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Kayle Build Guide by Ceda122

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League of Legends Build Guide Author Ceda122

Kayle - The Judicator [7.22] (Preseason 8)

Ceda122 Last updated on November 9, 2017
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First of all, thanks to jhoijhoi for making a guide about how to make guides.
Hey guys! I am Ceda122 (BoxBoxBestGirl on EuW) and this is my first guide and It's about Kayle (Though this is an update of an old guide I made when I was on a lower elo. Yes, lower than plat ¬¬).

I worked a lot to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide. Also, I will be updating often the build since we just got to preseason and I might find some build/runes that fit her better.

As of today (8/11/2017), I have a win rate of 62% out of 29 games with Kayle on season 7, being the second champ I play the most (I also played her more seasons, been playing her since season 3 on ranked). Eitherway you can check my profile here:

I hope the update of this build brings new Kayle players because Kayle is really fun to play and it's also a nice champ to climb on solo queue, especially if you're good with her.

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Skill explanation

Holy fervor: Kayle's autoattacks ( Righteous Fury count as autoattack) against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times so you can get a 15% reduced armor and MR on one objective with the 5 stacks.

Reckoning: Blasts a target, dealing magic damage and slowing its movement speed for 3 seconds and applies a stack of Holy fervor.

Tips and Tricks
  • Use it to max the damage with Righteous Fury.
  • Use it to escape from someone or to chase someone.

Divine blessing: Blesses a target allied champion, healing them and increasing their movement speed for 3 seconds.
Tips and Tricks
  • You can use it on a tank of your team to engage easily.
  • You can escape from someone if you use Reckoning and then Divine Blessing.
  • You can cast it almost at the same time you hit an auto-attack to cast it while you hit the auto-attack, cancelling the AA animation but still dealing the damage

Righteous fury: Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. The splash damage won't affect turrets.

Tips and Tricks
  • You can use it to deal tons of AOE damage.
  • Its good to lower the armor and MR in an area.

Intervention: Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.

Tips and Tricks

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Pros / Cons


+ Great for bullying
+ Good ability to farm and shove lanes
+ High damage and AOE
+ You can save yourself or any ally with your ult, which can result on winning a teamfight or even a game
Kayle is an excellent champion for bullying the enemy, and excels on doing tons of damage and being useful in teamfight with her huge AOE damage with her E Righteous Fury, her ultimate Intervention and even sometimes with her W Divine Blessing giving so needed movespeed or healing.


- Relatively squishy in early
- Bad vs early champs
- Lacks early power
The part I dont like about Kayle is the early game because she needs a lot of mana if you often use abilities, and if the jungler ganks you in early or your enemy is an early game oriented champ, you might have trouble staying in lane.

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Skill Sequence

> > >

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You have to max E Righteous Fury to max out your AOE damage and to reduce the cooldown of it. You have to level up the ultimate Intervention each time you are able to. Then, you have to max the Q Reckoning because of the slow increase so you can hit the E Righteous Fury easier and you can get one stack of Holy Fervor only landing the Q, which is good to lower their magic resist and deal more damage.

Levelling W Divine Blessing second wouldn't be a bad idea sometimes too because it heals more, even with the little ammount of AP this build has. It also gives more speed the more you level it up and if you have a teamcomp with a lot of cc you don't really need to level up the Q Reckoning second because the slow increase won't be that important with a team that has cc.

Eitherway, generally is a better idea to level up Q Reckoning second but sometimes levelling W Divine Blessing second helped me to win a game.

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Summoner Spells

I just wanna make a quick point here because with Kayle Mid you can either use Teleport, Exhaust or even Ignite.
  • Teleport would be the primary choice to cover Kayle's weakneses on early game, you could shove the lane, get gold and exp, repeat until you run out of mana, go base and come back fast, that would be a nice way of starting but of course there are more ways.
  • Exhaust is an excellent choice (and a tilting one for the enemy) if you face something like Talon, Yasuo or Zed, and overall is a great spell to help your teammates.
  • Ignite Is my prefered choice for a lot of games because of the cheese potential and the potential to get a nice and juicy first blood if the enemy is overconfident or if your jungler helps you out early.
In conclusion, this three summonner spells are nice varying on the situation but I would recommend running Teleport for overall utility the vast majority of the games. But keep in mind that Exhaust and Ignite are also completely viable options too.

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My personal choices
  • Lethal Tempo: This rune is so good but recently I've been testing Press the Attack and also seems pretty damn decent. This rune added to Guinsoo's Rageblade, Kayle's passive and items like Wit's End works so good.
  • Triumph: This one is being used in a lot of champions by now and that's because noth the bonus 25 gold and the restoration are great, so it's also great on Kayle.
  • Legend: Alacrity: Doesn't need a lot of explanation, Kayle benefits so much of attack speed.
  • Coup de Grace: Both of the other options, especially Last Stand are also good on Kayle, but in the end I think that this one is slightly better, being last stand the second best on her.
  • Gathering Storm: This rune is good, but the thing is that it improves as the game timer goes on, and this is amazing for Kayle because she is more of a late champ than an early champ, so straight-forward pick this one.
  • Transcendence: I'm going to use this one because with the new runes we're missing the 17.5% CDR we used to have in runes, so this rune is pretty needed, at least for me.

Other options
  • Last Stand: This one is somewhat nice because you can make profit of it in certain situations like a fight where you got low on hp and used the ult on yourself and even in early lane fights when you and your opponent are both low.
  • Press the Attack: This one's also good on Kayle because it makes the opponents to receive bonus damage from all sources, yes all sources, so on-hit effects apply.
  • The Ultimate Hat: I have not tested this one yet but seems kinda decent to have a ult like Kayle's which already has low cd, have even less cd (gotta test it though as I said).
  • Nullifying Orb: I also haven't tested it but it might be good against AP match-ups or against AP heavy teams.
  • Absolute Focus: So this rune is absolute focus which I think is pretty nice on Kayle because you have Divine Blessing and Intervention. This added to the capability of hitting from afar, makes the rune so good on Kayle because of her staying healthy.

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With the new patch already out (7.22 or preseason 8 patch) Kayle is no longer able to hit 37.5% CDR with Nashor's Tooth and runes, since you can only get 10% CDR with the runes. This made the Kayle player base split into two groups:

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So now, you're up to play with Kayle and you know how to, or at least you know how to build her. Remember using the Q Reckoning to slow down enemies and lower their magic resist while you hit them with the E Righteous Fury so you can get a pretty decent amount of damage. Remember that the heal Divine Blessing gives you Speed apart from HP.
Have fun in the fields of justice with Kayle!