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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction








The reason that
Greater Mark of Magic Penetration instead of Greater mark of hybrid penetration is because auto attacks are rare for
Kassadin. Since
Kassadin is a melee champion, aside from csing in lane, not a substantial amount of auto attacks will be used. Most of
Kassadin's burst comes from
Riftwalk,
Null Sphere, and
Force Pulse; therefore
Greater Mark of Magic Penetration is much better than greater mark of hybrid penetration. The rest of the runes are pretty self explanatory,
Greater Seal of Armor so auto attacks don't do too much damage, greater glyph of scaling magic resistance or
Greater Glyph of Magic Resist for taking less magic damage, and
Greater Quintessence of Ability Power for flat ap damage











For items, it always depends on whether or not you believe you need more mr or armor. With
Kassadin, health is not a very important part of his kit in my opinion. The reason that
Rod of Ages is not on the list of items to build is because I think that with
Zhonya's Hourglass and
Seraph's Embrace, there is enough survivability for you to get the job done. I always build
Tear of the Goddess instead of
Chalice of Harmony because
Void Stone reduces ap damage dealt to
Kassadin








For skill sequence, to do the most damage, you should use
Riftwalk into
Null Sphere into
Force Pulse, but if it is too dangerous use
Null Sphere into
Force Pulse then
Riftwalk into safety if needed.
Nether Blade can be used to charge the stacks for
Force Pulse in lane, or used to after
Riftwalk in a teamfight to ensure extra damge









pros
-
Riftwalk is one of the best tools in the game to escape a sticky situation
-
Null Sphere silence does wonders in team fights when properly used
-last hitting under turret is very easy with
Nether Blade
-
Force Pulse is an aoe slow that does a lot of damage
cons
-when
Riftwalk is not available,
Kassadin is very vulnerable
-in lane phase,
Force Pulse is not very useful because you have to charge it up
- using
Riftwalk unnecessarily can cause
Kassadin to go out of mana quickly
-
Kassadin doesn't have hard cc
-

-

-last hitting under turret is very easy with

-

cons
-when


-in lane phase,

- using


-

Early game,
Kassadin's creeping is very dependent on your ability to last hit under turret until
Kassadin's
Force Pulse is strong enough to clear the wave and push the lane. After level 6, with a little bit more ap,
Kassadin can last hit or clear just fine in the lane.








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