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Spells:
Ignite
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Changelog
03 April 2012: Changed items, built in a early game phage.
01 April 2012: Changed items for more sustainability. Lore went upside down. Happy April's fool guys!
31 March 2012: Changed masteries from 30/0/0 to a 21/9/0 build, and changed the corresponding sections to that (Masteries).
Recently, I have put my eyes on








My



Please read my whole guide before rating up or down. It will be nice if you give me a comment if you’re voting, giving me advice on my item build or how the guide looks.

Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.
"In the League of Legends, Justice comes on swift wings."
"You call justice pushing people off cliffs? I'm sure not,
Kayle."
- 






Actually, I'm quite sure everything else is quite self explanatory, so I won't mention it.
Main rune choices
Greater Mark of Magic Penetration: More magic penetration, more
Righteous Fury damage. Not much to say, is there?
Greater Seal of Armor:
Kayle is squishy, especially until you get your situational items. These flat armor runes can help you survive some damage you take from those ranged AD champions like
Caitlyn and junglers like
Shaco
Greater Glyph of Magic Resist: The same as above, but for those AP champions like
Lux and
LeBlanc
Greater Quintessence of Movement Speed: More movement speed, greater mobility. Enough said.

Alternative rune choices
Greater Mark of Attack Speed: If you like to just use your
Righteous Fury and auto attack, then it fits you. But I prefer to last hit early game, and would have enough attack speed late game. It's your choice, really.
- greater seal of replenishment: If you tend to spam your abilities or lose your mana quickly, get these. You don't want to go back to base for healing your mana, you need the exp and farm badly.
Greater Glyph of Scaling Cooldown Reduction: CDR is always nice, especially late game where you want to constantly use
Reckoning,
Divine Blessing and
Righteous Fury.
- greater glyph of knowledge: again, if you spam your abilities a lot, this is right for you. You will miss out the nice MR you get from the
Greater Glyph of Magic Resist though.
Greater Quintessence of Attack Speed: More attack speed, more DPS. Enough said.
Greater Quintessence of Ability Power: Most of you would have this is you use an AP champion. It also works on
Kayle too, don't worry.
Viable summoner spells

increase attack speed by 35% and AP
No one knows how awesome this spell is. This boost can surprise your enemy early game, and rip tanks more quickly late game. Probably the best spell you can find for any AP


Moves your champion to cursor location
Nothing much to tell you, everyone gets this as a escape spell. I prefer to not use this as a chase, always keep it for escape.


Deals true damage and reduce healing for 5 seconds
great for finishing off low health enemies.


Removes CC and lowers duration of incoming ones for 3 seconds
Due to the fact

We max

We take



We max


Take











You're going to want to max out



- Early game, use this, then
Divine Blessing and
Righteous Fury to shred their life away. You'll be amazed to see how quick they go down.
- Always throw this at a enemy champion before attacking them.
- Stating the obvious, don't use this on
Master Yi and
Olaf. Also, feel free to curse the
users.


You're going to want to max out


- Use this with your
Righteous Fury to keep up with your enemies to shred their life.
- Kinda obvious, but if you see anyone chasing (who is in front of you/faster then you), use it on him to give him a speed buff. It's good enough to get an secure assist rather then a unsecured kill, you know.
- This keeps you alive in lane, but don't spam this early game. You will lose your mana, and I WILL REPEAT THIS. You will lose your mana.






You're going to want to max out



- Even though its for farming, don't spam this ability early game. Always last hit with this early game. Once your attack speed starts increasing, you might want to auto hit the minions, because it would be way faster.
- Always attack enemy champions close to other enemy champions. Because
Righteous Fury splashes, it is important to maximize damage by attacking more clustered enemies.
- If your enemy champion is hiding behind a minion early game, try hitting the minion in front with
Righteous Fury. You should be able to harass without taking any damage.



You're going to want to take intevention whenever you can, because it your ultimate (unless you're trolling, that's a different matter)
- If you are on a 1v1, use this right before you die (if you do get close to dying, or you know you're gonna die if the fight continues) to surprise them, and kill them. Just run away with
Divine Blessing after that.
- Do not use this on a tank. There's no point. Of course, if that tank can get a pentakill...that's a different matter. Use it on your teammate who can deal the most damage (which would most likely be you).
- If you are getting focused down in team fights first (and you will be) use your
Surge and
Intervention, turn on
Righteous Fury and
Divine Blessing, hit for about 2-3 seconds, then run. You should have either died (if you failed) or got 5 assists by 10 seconds.



Getting blue buff at around level 8+ is very important, because you will lose mana really quickly early game, until you have your situational item. Red buff is not necessary, but if you should take it if your team does not have a jungler. Your

Starting items
These starting items do not change no matter what. You need the extra speed to dodge those skill shots, and to do more damage with your

First return to base
If you can't afford to purchase the







Boots
Now, which boots to choose from. It's quite simple, it works like this.
Mercury's Treads if they have 3 or more champs with CC (which is mostly the case)
Berserker's Greaves if they have none/little CC.
Boots of Swiftness if they have 2 or more mobile champions and none/little CC, such as
Rammus,
Master Yi,
Twitch or
Katarina
Wit's end, and building core items
You should get







Core items

Let's talk about













Offensive items



























Defensive items


















- Early game: Farm, farm, farm.
- Mid game: Start picking up kills and blue+red buff.
- Late game: God mode. You shouldn't be running into the middle of a team fight though, you will die.


What to do:
- Farm with your
. Use active last hitting.
- Never overextend your lane. It would be better if you let them overextend it.
Kayle is not good at this, but try your best. Farm with normal attacks if you are confident to dodge skill shots.
- Call your ******** mias. I hate people who don't, trust me. I don't like feeding.
- If you have 75 gold to spend on, buy sight ward. It is not a waste to buy a
Vision Ward if you have
Twitch or
Akali in your lane.

You should have built up to


What you should be doing:
- Farming consistently
- Ganking enemies
- Teamfights
- Blue golem, Red lizard and Dragon. These are important to get.
- Warding (unless there is a full support in your team) as you should have the most money in your team.
- Destroying towers. Be careful for ganks when doing this, you don't want to lose your killing spree.
- NEVER WALK ALONE UNLESS YOU ARE 100% SURE IT'S SAFE. YOU ARE SQUISHY.
That's about it. I'll teach you how to use your skills now.
General combo
Slow with




Ganking
It's the same as general combo, but use your


You should be dominating by now. If you are not yet doing so, you should be doing now. After getting your situational defensive item/

What you should do:
- Kill enemy champions
- Get baron
- Finishing off your build
- Pushing towers
You should also know who you should be focusing first in a team fight, because your team would be very dependent on this.
- The carry - They deal the most damage, so you should shut them down as quickly as possible.
- The jungler - They have CC, which can shut you down. You should kill these after using your
Intervention. 3 seconds would be enough to kill and
Udyr.
- The support - They are a threat. It should take less then 2 seconds flat to take this one down - Prioritize this first if the enemy was
Soraka,
Alistar or
Zilean
- The tanks - They provide the least threat
- Everything else
Full burst combo and in Teamfights
When fighting one on one or going into a teamfight, use your







If you don't have




"Into the fray!"
By: moumoon
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