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Spells:
Flash
Ignite
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction

This guide (more of a build really) is basically because I feel like the top rated guide is either outdated or simply lacking (might be it just doesn't fit my playstyle).
This guide is much more emphasized on offense while still giving you massive amounts of HP for survival.
The build in this guide was built through trial and error after first-timing

Pros
+ Amazing amounts of damage,
with this build I usually do over 2000 damage in a single combo
And that without the Rift Walk stacked.
+ Global slow with Massive amounts of damage
+ Mid-Game and on, takes on almost any caster.
+
Riftwalk is an amazing gap closer, and a built in flash
+
Riftwalk is invisible in bushes, and can move you through terrain
So be a ninja and
Riftwalk through the jungle to get easy kills on the unaware
+ Unkillable if
Riftwalk is mastered.
Cons
- Awful early game.
- Squishy.
- Really Hard to Master.
-
Riftwalk is extremely mana hungry so must be stacked wisely.
+ Amazing amounts of damage,
with this build I usually do over 2000 damage in a single combo
And that without the Rift Walk stacked.
+ Global slow with Massive amounts of damage
+ Mid-Game and on, takes on almost any caster.
+

+

So be a ninja and

+ Unkillable if

Cons
- Awful early game.
- Squishy.
- Really Hard to Master.
-











Your Combo is pretty simple.
Until lvl 6 you just hit your opponent with Q to try and scare him away from the minions, denying XP and Gold, but beware not to get out of mana, always try to keep your mana at a minimum of 20%.
Lvl 6 on is where the fun begins, You can



In case of the latter, simply keep chasing, Activating Nether Blade for the additional damage, but also for another stack for

But you need more than a great combo to get the kill. You can stack Rift Walk through the jungle without your target knowing, only to be jumped upon when It's already too late, killing even Champions that would have killed you otherwise 1v1.
Starting Items:


Is my favorite start, sacrificing some of your damage output (Which you don't need early because you simply can't kill) for versatility and survivability.
Catalyst the Protector
Goes right after for the additional mana, and the useful Unique, healing you and replenishing your mana upon leveling up, and also prepares you for your


I usually really hate the use of Rod of Ages for it being time-dependent, but this time there are more Pros than Cons.
The additional health simply keeps you alive.
The additional AP... MOAR APZ!
And the additional mana serves two purposes. Early enlargement of mana pool, and Additional AP from


Yet again, amazing mana pool and mana regen, granting you more spamability to your skills, also useful to get early for the stacks.
(And let's not forget preparing you for


About time to move a bit faster, Need to chase those pesky Champions.
Also great Magic Pen that combo's well with



Do I really need to explain? Biggest AP item Ingame, adding 140 AP + 30% increase (calculates after


Gives a nice AP boost, with the benefit of Magic Resistance against AP casters plus Magic Resistance Reduction.
This works well with the


By now you have probably stacked enough mana and are standing on about 3.2K Mana, granting you 45AP + additional 96AP for your mana. At this point You can single-combo almost anything (besides tanks) into oblivion (Or the void *wink*).

Another great Item. It slows enemy units on skill hit, helping in chasing fleeing enemies, mostly further increasing

And let's not also forget it's Additional Health and Ability Power.



Deathfire's Grasp - Another choice I don't usually go for because of the need to activate an item, but is still amazingly strong. The Active of this Item deals 25% of the enemy's current health in magic damage devastating enemy tanks.

The answer for that is simple. Although I'd like to a-






To fully emphasized the benefits of Abyssal Over Void, let's do some math:
If an enemy champion has 120MR, boots reduce it to 100, then either


Before Late-Game, you will probably kill at least two or three times making you a target to be focused, that is your downfall, but also the enemy team's fall.
If you are not focused, combo their carry to insta-void.
In case of focusing (Which should happen eventually), Carefully combo them, then
Riftwalking away to safety, letting your team shred them while they hopelessly try to chase you and kill you. They give up? Combo another one of them, giving your team another (usually unneeded by that point) edge in the teamfight.
If you are not focused, combo their carry to insta-void.
In case of focusing (Which should happen eventually), Carefully combo them, then

I signed up and made this guide simply because I haven't seen in the top rated guide a guide that is sufficient enough for me.
What started as a build suggestion turned out to be much more in-depth that I thought.
I hope it helped you banishing Cho'Gath to the void.
Also the usual: Comment before downvoting, giving me a reason why so I can change the guide.
Bye. ;)
What started as a build suggestion turned out to be much more in-depth that I thought.
I hope it helped you banishing Cho'Gath to the void.
Also the usual: Comment before downvoting, giving me a reason why so I can change the guide.
Bye. ;)
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