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Spells:
Revive
Flash
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
So yeah I finally got around to making this guide look nicey-nice. Basically all credit goes to jhoijhoi and her incredible guide for teaching me how to code, and insert images, etc. THANK YOU!
Here is a link to her guide so all you aspiring build writers out there can make your guide look all spiffy.
So without further ado, I present to you my way of playing one of my favorite champs:
KARTHUS THE DEATH-SINGER
MUAHAHAHA *clichethundernoiseandlightningflash*

The way I play



So basically I play him semi-passively Early on, then switch to very aggressive once I pick up my core items.

So I can confidently say these are his Pros and Cons.
*Pros*
-Great damage all throughout game
-Amazing passive if used correctly
-Ability to initiate a full scale late-game fight (pretty rare for an AP caster)
-Able to get up close and personal with enemies and come away with kills (also rare for an AP caster)
-

*Cons*
-Pretty squishy, wait no, REALLY squishy D:
-If you don't play kinda conservative early game you'll exhaust your mana pool early on, which will greatly reduce your presence in lane
-Sort of requires teamwork to use your

-Cannot initiate unless you are very coordinated with your team
-Will be focused
So all in all, not a champ to play if: you cant last hit, conserve mana, aren't very experienced with AP casters or you bought him only for his ultimate.
Runes





I use a pretty standard set up, not really too much to explain here, but for anyone who doesn't know which runes to use on
















2




Also like I've explained above, this brings your total magic pen with

But alas, on the rune page it will show a frustrating 9.9 AP!!! >:(
I mean cmon RIOT, GIVE ME A BREAK! But with masteries you start off with an acceptable 14 AP; as long as its a whole number I'm fine with it :D
Plus early AP doesn't really do that much for

Or learn to read either way you want is fine.
Jk, Jk, I'll explain them just for you :D
Offense Tree, I take 4 points in











Then I take the 4 points in






In the Utility Tree, I take the 1 point in





After taking Baron, you have pretty low HP, and you decide it's better if you recall, then help your team push to victory. But OH NOES!!, the other team came to intercept your team and your still recalling! They run to the bush your hiding in....and.....FWOOOOOSH, your outta there with only 1 second to spare :D
I can't tell you how many close calls I've escaped with a faster recall time, most of them happening right when the enemy steps into the bush I'm recalling from.



Well......
Ok, ok on


I'll devote a whole section on explaining how to use











So be careful when using this, not EVERY wall is able to be flashed through, and be aware of it's limited range. I sometimes use this for chasing, but it's way more useful to escape, use your




















It gives you mana back because of your Defile passive, and gives you even MORE mana because of the tear's passive. After buying this item,












catalyst the protector:After buying



After buying your core items,






Yup I believe late game for





The passive on Banshee's is almost too good to be true with this build, because after purchasing













So FINALLY finished with this burden of a section, on to the fun stuff!
ლ(ಠ益ಠლ)
Well I'll tell you, if you play



He is more than capable of getting kills using his other spells, and I'll tell you how.


So basically this is your proverbial bread and butter, your farming tool, late game harass(under specific conditions early game harass), brush checking (yes it gives brush vision) and that's why we level it up first. What your main focus is with this spell changes as the game goes on but early it's farming, mid and late game it's damage.





If your decent at last hitting, which is made even easier as you level up your


But alas, the active is nonetheless better obviously, lol. It has great damage, and after my tutelage, has the ability to wipe entire teams in seconds, while you sit in their face and LOLOLOL in all chat. All in all, amazing spell in both damage and sustainability, so I max it second.




This is also your semi-escape spell, because, like I said above, if you drop this bad boy (unless the enemy is







Basically if you see a low life enemy, and your team CANNOT KILL THEM IN ANY WAY, SHAPE, OR FORM, use it. Use it to turn a team fight that can go either way in your team's favor, and that's about it. Use this conservatively. And DON'T brag when u get kills with this, it's really not all that special.
Late game this changes; however if your in a 1v1 fight feel free to use these combo's, just don't expect it to work as well as in the Early Game. I'll describe how you should be using your spells Late Game in the play-style section below.
Standard Harass Combo:


-This is what I meant by only sometimes using


-1- They turned and ran through your wall
-2- They run towards you
If number 1 happened, follow them and place your


Congratulations they will now not ever, ever run through your wall of pain again and they will give you a lot of space in the lane, because you just took down 1/3 of their hp and you were barely trying :D
If they do keep running through your

If number 2 happened, well, BACK OFF! Your squishy, and will probably die if you try to stand toe to toe with someone early game. This isn't a bad thing, in fact they just helped you! You now know that they will not easily fall for your standard combo, so you should focus ENTIRELY on farming, don't even think about harass unless they let their guard down and you can clearly land your standard combo on them. Just have your jungler gank your lane frequently, or just wait until the laning phase ends and the teamfight phase begins, by which point you should have a ton of farm because that's what you were only doing.
Going in for the kill, by La Roux:



Jk, jk, La Roux didn't write that song, everyone knows Skrillex remixed it first, then La Roux stole it..... wait........... who the **** is La Roux? 0_o
This is your "I'm gonna kill that sucker" combo. This should only be used after bringing them down below 40% HP with your standard combo. If you HAVEN'T done so, don't expect any kills, just keep farming. If you HAVE brought them down below 40% HP, just bide your time.
For some odd reason people severely underestimate





So surprised by your





So if all went well you will have gotten a kill, and your reign of terror begins! >:D
If you didn't get a kill, don't fret, you'll get your chance again. Keep looking for opportunities to land your standard combo and take them down.

Early Game
This is




So basically what your goal is in Early Game is to farm up for an early



Also look for opportunities to land your Standard Harass Combo, also described above. This is important, because if your 100% passive, you won't be a threat to your lane opponent and they will become very aggressive towards you, which isn't good for

So to sum it all up, farm farm farm - Try to use your Standard Harass Combo.
Mid Game
This is marked by you buying your catalyst the protector after purchasing your









Late Game
This is where





You do this by dropping a



If your lucky they might blow some AoE spells on your un-targetable self! If this happens type "derp!" in /all chat, in all caps.
After you initiate and activate


-Fed AD carries-Fed AP carries-Support-Fed tanky dps-Offtank/unfed tanky dps-
and finally kill their tank if you can. If the tank gets away, who cares they're not a threat and they fail at tanking. Because you (hopefully) dropped your Wall first, they probably wont get far if they do run, and when your Zhonyas wears off, chase down anyone who ran through your Wall and lead them with Lay Wastes, Similar to your Standard Harass Combo. If there are any low life enemies that somehow escaped, ult em! At this point your ult does a stupid amount of damage and can easily finish off any squishy. If you can do this a few times successfully, the opponents will probably surrender after a flurry of "REPORT___ PLZ" and "OMG TEAM SOOO NOOB! Sit back and enjoy your crushing victory of pain and suffering because your

*NOTE* Do NOT initiate on your own if your in solo queue and your team is derping it up this particular game, wait for someone else to initiate, then do the same exact thing.
But that's not true, I just think it's incredibly easy to kill steal with this spell, which makes me a sad........

When I see a



In order for you to use your ult a checklist should go off in your mind as follows:
1-Does the enemy in question have low enough HP? Look at the base damage on the current level of

2-Does the enemy have any allies around who can shield, reduce damage or heal them? If not CHECK, move on. If so, then you probably shouldn't use it unless your team manages to cc said shielding/damage-reducer/healer.
3-Does the enemy in question have any abilities that they can shield/reduce-damage/heal themselves with? If so, then DON'T use it, they have probably saved that spell just for you, doesn't that just make you feel special? :D
If not, then CHECK, move on
4-Is the enemy recalling?
See now this is a tough one to call. If you saw them START recalling and everything else on the checklist checks out, then use it, it'll be hilarious! If you DIDN'T see them start recalling then don't use it, it's pretty hard to tell how much time is left before they port to base, and you will be mocked severely in all chat if you derp it.
5-Is it even worth it?
Let's say you spy a low life enemy jungler who is detected by a ward or clairvoyance, and they COULD be killed by your ult now, but also at that same moment your team mates are in a 2v2 or 1v1 lane fight and you might be able to help them out, or secure two kills instead of just one. So use your judgement on this one, it might be a good idea to spare them and save your ult for a more promising situation. Remember, DON'T RELY ON YOUR ULT FOR KILLS!
Now a certain situation calls for you to for-go all the points of the checklist and use your ult IMMEDIATELY and WITHOUT THOUGHT, and that 1 single situation is: A team fight your not currently participating in is looking like your team will lose, and or one of your teammates is ganked by the enemy jungler.
ONLY one of these two situations is where you will do this, otherwise you'll fail at





You are fighting your lane enemy, get him to low life and he runs away. You chase him into the bush he ran too and lo and behold! IT'S A TRAP! ****, now their tank just cc'ed you, and the low life enemy and their jungler are punishing you for making such a noob mistake. But fear not! This is actually a good situation if you play your cards right. Immediately turn on



But your


You come back to life with your




Yes that's a very specific situation, but it HAS happened to me in that exact way. That probably wont happen every game, but once or twice a game opportunities arise where you can get triple, quadra or even an ace after you die and your passive expires. Just pop






*Note* Because the cooldown is sooooooo long though, it might be worth it to just take ignite instead if your not experienced with this tactic.

So PLEASE PLEASE PLEASE comment, vote, criticise, troll, lol, whatever you feel like doing, let me know what you think. As this is my first guide I put a lot of time and effort into this, and I'm not too sure of what I should add or take away. But other than that thanks so much for reading and taking the time to come to my guide!
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