Aatrox - In this fight
Kennen vs
Aatrox it all depends on the players, as it can go ether way depending on how they play. Both of them can dodge eachother's abilities well, so it comes down to basic attacks, where
Kennen has the advantage because of his range.
Akali - This matchup depends only on
Kennen's early game, if you play passively and let
Akali farm up, get gold and experience - she'll own you after level 6, but if you play aggresively, trying to deny her as much cs as possible and stunning her whenever possible, you can get a good lead on her since she isn't the tankiest top laner.
Darius -
Darius can absolutely destroy
Kennen in lane if
Kennen positions himself badly and doesn't poke
Darius whenever possible, but all
Kennen needs to do to win is to keep throwing
Thundering Shurikens at
Darius and not get close to him.
Elise - This matchup depends on
Kennen's ability to creepscore under tower, because if the
Elise isn't new, he'll know that he can easily force an uncareful
Kennen out of lane. But after lv6
Kennen can beat
Elise 1v1 because of
Slicing Maelstrom, it lasts longer than
Rappel.
Fiora - Here it all comes down to the players, if
Fiora plays aggressive, and
Kennen doesn't do anything about it,
Fiora obviously wins - but
Kennen can poke
Fiora from way beyond her
Lunge range and force her out of lane.
Gangplank -
Kennen wins this matchup easily before lv6, but after lv6,
Gangplank will start coming back, as he can use
Remove Scurvy to remove
Kennen's stun and make
Slicing Maelstrom almost useless. Overall this matchup goes to
Gangplank because of his ability to gain gold across the map and
Remove Scurvy stun removal.
Garen - This matchup goes to
Kennen simply because of
Garen's short range and no real gap closers, as soon as
Garen uses
Decisive Strike,
Kennen can
Lightning Rush away and poke with
Thundering Shuriken.
Irelia -
Irelia can cause some serious damage to
Kennen if played well, but
Irelia needs to abuse the early game because once
Kennen gets
Lightning Rush he can simply get away from
Irelia every time she jumps on him.
Jarvan IV -
Jarvan IV will get bullied a lot before he hits level 6, but if he can force
Kennen out of lane atleast once and gain an exp advantage (preferably with a gank), he can get a kill once he hits level 6 with
Cataclysm, but it works only if
Kennen doesn't have
Slicing Maelstrom.
Jax - In early game,
Jax will get murdered, but once he hits level 6
Kennen better start roaming or he'll get completely destroyed. This realy depends on how well
Kennen freezes the lane and how well
Jax farms under tower early.
Jayce - This depends on how well
Jayce can land his
Shock Blast, and how well
Kennen can land
Thundering Shuriken. This is a strictly poke lane, but after lv6
Kennen can get a kill because of
Slicing Maelstrom and because
Jayce doesn't gain anything from reaching lv6.
Lee Sin - This all depends on who pokes more before lv6 and who hits lv6 first, nether of them can get a kill pre-6 if both play it out well, so it all depends on who gets ultimate first. Because
Lee Sin can make
Slicing Maelstrom useless by just kicking
Kennen away.
Malphite - This lane completely goes to
Kennen as long as he keeps landing
Thundering Shurikens and doesn't let
Malphite's
Granite Shield come up. Also if
Malphite plays aggresively
Kennen still wins, because
Malphite will run out of mana quickly.
Mordekaiser -
Mordekaiser will most likely win this lane, because... Well he's
Mordekaiser and pokes anyone in lane easily and gains a shield to block and poke back. But if played very carefuly, it's possible for
Kennen to poke
Mordekaiser out of lane with
Thundering Shuriken.
Nasus -
Kennen wins this lane easily, as long as he keeps his distance from
Nasus. But he can't leave the lane for even on moment, or
Nasus will start farming
Siphoning Strike and still make a comeback later.
Nunu & Willump - This will most likely go to
Nunu & Willump because rank 2
Consume will heal up
Kennen's poke easily, while poking back with
Ice Blast. But if
Nunu & Willump plays passively or
Kennen never gets in range for
Ice Blast, it will be a very boring laning phase.
Olaf - This lane all depends on how well
Kennen positions himself, if he ever gets in range for
Reckless Swing he will be forced to recall or even die, but if he positions himself he can get an early lead, and transfer it to late game advantage even know that
Olaf can become uncc'able.
Renekton - This fully depends on
Renekton's plays, if he manages to
Slice and Dice in range to
Kennen, he can force him away easily, but if
Kennen plays very safely and positions himself right,
Renekton will eventualy get poked down and forced to run.
Rengar - All
Kennen needs to win this matchup is to keep poking
Rengar with
Thundering Shuriken whenever he leaves cover, and to stay away from bushes from which
Rengar might jump out.
Riven - This matchup depends purely on how well
Riven dodges
Thundering Shurikens, because she has good dodging abilities, but using them well is quite difficult, so most of the time
Kennen zones out
Riven from any farm and make her quite weak late game.
Rumble - If
Rumble is a bully like most people, he can completely destroy
Kennen because he has a shield to absorb
Thundering Shuriken and can poke very well from far and from close range.
Ryze -
Ryze wins this matchup, because he has no skillshots and can lock up
Kennen with
Rune Prison as soon as he casts
Lightning Rush to go in for a stun.
Ryze can also push a lot stronger than
Kennen and he can be a lot tankier while maintaining a lot of burst damage.
Shen - Then matchup is technicly won by
Kennen because he can zone
Shen very well and make him cs under tower, but
Shen does that very well, as well as he can gain assists arround the globe with
Stand United, and a single gank can turn everything arround because
Shen accepts ganks a lot better than
Kennen with
Shadow Dash
Singed - This matchup is won by
Kennen if he keeps his distance, but if
Singed starts proxy early,
Kennen will have almost no creepscore, as he can't push waves fast early on before
Lightning Rush and
Electrical Surge are both maxed. So it depends on the way how
Singed decides to play.
Sion - All that
Kennen needs to dominate this lane is keeping his distance, and constant poke from
Thundering Shuriken,
Sion isn't the best champion for cs'ing under tower, and if
Kennen keeps his distance,
Sion won't be able to stun.
Trundle - This matchup goes to
Kennen's favor, as he can poke from such range where
Trundle can't even dream about reaching. And
Kennen is more useful late game, so
Trundle loses this matchup hard.
Tryndamere - This combination can be won by ether one of them, depending on how both of them play. If
Tryndamere keeps his rage up, he can go in on
Kennen eventualy and crit him quite a bit, but if
Kennen plays carefuly and keeps his distance so that
Tryndamere can't reach him - it's an easy lane for him.
Vladimir -
Kennen loses this lane, because no matter how much you poke
Vladimir, he'll simply spell vamp it all back up, so you need to wait until lv6, and all-in him if he's pushed up too far or wastes his
Sanguine Pool.
Xin Zhao -
Kennen wins this lane with a little bit of ingenuity, what you need to do is never waste the passive mark from
Electrical Surge, and have it ready if
Xin Zhao jumps on you, so you can stun him quickly and
Lightning Rush to safety before he knocks you up.
Yorick - Early game
Kennen wins, simply because of
Yorick's high mana usage, but after level6 if he buys some mana regen items, it can be a very good match, since
Slicing Maelstrom randomly picks a target, and
Yorick's ghouls can take some extra shots making
Yorick take less damage.
Zac -
Kennen wins this matchup, since he deals a lot more damage, and can hit
Zac for a lot of damage if he tried to cs or pick up the blobs from his passive for healing. Also when
Zac's passive activates upon death,
Kennen can simply
Lightning Rush over all of them and then
Electrical Surge to kill them all.
You must be logged in to comment. Please login or register.