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Runes: Standard game
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Safe choice
Flash
Teleport
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
First of all, special thanks to jhoijhoi for making a guide about how to make guides.
Hey guys! I am Ceda122 (BoxBoxBestGirl on EuW) and this is my first guide and It's about

I worked a lot to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide.
I hope this build brings new






Tips and Tricks
- Use it to max the damage with
Righteous Fury.
- Use it to escape from someone or to chase someone.

Tips and Tricks
- You can use it on a tank of your team to engage easily.
- You can escape from someone if you use
Reckoning and then
Divine Blessing.
- You can cast it almost at the same time you hit an auto-attack to cast it while you hit the auto-attack, cancelling the AA animation but still dealing the damage


Tips and Tricks
- You can use it to deal tons of AOE damage.
- Its good to lower the armor and MR in an area.


Tips and Tricks
- You can use it to ignore ults like
Death Mark,
Hemoplague,
Ace in the Hole, etc.
- You can use it on an ADC who is being focused.
- You can dive towers with it.
- You can win a teamfight just with a well placed
Intervention
Pros
|
+ Great for bullying + Good ability to farm and shove lanes + High damage and AOE + You can save yourself or any ally with your ult, which can result on winning a teamfight or even a game |
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Cons
|
- Relatively squishy in early - Bad vs early champs - Lacks early power |
The part I dislike about ![]() |
You have to max E





Levelling W


Eitherway, in general, it's a better idea to level up Q


I just wanna make a quick point here because with




Teleport would be the primary choice to cover
Kayle's weakneses on early game, you could shove the lane, get gold and exp, repeat until you run out of mana, go base and come back fast, that would be a nice way of starting but of course there are more ways.
Also, teleport has the obvious advantage of being a good tool for splitpushing and reuniting with your team when they need help and are far away from you.
Exhaust is an excellent choice (and a tilting one for the enemy) if you face something like
Talon,
Yasuo or
Zed, and overall is a great spell to help your teammates.
Ignite Is my prefered choice for a lot of games because of the cheese potential and the potential to get a nice and juicy first blood if the enemy is overconfident or if your jungler helps you out early.




My personal choices
Press the Attack or
Lethal Tempo May be my main choice at the moment you are reading this guide, because I swap a lot between these two, read below for a comparison between both.
Presence of Mind: This rune helps
Kayle a lot because it gives her after a kill a 10% CD reduction on her
Intervention and also a 20% mana restore. So this rune is kind of awesome to keep using her heal or get mana mid fight and also to have your ult back sooner.
Legend: Alacrity: Doesn't need a lot of explanation,
Kayle benefits so much of attack speed.
Coup de Grace: Both of the other options,
Last Stand and
Cut Down are also good options because of the slight nerfs to
Coup de Grace, but still, this rune stands above the rest.
Transcendence: With this rune and
Nashor's Tooth you get to 30% CDR which is the ammount
Kayle needs to have perma E since patch 8.1, so this rune is essential.
Manaflow Band: Due to ultimate hate being moved to Domination, I swapped it for Manaflow Band or sometimes Gathering Storm. This rune gives you a bit more mana which is always nice on
Kayle.
Other options
Last Stand: This one is somewhat nice because you can make profit of it in certain situations like a fight where you got low on hp and used the ult on yourself and even in early lane fights when you and your opponent are both low.
Triumph: This rune is being used by almost any champion who uses Precision runes and that's because both the bonus 20 gold and the restoration are nice, so it's also a good option on
Kayle.
Nullifying Orb: It might be usefull against heavy AP team comps or against heavy hitting AP enemy laners.
Gathering Storm: Due to
Kayle being a mid to late game champion, this rune might be useful and even game deciding in long games. I would say that if you are in Gold or below, you should take it, since games are usually longer there.
Cut Down: Since the slight nerfs to
Coup de Grace, this rune and
Last Stand have become better and a completely viable option. This rune in particular is nice because it's always nice to be able to cut through tanks easily in a meta where there are quite a decent ammount of tanks.
The Eternal


I'm not gonna explain the main rune above because I swap a lot between


Press the Attack This rune is pretty good on
Kayle because it simply increases your damage output a lot due to
Kayle having mixed damage while having her E activated and also due to the big ammount of on-hit effects that items like
Nashor's Tooth or
Guinsoo's Rageblade have.
Lethal Tempo: Attack speed always benefits
Kayle, so it's kind of obvious that it would suit her, but sometimes this rune is just overkill. If you're a beginner on
Kayle or you don't have any knowledge in kiting/orb walking you should take
Press the Attack.
Note about getting perma E as of patch 8.23 (it's not new to this patch but it's still relevant):
- You only need 30% CDR to have perma E, so just
Transcendence and
Nashor's Tooth are enough to get it. That's why you should not need to pick the +10% CDR on level 18 rune and take the Attack speed one instead. Also, you may build some items like [[Zhonya's Hourglass] but the CDR is not really needed, though it may be useful to reduce the rest of the cooldowns.
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So now, you're up to play with ![]() ![]() ![]() ![]() Have fun in the fields of justice with ![]() |
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