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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
For the quick guide readers
Item Sequence

Bloodthirster
3400

Ionian Boots of Lucidity
900

Last Whisper
1450

Bloodthirster
3400

Black Cleaver
3000

Guardian Angel
3200


Zed is a(n) AD Caster as well as a(n) Assassin who utilizes energy and can be played middle(we will be focusing more on middle), jungle or top. That being said he should be played as a careful, highly mobile, attack damage-focused beast, who constantly watches his energy and easily locks-on to the squishiest, most threatening champ he can find in the midst of a team fight. He can easily excel at bursting down squishy characters from full to 0. In addition, bruiser characters may also be an option but one should consider poking them a bit. Zed takes a few games to get used to and one should not quickly judge a character through "one" bad play. Work around it, work with it and you will begin to understand.
As for runes, I have stated as a note that the runes are of course up to you. I am not forcing anyone to try it my way, it is however an option.
With that said, the most notable rune on my page is the:
Domination
Dark Harvest
The reason why I chose these are for a more sustained laning phase against mid-lane champions. These runes break even with AD runes by level 6-7(if you add in the attack damage increase per level), only by that time will your combo truly matter. These runes also work well with armor penetration runes(which you can never have enough of) however, I feel that without a sustained amount of attack damage armor penetration will in fact be useless.
Another notable rune is:
Domination
Dark Harvest
The reason why I use 6 of these is because I feel as though Zed's trouble is based solely on cooldown reduction. For those of you that do not believe this and insist on saying
Zed's energy costs are too high, keep in mind that "poking" does not mean spamming. You should also consider the base amount of 200 energy. I will delve further into this later.
As for the other runes,
Precision
Fleet Footwork
Phase Rush
These are pretty much straight forward, and should always be considered if going mid(number of runes and type you want is still completely up to you).
Rune pages you could use:
Precision
Fleet Footwork
Phase Rush
A straight forward build, centered around early and mid game performance. (This is my own opinion)
I have personally used this during my start at playing zed and I must say it is an alright build, it just did not fit my play style.
Precision
Fleet Footwork
Phase Rush
A somewhat different view of Zed, that is considered by most since all his skills scale off attack damage. I do not recommend this page because it only focuses on early game damage which generally does not exist for zed. However, jungling with this page would not be a bad idea. Though I personally wouldn't use this in the jungle.
With that said, the most notable rune on my page is the:
Runes



Another notable rune is:
Runes




As for the other runes,
Runes




Rune pages you could use:
Runes




A straight forward build, centered around early and mid game performance. (This is my own opinion)
I have personally used this during my start at playing zed and I must say it is an alright build, it just did not fit my play style.
Runes




A somewhat different view of Zed, that is considered by most since all his skills scale off attack damage. I do not recommend this page because it only focuses on early game damage which generally does not exist for zed. However, jungling with this page would not be a bad idea. Though I personally wouldn't use this in the jungle.


My own personal favorite. The reason behind this is the fact that




Great for starters who want to understand Zed. Allows for a third gap closer and escape. Although, in certain situations



One of the more aggressive spellsets. If you have had any experience with shield and can completely utilize Zed's diving ability shield is definitely your best option. Though you risk having only your




























The easiest way to surprise your opponent with




Starting Items
x3
or
x2
These are the generic starts. Boots and 3 hp pots for the standard lane.
Long sword and 2 hp pots for a more confident laning presence.
Core Build
A simple core build that focuses primarily on increase damage, armor penetration and cooldown reduction.
The Brutalizer is your first item because every stat it provides makes every AD caster a god, and it can easily build into
Black Cleaver.
Bloodthirster and
Last Whisper are your sustain and main damage increase. Zed benefits greatly from all of these items including...
Ionian Boots of Lucidity. These are my main boots of choice. The only reason I feel that these boots are better than
Ninja Tabi and mercury treads is because Zed is meant to burst. Zed is not meant to by any means stay in a prolonged fight for more then five seconds. Although, mercury treads tenacity could prove quite helpful depending on ones play style. However, you should not even be getting crowed controlled(CC'd) if you come in a little later after a fight breaks out. Also you are going to have to face it, you are completely held down by your cooldowns and not many items can provide cooldowns and fit into an AD Casters niche, outside of
Black Cleaver and "maybe"
Youmuu's Ghostblade(I see no reason for anyone to buy this).
Taking all of that into account, a(n) extra 15% cooldown reduction from
Ionian Boots of Lucidity is not as bad as most people think. Just learn to control your energy and find the right opportunity to get that kill you are so desperately begging for. Although, in the end it is up to you and your play style to help you understand
Zed. Every game is situational and even I sometimes switch it up.
Late-game Build
x2
or
Your W
Living Shadow is your AD Deathcap providing u a huge boost in attack damage. Put together with these items you can have over 500 attack damage and break down anyone who even thinks about getting armor. Guardian angel is your go to item because by this moment you are 100% the most feared enemy to the opposing team. However, if you believe in your ninja skills a third
Bloodthirster makes your kills swift and easy.
Situational Items
All of the situational items above are for a losing lane or fear of losing a lane. Once again, every game is situational and these are only opinions.
Hexdrinker is probably gonna be your best friend against bursty champions like
Fizz
Katarinaand
Cassiopeia. The same rule applies to
Maw of Malmortius.
Phage is for those moments where you are barely making it out of fights with your head in tact. It helps give the edge in battle by providing damage and much needed health in these kinds of situations.
Frozen Mallet falls into the same niche except it sounds and looks cooler with a reliable effect.
Quicksilver Sash is your greatest friend when it comes to
Malzahar,
Warwick,
Skarner,
Urgot etc. It will save your life and ruin their chances at that one kill they tried their best on.
Mercurial Scimitar does this job even better with the added damage and extra movement speed.
Guardian Angel is your go to item when in a confident position.
Blade of the Ruined King is a fairly new item that just recently got implemented into summoners rift and it falls into its own category. I find this item very, very, VERY situational, and should only be considered when tanky champions pose a large threat to you and your team. However, very rarely does this happen because your damage should compensate for the effect. Although, the active has saved my life a few times. Finally,
Sword of the Divine is as of right now a rising star item that is completely situational and can turn losing battles into your favor. I highly recommend trying this items active out if you are doing fairly well for yourself and have completed your core build(at the very least).


or


These are the generic starts. Boots and 3 hp pots for the standard lane.
Long sword and 2 hp pots for a more confident laning presence.
Core Build




A simple core build that focuses primarily on increase damage, armor penetration and cooldown reduction.








Taking all of that into account, a(n) extra 15% cooldown reduction from


Late-game Build






Your W


Situational Items









All of the situational items above are for a losing lane or fear of losing a lane. Once again, every game is situational and these are only opinions.
















Over View

Strategy


Harassing Combos
Keep in mind these harassments are for targeting champions when Zed is at least level 2 - 3 and it is expected of you to know the range of each spell and effect by this point.




















Killing Combos





You use this combo if in range of your












This combo is only for an easy kill, that is about two flashes away, when some squishy AD Carry decides to stick around alone or some AP Caster thinks you wont kill him/her while they are farming. You risk everything by jumping in to that unsuspecting victim of yours using




to decide whether to use your

Note

If you do not have to use your

That is basically all their is to know about Zed and I hope you have as much fun as I have while playing Zed, The Master of Shadows. I thank those that have read my guide completely and considered every aspect and option. I would like to hear "hard facts" about any flaws in my guide so that I can change them in the future(simply put if you have numbers detailing why an item works or does not work post it, I don't prefer blatant comments that disregard another persons opinion).
As a final statement, this is just how I play Zed and I am not forcing anyone to think or build the same way I do. It is an option and a preference. Though before any criticizing comments come into play give everything a try first. Please and thank you.
As a final statement, this is just how I play Zed and I am not forcing anyone to think or build the same way I do. It is an option and a preference. Though before any criticizing comments come into play give everything a try first. Please and thank you.
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