Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction





PROS![]() -Amazing damage output -Basically has an in-built ![]() -Decent lane sustainability early-mid game -Ulti that any other carry wish they had -Unkillable if played right -Low expectations of trynda players (use that in your favour ;) -Easy to troll with (if you're in the mood for that) |
SPACE | SPACE |
CONS![]() -Mellee champ- easily outranged by... everyone -Very item dependant- needs good farm early game -Easily countered by heavy cc -Veteran players know exactly how to counter you- easily harrased and destroyed by ![]() ![]() ![]() ![]() ![]() -Awlays, AWLAYS being accused of being an easy/noob champ |
Not much explanation in this chapter. I try to maximise my dam output by going 21-0-9. The 9 points in utility are there for the movement speed- I tend to be a big fan on movement speed as it usually makes the difference whether you get that kill, survive on 50 HP or maybe even save your friend or tower. 21-9-0 is also perfectly viable, granting extra survivability- it is all up to personal preference. As it so happens that
Tryndamere is based around IMMENSE physical damage, I would not trade those 21 points in offence for anything else.

Before reading on this chapter, I want to emphasise something I said in the introduction- I do not usually play ad champs. My main characters are
Zilean,
Karthus,
Swain,
Singed and some other ap-based dudes, so my runes are naturally magic pen. marks with flat ability power seals and glyphs along with my movement speed quints. I will give you some advice about runes for
Tryndamere, but if you consider buying runes for him, I would suggest that you have a look at the other guides. Please don't press the back button :(
Quintessences:
Movement speed is vital for any champion (why else do people awlays buy booties?) This extra 4.5% will help you get that pesky half-health
Caitlyn that came too close ;p
Flat damage is awlays welcome, but wait! Percentage crit damage? Now there's something to spike your slaps even more!
greater quintessence of desolation MOAR armour pen! with three of those along with 9x greater mark of desolation you will have roughly 20 armour pen at the start of the game- nearly true damage to anyone who isn't buying armour.
Marks:
greater mark of desolation If you play ad champs, I strongly suggest those penetration runes- you will be doing more damage throughout the entire game rather than having crit chance or physical damage. You are
Tryndamere. your
Battle Fury grants you 35% crit along with 25% from
Infinity Edge, adding up to 60%. Need I say more?
I will update this chapter some other day, when I do the maths on the item cost efficiency as well.





Quintessences:



greater quintessence of desolation MOAR armour pen! with three of those along with 9x greater mark of desolation you will have roughly 20 armour pen at the start of the game- nearly true damage to anyone who isn't buying armour.
Marks:
greater mark of desolation If you play ad champs, I strongly suggest those penetration runes- you will be doing more damage throughout the entire game rather than having crit chance or physical damage. You are



I will update this chapter some other day, when I do the maths on the item cost efficiency as well.
Personal choices
- Usually if I solo mid or play a support/tank I tend to be very calm and go for kills only when they're a sure thing. But now we're talking about Tryndamere, so f*ck that- we want that first blood! Exhaust is invaluable for an early game slow, armour reduction, combined with an
Ignite it should be an easy kill. Also incredibly helpful if the enemy fed
Vayne wants a 1v1 ;p
- If you want first blood, you take
Ignite- easy as. The damage should also not be underestimated late game- exactly 410 true damage late game :) (not that you will be needing it with that 800 crit).
Other viable choices:
- A standard all-around pick for any champion- just an excellent gap closer or life saver. However I don't feel that
Tryndamere really needs it as he has his
Spinning Slash to do that. I have seen people with such in-built abilities take this summoner spell, however if you play careful enough, you shouldn't need it.
- I much prefer this ability to
Flash. The speed bonus over the duration gives you a better distance coverage than
Flash and it can even be considered better than
Exhaust, as you can chase more than one enemy in the same direction or get away from more than one :). Awesome pick
- I only put this here because of professional courtesy. I only used this spell back when I couldn't play the game, however I do see the tactical advantage- a suprise heal can really turn the tide of the fight during those early laning phases. Then again- you have your
Bloodlust. If you are unsure about how to play
Tryndamere, by all means, take it.
- I have personally used this spell only a couple of times with
Singed. Incredibly useful, but needs to be well timed.
Please, for your own good, do not pick any of the other summoner spells. They all have their uses, but as Trynda you want to maximise damage and survivability and any of the other ones won't help you in that manner.





Other viable choices:












Please, for your own good, do not pick any of the other summoner spells. They all have their uses, but as Trynda you want to maximise damage and survivability and any of the other ones won't help you in that manner.
The general skill prioritising should be
Undying Rage ->
Bloodlust ->
Mocking Shout ->
Spinning Slash. I will explain my reasoning below:
Battle fury (passive ability)- Tryndamere receives 0.35% critical strike chance per Fury.
Incredible passive. You have no mana (so no mana problems), but instead you accumulate 'fury' when you auto-attack up to a maximum of 100 fury = 35% critical chance
Bloodlust -(Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
I awlays get this ability at level 2 and max it first. The attack damage compensates for the lack of items (so that you can save up for your lovely
B. F. Sword) and the heal keeps you in lane. If you are lucky you won't be getting much harrass, so try and keep your fury saved for the guy that gets out of the tower range. Keep in mind you are vulnerable early-game, so if you are up against good players, chances are you are going to have to tower hug and spam that q to keep your health up. I will go into a little more detail about strategies depending on who you are facing.
Mocking shout- (Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds
A very useful ability that I get level 3 and max out 2nd. Usually used to chase down that guy on low health, but you can also use it to see if there's any enemies around. You can only activate it when within a certain range of enemies, so if it isn't available, then there's noone around. Awlays use it in teamfights, as to de-buff the enemy team damage output. Your only type of CC so use whenever you can!
Spinning slash- (Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
This is the second reason why
Tryndamere is so annoying. This is basicly a
Flash, but with a larger range. You can easily
Spinning Slash in the middle of 3 dudes, solo 2 of them, pop ulti, then
Spinning Slash through a wall. This is also why I give trynda 3rd place in my personal list of trolls- only after ap
Shaco and
Singed of course.
Undying rage- (Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed.
This is what makes trynda trynda. Timing your ulti is essential for maximum damage output, survival and even victory. For example, when you notice that 4 guys start focusing you in a team fight, it is best to activate it around half-health. Better safe than sorry. If you use this properly, you should technically have no deaths (unless you are up against
Karthus or they really really hate you).





Incredible passive. You have no mana (so no mana problems), but instead you accumulate 'fury' when you auto-attack up to a maximum of 100 fury = 35% critical chance

(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
I awlays get this ability at level 2 and max it first. The attack damage compensates for the lack of items (so that you can save up for your lovely


A very useful ability that I get level 3 and max out 2nd. Usually used to chase down that guy on low health, but you can also use it to see if there's any enemies around. You can only activate it when within a certain range of enemies, so if it isn't available, then there's noone around. Awlays use it in teamfights, as to de-buff the enemy team damage output. Your only type of CC so use whenever you can!

This is the second reason why







This is what makes trynda trynda. Timing your ulti is essential for maximum damage output, survival and even victory. For example, when you notice that 4 guys start focusing you in a team fight, it is best to activate it around half-health. Better safe than sorry. If you use this properly, you should technically have no deaths (unless you are up against

The items that I've listed at the top of my build are just my general damage-output items. Any variation and other situational items wil be listed and explained below:
Early game
I usually start off with a vampiric scythe for extra sustainability, so that if you get low on hp and in no danger, just start auto-hitting creeps. Otherwise you should really keep your distance and only last hit.
+ 3x
- More speed early game, do not need to worry about booties on your first recall and if you are planning on last-hitting creeps(as you should be doing), then this is probably the best option
or
- Nothing wrong with starting that way. A nice buff early game, sacrificing money for much needed items. Up to your playstyle.
Now the items listed right at the top of the build will allow for maximum damage output, however I will now list some items that you may want to consider depending on circumastances. I want to emphasize that rushing that BF sword followed by infinity edge will give you a roughly 450 damage crit with only 1 item. However, that being the most expensive ad-item in the game, you will probably get it at around 20:00 if you are doing well. Anyway, have a look below :)
Other items to consider:
A decent pick if you have some other ad champs on the team, gives you more life steal than
Bloodthirster and some very nice attack speed.
I have seen some Tryndas who rush this item first since it gives you everything you need- damage, attack speed and armour reduction( basicaly more damage). Very nice pick, never tried getting this first.
A late game pick- you could get this earlier on for better farming, however getting in the middle of their team and hacking them for 5 seconds with the 50% AoE damage will devastate them. Make sure you don't target the tanks!
Little damage, nice health boost, but mostly a very useful slow for chasing. I personally take this for tanky dpsers like
Garen and
Renekton, but it may be useful if they get away too many times.
This girl will nealy double your HP- if you get nuked waaay to quickly you might wanna pick this up.
Awesome item. Gives you a little magic resist but mostly a better-working, lower cooldown
Cleanse. Take this with any champ if they have waaay too much cc.
I will give you an example for this item's efficiency. Me and my friends had a game which was going pretty well at the start. However, our
Kassadin was getting destroyed by their
Galio solo mid. Long story short,
Galio got fed and we lost most of the teamfights because of him. I noticed he had about 270 armour, so i picked up a
Last Whisper- the
Void Staff for ad dudes. Suddenly my 200 crit on him turned into 300-400. The way we managed to get them was when we sent soraka and anivia top lane and us three hid in the nearby bush. Le lonely galio appeared. With his respawn time of 70 seconds, the rest of the team was easy to take down. Still, only buy this if their tank is fed, or some of them are buying heavy armour to counter you, otherwise its not much use for the money.
There are a lot of other defensive items for consideration, like
Thornmail for ad-heavy team or
Force of Nature for ap-heavy. I still want to emphasize: you do crazy damage with the right items- don't go tanking with trynda- your ulti should keep you alive long enough.
Now your final item builds:
Crazy damage, not much armour on their team:
Crazy damage, enemy team stacking armour
Tanky, unavoidable trynda (not tested)
Now I forgot to mention earlier on that it is best to start off with
Berserker's Greaves, since they're very cheap, and later sell them for
Mercury's Treads or another
Phantom Dancer, again, depending on circumstances.
Early game





Now the items listed right at the top of the build will allow for maximum damage output, however I will now list some items that you may want to consider depending on circumastances. I want to emphasize that rushing that BF sword followed by infinity edge will give you a roughly 450 damage crit with only 1 item. However, that being the most expensive ad-item in the game, you will probably get it at around 20:00 if you are doing well. Anyway, have a look below :)
Other items to consider:
















There are a lot of other defensive items for consideration, like


Now your final item builds:
Crazy damage, not much armour on their team:






Crazy damage, enemy team stacking armour






Tanky, unavoidable trynda (not tested)






Now I forgot to mention earlier on that it is best to start off with












I have found that





Early game
Pick up your
Vampiric Scepter or bootis and health pots, then make your way to the chosen lane with your friend, using
Spinning Slash when not on cooldown. Get in the brush with your teammate (do NOT go alone) and wait patiently for that skinny dude to come in. Hopefully, the other guys aren't too careful (or not
Garen and
Renekton with
Doran's Shields- then run!) and they will come-
Exhaust, slap slap and
Ignite with your friend's help should be enough for a fb. Hopefully you're not dead, on low health and creeps coming in. If you have your vampiric sceper, just start auto-attacking, making sure that you're not getting any harrass. The skill here comes from knowing when to activate your
Bloodlust for a heal. Don't get too pushy! You are very vulnarable before level 6, so just try to keep up your last-hit on minions without loosing too much health. Of course, awlays take the opportunity to jump anyone that gets too pesky on dangerously low health. Awlays remember to first check the enemy's summoner spells and notify your partner before going in for the kill. If someone is ss or they have a jungler, be careful. Ask your friend to buy a ward for the river brush as to notify you of incoming ganks. If not, you buy a ward when you go back for booties.
Once you have those pretty
Berserker's Greaves, it's time to aim high and save up for a beautiful BF sword. Stay in lane as long as possible, towerhuf if you have to, and once you are level 6, you can even towerjump someone on low health. Be careful still! Knowledge of the enemy's capabilities makes the difference between getting fed and feeding.
Once you have your
Undying Rage and
Berserker's Greaves, you might want to go gank a little. Make sure that there is no danger of your tower being pushed or your partner is there to look after it. Just hide in brush, wait for enemy to push a little, then
Spinning Slash - slap, slap -
Mocking Shout and with the help of your mid player it should be an easy kill. Tank tower with
Undying Rage if you have to.
Mid-late game:
It's past the 20th minute, hopefully you've been doing well and have your
Infinity Edge. At this stage, it's lucky if you don't crit for 450 on full rage (lucky for the enemy anyway ;p). This is when people start grouping up, teamfights go down and towers get taken. Don't get left out. You can survive perfectly well even if you get ganked, but you're only wasting a trip back to the fountain. Get together with your friends and pick out the enemy one by one. If that's not possible, join the teamfight! :) DO NOT initiate! That's your tank's job. Once he gets focused and most CC is gone,
Spinning Slash in, then start choppin! REMEMBER to time your undying rage properly, now that you know the enemy's damage capability, as you would be your team's main ad damage output. There has been cases where it's been up to me to initiate a teamfight later on in game, but this means that you have to focus down the support and carries and pop your ult when you're around half-health. You will die, but you will take at least 2 with you, not considering having
Tiamat. If you can rely on your teammates to take down the rest, then by all means initiate. Just means that you will have the enemy team's attention for 5 seconds when they will be doing no damage at all. If they don't focus you, then all the better! You are essentially destroying them with no obstructions- one by one.
Pick up your








Once you have those pretty

Once you have your





Mid-late game:
It's past the 20th minute, hopefully you've been doing well and have your




A short guide to constructive trolling with King Trynd
Before reading on this chapter, I want to make one thing clear- Trolling with Trynda for a team win can be fun, but make sure that:
#1- Your team is not losing because of you. If that's the case, refer to the start of the guide, sell all useless items, and make your damage build.
#2- This sort of trolling only works against people with low intelligence or people who get annoyed quickly.
#3- DO NOT use abusive language against players even if the enemy is talking about your family in a nasty manner. Don't let them get you. You are the troll- not them- thay're typing and thinking about how to kill you, not how to win. The more they type and waste nerves, the less they are concentrating on the game. Use that in your favour.
#4- This game, along with all other games, is for fun. But do not have that fun on somebody else's account.
#5- DO NOT feed during trolling- you don't want to make your enemy stronger.
#6- Constructive trolling with

Now that that's out of the way, I want to say that I've had 5 games when I trolled with


For trolling trynda you need mostly 2 things for stats- CDR(cooldown reduction) so that you can spam your abilities and movement speed so that you become uncatchable. My build looks something like this:






I usually start off with



Now as trollin trynda, you're going to spend most of your time in the jungle. By all means visit some lanes, try to gank and get some money from creep kills. Tempt the other team to kill you. Example: You are level 5, go mid lane, start creep killing and say something like: 'Hey Ashe look! Lvl 5 trynda! Im soooo fragile!' Then wait for






As a troll, you are not all that item-dependant. When you are back, buy wards and ward important places like buffs, baron, dragon, trying to disable their jungler, granting you even more map control. The jungle is trolling trynda's playground, make sure it's safe :)
There is nothing really to add to this chapter. I will just repeat once more- if you want to troll, don't do it to the expense of anyone else, be creative, most of all, have fun :)
You must be logged in to comment. Please login or register.