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Kha'Zix Build Guide by Danwatts85
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Starting the jungle
To go about this on the purple (red) team side head to the top lane providing a opponent is there and the lane is pushed. Most people tend to not have the river brush warded by this time becuase they either havent purchased one or it has expired. Wait in the river bush. Do not be tempted to use your Leap. If the enemy pushes up and you can get behind them, save your jump run in behind them and charge them down, save your Void Spike as it will most likely collide with minions and deal no damage. The top lane opponent will mostly run into the brush. This works to your advantage initiate with your Taste Their Fear then Void Spike. the person will most likely Flash. Jump infront of them and keep bursting them with taste their fear and Void Spike respectively. This should most likely gain you a kill or assist. That is all you need as khaz snowballs very very hard. And as soon as that wriggles is complete you can roam to bot lane and burst down the carry and support like they were a wraith.
Enjoy and remember you can stealth in to teamfights kill the carry and jump out freely.
Nunu & Willump
average equal to
Rengar not tested post vi patch
Olaf <-- this guy will ruin your day avoid him at all costs and do not attempt to counter jungle him as he is a fast jungler and has a slow.
Fiora her parry and dash are nightmareish against khaz
Evolving Taste Their Fear causes it to deal damage equal to 12% of your target's missing health[/colour]. I always evolve this first as it gives you that huge damage that can tear through the tankiest of foes. dont evolve this anymore (personally)
Evolving Void Spike causes 3 spikes to be shot out of Kha'Zix in a cone formation as opposed to just one, and consumes your Unseen Threat to deal additional damage and slow those hit! This spell will also heal you for a reasonable health and is what i evolvefirst in this guide!
Evolving Leap allows you to leap further! It also refreshes it's cooldown when you get a kill or assist! This is evolved second
I evolve Void Assault last
Black Cleaver = GG
+ the spirit of the eldar lizard
i take 9 masteries in theoffense tree
the reason for this is i want the early Armour penetration many kha'zix guide insist on a heavy offense page. i don't follow along with this .
The Armour penetration is vitalfor Kha'Zix as it accompanies his Taste Their Fear nicely. other builds insist that kha'zix be build to a reasonable degree of tankyness. in my opinion the 21 points in the defense tree is enough it gives that early health that helps clear the jungle. and closes the tanky gap. the only item that i buy on kha'zix is the Frozen Mallet this is the last item i buy as i believe kha'zix to be an ultimate dueler for this reason i go the FULL AD/LIFE STEAL build. this will give you the mental damage output to take out even the tankiest of foes and allows you to fight those pesky duelers such as:
kill the ultimate enemy
yes that is right with this build i was able to 1v1 a late game well farmed vayne who destroys everything!!
a stereo typical team comp looks something like this:
in a fight this should be your target order
you may be thinking to yourself surely target thetop laner before the support? you may be right however in most cases it seems to be the top laner bruiser who engages a fight. if you Leap straight into the fight to get the top laner you will be burst down. your best bet is to let your team focus and melt the top laner while soaking up the damage from the enemy ad and ap carry. this is where you come in. Use the brush to your advantage try and work your way around the back of the fight but be quick the quicker you reach your target the less time they will have to notice you are missing. go in with your Void Assault but be swift as it has a short duration. activate it when your are about to be in vision. use it also to get in range for your Leap as soon as you hit the carry use your Void Spike and then Taste Their Fear. this will most likely get you the kill. however after the death of the carry the team will be quick to turn on you. but as luck would have it. your ult can be used a second time!! activate Void Assault for the second time and flee to the brush. if things get hairy you should still have Flash. with the enemies main damage dealer sat on a juicy respawn timer you should be free to turn around when the attention on you has switched. this is now called
cleanup dutyif by some chance your ad carry has awful focusing skills and the enemy Ap carry is still alive you will see a big red cross over their head. literally (if you have mecha kha'zix) and metaphorically because this is your second free kill. simply use Leap then Void Spike then Taste Their Fear and your second kill is secured. if you die now it doesn't matter you would have done 2 for 1 and their main fighters dead if your team doesn't score the ace after this then i'm afraid you are part of the new experiment to see if monkeys can play league of legends. however in this position there is most likely one last option. the poor little Bambi playing the role of support in this case Taric will be running for the hills or spinning in circles at the death of his team mates. if he doesn't ghost for your fountain to commit suicide with the shame of letting his team die. and most likely being flamed at by his/her team he will be rendered useless and be a third free kill. this will secure you the ace and type /all GG EASY rinse and repeat every game
flat runes only. none of that scaling stuff. the reason i say this is scaling runes give you less of the level one advantage. with attack damage quints and marks. you get a bonus 9.6 ad. when you start at level one with 50 ad that extra 9 ad in my opinion is much more beneficial than an extra 18 ad at level 18 when you have a build with a surplus of 520 ad. which one makes more sense? for me it is the flat lvl 1 ad and Armour. say in a scenario where the same champion uses the exact same ability and auto attack at the exact same time on each other and one has the scaling ad and Armour runes and the other has flat ad and Armour runes. the one with the flat runes would win the level one exchange. that is what i believe runes are for.
3 attack damage marks give you that small extra base ad
3 attack speed runes for putting down the extra amount of damage in a shorter amount of time.
3 Armour penetration runes to add compliment to the masteries and the black cleaver also buffing the Taste Their Fear.
9 armour runes for that jungle aid and reduced minion damage
9 ap resist runes for that tricky gank on the higher level higher farmed mid laner. Too many times has a jungler 3 levels lower than the mid laner over committed and got his nice blue/red/double buff freely transferred to the enemy midlaner