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Runes:
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Hyper Scale Carry
Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Kled
There's very little you can do in this matchup other than dodge qs and don't let his e connect to you. Other than that if you made the mistake of picking Kassadin into Kled you can only pray.
Lee Sin
I have lee sin here because Lee can carry the early game and take some of that pressure off of Kassadin to perform while Kassadin can scale up to his potential.
Lee Sin
I have lee sin here because Lee can carry the early game and take some of that pressure off of Kassadin to perform while Kassadin can scale up to his potential.
Champion Build Guide
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My name is RivalofAll. I reached Diamond 2 100 lp this season and have been diamond every season since season 3. While I'm mainly known as a Riven main, I have thoroughly enjoyed and found success with Kassadin.
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I regularly stream on twitch and am trying to reach a point where I can sustain a living wage with content creation. You wouldn't believe how much a follow/sub means to me. I average over 300 hours streamed a month so you definitely won't be lonely if you follow me. So please, enable me to achieve my dream!
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+ Manageable Mana Costs: As long as you don't spam your ![]() |
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Null Sphere ACTIVE: Kassadin fires an orb of void energy at the target enemy, dealing (65 / 95 / 125 / 155 / 185 (+ 70% AP)) magic damage and interrupting channeled abilities. The excess energy forms a shield around Kassadin, this shield exclusively absorbs (60 / 85 / 110 / 135 / 160 (+ 30% AP)) magic damage for 1.5 seconds. This ability is Kassadin's key ability. It protec, it attac, and it makes minions go smac. it can be used to block poke, to poke itself, to interrupt channels, such as malzahar ulti and many other abilities if used with the right timing, and to cs (kill creeps). A little tip with this ability, If you're trying to push and nothing is low enough to kill with q, you can ![]() |
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Nether Blade PASSIVE: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage. ACTIVE: Kassadin's next basic attack gains 50 bonus range, deals 40 / 65 / 90 / 115 / 140 (+ 80% AP) increased magic damage and restores 4 / 5 / 6 / 7 / 8% of missing mana, with the amount quintupled against champions. This ability is extremely strong early game, especially against melee characters. Make sure to use it as an auto reset (meaning cancel an auto animation after the damage gets off with this ability). It deals massive base damage which helps you trade well. This damage catches people off guard especially when combod with a few other abilities and maybe a summoner spell. Since the 30 damage buff to this ability, it chonks quite well. |
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Force Pulse EFFECT RADIUS: 600 ANGLE: 80° CAST TIME: 0.2 COST: 60 / 65 / 70 / 75 / 80 MANA + 6 CHARGES COOLDOWN: 5 PASSIVE: Kassadin gains a Void Energy stack each time a nearby champion, including himself, uses an ability, up to 6. At 6 stacks, Kassadin gains the ability to cast Force Pulse. ACTIVE: Kassadin emits a pulse of void energy, dealing 80 / 105 / 130 / 155 / 180 (+ 80% AP) magic damage to all enemies in a cone in the target direction and slowing them by 50 / 60 / 70 / 80 / 90% for 1 second. The slow and AP ratio on this ability are huge. Make sure to use ![]() Also, you can use this ability, and if you time it correctly, flash before it goes off for extra range and unexpected effect. This is most useful in the early game because it just gives you more damage and less counterplay in a flash combo. |
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RiftWalk ACTIVE: After a small delay, Kassadin blinks to the target location, dealing 80 / 100 / 120 (+ 40% AP)(+ 2% maximum mana) magic damage to all nearby enemies on arrival. Each subsequent Riftwalk within 15 seconds doubles its mana cost and increases its damage, stacking up to 4 times (extra damage per stack) 40 / 50 / 60 (+ 10% AP) (+ 1% maximum mana). This Ability is where Kassadin Really steps into those big shoes he needs to fill. At max rank and max stacks you're dealing over 1000 damage every 2 seconds; which, with this build, is reduced to .6 seconds (45% CDR, 25% Ult CDR) Now, let's talk about Ultflashing, you can ![]() ![]() ![]() |
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Kassadin has a pretty unique playstyle. You really try not to take anything unless its absolutely free till 6. Having said this, if you've taken ignite, there will be opportunities Lvl 1: Take ![]() ![]() ![]() Lvl 2: Take an ability that isn't ![]() ![]() Lvl 3: You may not expect this, but I like a second point in ![]() ![]() ![]() Lvl 4 & 5: Take your ![]() Lvl 6: This is where you can really pop off. At least point you should have some decent AP and this translates directly into damage. Let your lane push to tower then drop a full combo on your laner when they're under it. They won't expect you to ignore a melee and they cannot trade back on you here without taking tower shots. After this full combo, you should just be able to wait for your next rotation and set up a kill. Rush ![]() ![]() ![]() After your first item you're looking to max CDR to get more ults off. Buy a ![]() ![]() Once you finish these two items and have level 11 you can duel nearly anyone assuming you're not behind, and often take multiple people. If you get too cocky, hourglass offers you another rotation of abilities which should be able to get you out of the situation, or end the situation. After this, I opt for a quick ![]() ![]() Now, you're looking for endgame. Boy do you have a lot of damage already, but all of these are multiplied further by ![]() ![]() |
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