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Spells:
Ghost
Flash
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
Kennen requires a very patient summoner who knows how to use spells in a sequence, and it does take some getting used to.
Remember, Kennen can be built various ways and this is my own personal view on him. I have dusted many champions with this build, and I just hope it can help you.
Pros
-Wonderful harasser
-Great team fighter
-Has various uses
-Huge burst damage
-Quick, and can stun enemies
-Has energy instead of mana
Cons
-Can be very squishy if not built right
-Tends to be focused down
-Energy usage takes getting used to
-Is meant for patient players, not reckless ones
Quintessences: The best Quintessence for Kennen is the
Greater Quintessence of Ability Power. The reason behind this is because all of Kennen's main attacks are all ability power. When starting off with your
Thundering Shuriken attack to harass enemy players, having that extra ability power just adds more to that harassment power that Kennen is famous for.
I have attempted to use other Quintessences such as
Greater Quintessence of Health, but it doesn't provide the same benefits for Kennen. Yes, it may give him a larger window to survive since he is so squishy, but you can get that same benefit from items and seals, which I will cover in a moment.
Marks: In order for your ability powered moves to be more potent, you will need to have
Greater Mark of Magic Penetration. This rune is pretty much the staple for every caster build, and is very self explanatory by itself.
Seals: When it comes to Kennen, he is a powerhouse that is a force to be reckoned with. But without some form of survivability, he is quite fragile and his power becomes limited. You can obtain the needed ability power from other runes and from items, but the Greater Seal of Vitality, which is my personal preference, is what you should go for.
You may have less ability power, but at least you can outlast other champions longer compared to if you didn't have them.
Gyphs: And lastly, our glyphs. I prefer to use the
Greater Glyph of Ability Power over the
Greater Glyph of Scaling Ability Power.
When you start off early game against another champion, you want to put your harassing directly into play. The
Greater Glyph of Ability Power allows you to quickly obtain large amounts of damage, while still holding an ample supply of defense from your seals, and your
Doran's Shield. This then allows you to quickly kill off other champions, obtain items faster, and become a greater threat than if you used the
Greater Glyph of Scaling Ability Power.


I have attempted to use other Quintessences such as

Marks: In order for your ability powered moves to be more potent, you will need to have

Seals: When it comes to Kennen, he is a powerhouse that is a force to be reckoned with. But without some form of survivability, he is quite fragile and his power becomes limited. You can obtain the needed ability power from other runes and from items, but the Greater Seal of Vitality, which is my personal preference, is what you should go for.
You may have less ability power, but at least you can outlast other champions longer compared to if you didn't have them.
Gyphs: And lastly, our glyphs. I prefer to use the


When you start off early game against another champion, you want to put your harassing directly into play. The



Kennen is a wonderful thunder-ninja who does incredible damage, yet who needs some survivability. Too much cooldown reduction which can be found in the Utility tree will lead to fast energy consumption, which is terrible on Kennen.
Because of this, you want him to have some stable defense. I selected more health and armor overall since his
Lightning Rush gives him both magic resist, and armor. Not to mention you can buy items that aid Kennen and give him more magic resist later in the game.
You can change the defensive tree around as you please, but the offensive tree is everything a growing Kennen needs.
Because of this, you want him to have some stable defense. I selected more health and armor overall since his

You can change the defensive tree around as you please, but the offensive tree is everything a growing Kennen needs.

As I had stated in the introduction though, Kennen can be used for going middle. If that is the case, I suggest starting out with some


This will allow you to stay in the middle lane longer, and quickly move back with the additional speed from the boots. I'll get into laning later though.
























So in general, this is what all of this should look like when summed up into battle.
One vs One -









Depending on your opponent, it may take more exchanges of the Shuriken and Surge to get them that low to finish them off, so keep that in mind. Your rotation may also change due to energy levels, which you should keep at a reasonable amount so that you're not fresh out of abilities.
Team Fight - Attempt to get a




Primary
For Kennen, I love using
Ghost and
Flash. Many people do not pick Ghost due to the fact Kennen can run extremely fast with
Lightning Rush, and they could get more damage in with other spells. I tend to pick it because during many fights, you will be the prime target and the
Ghost spell can quickly get you out of those situations. It also lasts longer, and can be used to get you to places quickly as well.
I use
Flash for the same reason. It allows you to get out of situations very easily, or to catch an escaping enemy. Using both of these spells in conjunction with one another can really save you from a lot of deaths, and achieve more kills than you ever could with the other offensive spells.
Secondary
Ignite - There will come times when you are low on energy, and your enemy is super low on health and are escaping. This has helped me in the past in these situations, but I find using the primary two to help Kennen out a lot more.
Surge - Not bad for the slight ability power gain, but the attack speed bonus is absolutely useless on Kennen.
Exhaust - In situations where you get chased down by a tryndamere, or have an enemy you want to keep in range, this isn't half bad. But honestly, Kennen can stun and this ability can be rather useless compared to the others you can choose from.
Cleanse - This one is actually quite good for Kennen if you don't plan on getting him defensive items. It has gotten me out of tough spots before, so it definitely is something to think about.
For Kennen, I love using




I use

Secondary




Kennen is best placed with someone else who can aid with his harassing skills, or take the hits for him. You also want to try and be with someone who isn't going to hog all the minion kills. Generally, Kennen is best against melee champions, or champions who can't hide behind minions too well.
If he is placed against a ranged caster or AD champion, he can still succeed but with slightly higher difficulty. Just remember to keep harassing your target, remain patient and only attack minions for last hits, and always remain defensive. An aggressive Kennen can get killed easily while laning, and it usually leads to a game where you fed the enemy champion, and you do not get to see the true power of Kennen. Kennen is a champion whose power is revealed through being defensive, and attacking when the time is right.
As as I had stated previously, it is viable for Kennen to take the middle lane. In this situation, it is the same deal. Remain defensive, and harass your enemy. Make sure that if you go against an enemy you struggle with that you switch with someone from another lane who could take them down easier, you don't want to feed the enemy team.
If he is placed against a ranged caster or AD champion, he can still succeed but with slightly higher difficulty. Just remember to keep harassing your target, remain patient and only attack minions for last hits, and always remain defensive. An aggressive Kennen can get killed easily while laning, and it usually leads to a game where you fed the enemy champion, and you do not get to see the true power of Kennen. Kennen is a champion whose power is revealed through being defensive, and attacking when the time is right.
As as I had stated previously, it is viable for Kennen to take the middle lane. In this situation, it is the same deal. Remain defensive, and harass your enemy. Make sure that if you go against an enemy you struggle with that you switch with someone from another lane who could take them down easier, you don't want to feed the enemy team.
When it comes to minion farming, Kennen can really get the job done. But, you must always be careful when attempting to farm minions. Upon obtaining
Lightning Rush, you can activate this ability, run through minions, then use
Electrical Surge to either kill them off and get gold, or get them low so that you can auto-attack them all down to get the gold.
Be sure to do this carefully though. Do not do this if there is more than one enemy near these minions, unless you have a reliable partner nearby, or they enemy is low or unable to stun / kill you. Although Lightning rush may make you super fast, and give you additional armor + magic resist, it also strips you of your energy, and leaves you vulnerable after it is complete. Make sure to be in a safe spot after you have completed using this ability.


Be sure to do this carefully though. Do not do this if there is more than one enemy near these minions, unless you have a reliable partner nearby, or they enemy is low or unable to stun / kill you. Although Lightning rush may make you super fast, and give you additional armor + magic resist, it also strips you of your energy, and leaves you vulnerable after it is complete. Make sure to be in a safe spot after you have completed using this ability.
Kennen is a champion that takes some getting used to, and he requires much attention. Always make sure when using a Lightning Rush to either catch up to allies, or just to get to a part of the map faster, that by the time you arrive to a specific area, you will have enough energy for a battle.
Energy is what keeps Kennen lethal, and if you use his abilities without paying attention to his energy, you can become very vulnerable. Make sure that you don't spam your abilities left and right, and that you use them at reasonable moments.
Also, Kennen is a ninja. At the start of games, use your Shuriken to check bushes if there are enemies within them, and also hide in bushes and wait for enemies. When they are in range, use a Shuriken upon them and stay within a safe area of said bush. This can cause some of the best sneak attacks, and harass your enemies more than you could just running around in a lane in plain view.
With that being said, I hope this guide helped you and remember: "Balance in all things!"
Energy is what keeps Kennen lethal, and if you use his abilities without paying attention to his energy, you can become very vulnerable. Make sure that you don't spam your abilities left and right, and that you use them at reasonable moments.
Also, Kennen is a ninja. At the start of games, use your Shuriken to check bushes if there are enemies within them, and also hide in bushes and wait for enemies. When they are in range, use a Shuriken upon them and stay within a safe area of said bush. This can cause some of the best sneak attacks, and harass your enemies more than you could just running around in a lane in plain view.
With that being said, I hope this guide helped you and remember: "Balance in all things!"
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