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Knocking People into towers! A Jungle Alistar Guide
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Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction to Alistar
Alistar is mostly known for his aggressive and disruptive Support power but what a lot of people don't know or some consider to be "weak" or "under powered" is Alistar's Jungle capability! He is one of the best gankers in the game if played correctly thanks to his Headbutt Ability which allows you to execute some of the most powerful and disruptive ganking in all the League!
This video made by FatigueOfLegends demonstrates the amazing power of Jungle Alistar a simple well coordinated well placed Headbutt is the key to getting a ton of kills on unsuspecting enemies!
So without waiting more I present you my guide to Headbutting Enemies !
This is Alistar's first ability and one of his amazing disruption abilities! I like to start with this ability because it's an Area of Effect Knock up ability capable of knocking up and entire Team if they are all close to Alistar it's also quite useful if you get invaded because you can knock up big groups of people and possibly secure the first blood for your Team! When ganking with this ability what you want to do is save it to use after you Headbutt an Enemy into your team so you can stop their escape!
This is Alistar's second ability and also brings amazing disruption power! It's an incredibly strong knock back ability! I pickup this ability at level 3 because it's when I actually start ganking. This ability is incredible if your Team mates are paying attention. To use this ability to it's full potential you should come in from behind and knock the enemy into your teammate so you can get some damage on him and then when he tried to escape you have your Pulverize ability prepared and can stop them and most likely pick up a kill!
This is Alistar's third ability, it's a small heal that I pickup at level 2 for the extra little bit of sustain it gives. It's an Area of Effect heal but won't really recover much HP for your allies at earlier ranks of the ability. It's a good form of sustain for jungle Alistar because it's cooldown is reduced by 2 seconds every time a unit dies near Alistar be it a minion or a champion.
This is Alistar's Ultimate Ability and possibly one of the best Tanking abilities in all the game! On cast it removes all Crowd Control abilities on him and gives him 50% reduced Physical and Magical damage for 7 seconds and this is just at level 1 of the ability on level 3 it gives 70% reduced damage! This skill is also amazing to tower dive, come in from behind the tower and activate the ability then just use your Headbutt and knock your target into your team so they can do the cleanup work! When engaging team fights try to get to the center of the enemy team preferably with Flash and use Pulverize to knock them up, followed by the activation of Unbreakable Will giving you enough damage reduction to tank all their damage and blow their abilities giving your team the perfect opportunity to engage without taking much damage!
This Item is a perfect match for Alistar has in the mid to late game you'll be transitioning from the Jungler to a Tank/Support Spirit of the Ancient Golem allows you to do both, it gives the increased damage to minions, more HP and Armor, Health and Mana Regen and some tenacity which makes up for not getting Mercury's Treads like a regular tank would.
The Sunfire Aegis Is just that all around amazing Item on any Tanky Jungler! It's passive will help you jungle faster and it also brings a nice Armor and HP boost which consists with your role of tank in the Late game!
I usually pick between Shurelya's and Runic Bulwark when building my Jungle Alistar the regeneration offered by Shurelya's is quite good and it's active effect works well with Alistar's way of ganking from behind however Runic Bulwark gives Alistar extra tankyness which allows him to scale better into his late game role. Communicate with your team's support player and decide who will be building what because usually the support will be building shurelya's.
Runic Bulwark is an amazing item for tanks, it grants you additional Health and Magic resist which is always helpful on a Tank like Alistar plus it's Aura is helpful to every member on the team to increase their resistances!
Randuin's Omen is a must have on Alistar because you'll be the one initiating all the fights which means you'll be focused at the start and that is where Randuin's comes in, aside from the fact that it gives you Health and Armor it's passive slows the Attack and Move Speed of any Enemy that uses basic attacks on you for a decent amount reducing the DPS (Damage per Second) you would be taking and since Alistar is a tank and if you follow this build the active effect of Randuin's will be amazing! It reduces the movement speed of nearby enemy units by 35% for 2 seconds adding 1 more second to it for every 100 Armor and Magic resist that you have!
This is the final Item in your build or not if you want to change the order around it's a free world out there. Frozen Heart gives you an amazing mana and armor boost along with a 20 cooldown reduction which is always welcome seeing has some of Alistar's skills could have a lower cooldown in my opinion this item is incredibly useful! It's passive ability reduces the attack speed of nearby enemy champions for 20% and the range is quite good on this passive ability making it a must have on Alistar!
This image shows the the path you'll be taking with Alistar
1 - Blue Buff - Ask for your team to also put some damage on it so you can get it easier!
2 - Wolves
3 - Wraiths - Attack the big Wraith and let your passive handle the small ones
4 - Red Buff
5 - Small Golems - By the time you're ready to engage the Small golems you will already be Level 3 and have your Headbutt so choose between getting a gank or doing these guys they're optional.
If you're playing on Purple team to gank bottom simply use the Tribush, and if you're ganking top you'll have to stay close to the wall like it's shown in the map at the bottom lane !
Thanks a bunch :D
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