystalize helped me out a lot by listening to me rant and rave and being the first to vote up my guide. <3 And as a side note, if you've ever wanted to try Akali, take a gander at his Akali guide.
+Making a Guide posted by jhoijhoi is a great resource for coding. I've worked with BBCoding for years, but a lot of stuff on this site is different than others, so this is an invaluable resource.
+The people who've commented have offered some great advice and raised good points, leading me to further the guide and build on it. Credit is definitely due. :)
Brosephiine
Karma Guide
Karmaggedon: Just Beastly
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