Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Rengar Build Guide by Reaperis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Reaperis

Laning Rengar- You are the Hunter, not the Hunted

Reaperis Last updated on August 26, 2012
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

Guide Top


Hello and welcome everyone to my first guide! Before you see the build and start thinking: "What 800 Elo scrub could have made this", listen to my reasons. First, shortly about me: my nickname is Reaperis and I am a platinum player (currently retired from ranked games until the end of season ^.^) and stomping as Rengar in top lane. Since I bought him, I played 7 games and all those were won- either me being positive or equal on k/d, and always outfarming their top.

I would like to say this: CDR is the key for Rengar. He has such insane base stats and very strong abilities that he needs just to be able to spam them more often. More about it on the items section.

Guide Top

First level

This level is the most important for your lane Rengar. If you do everything right, you will give yourself first blood/immense lane pressure against the opponent.

BLUE SIDE. Go to the wolves . Firstly take Savagery. Use it 1:40 on wolves, 1:46 on wolves, if you manage, use it once more on wolves at 1:52. You can take them if jungler agrees, but ONLY if he starts at RED. Then help your jungler/sit at brush next to ancient golem and get your Ferocity up to 4. Then walk back to lane.

PURPLE SIDE. Go to the brush next to the golem . Use Q to jump on golems once at 1:40. Try to hit small golem, he deals less dmg. Do that once more at 1:46, 1:52 and 1:58. Just jump and walk away from then, rinse and repeat. After that, walk back to your lane.

LANE. Don't forget to last hit some minions if they're low. Farm is gold. When you don't have anything lasthittable, walk to the brush and wait for their laner to get in range. Then just jump on him. Autoattack, use Savagery, (autoattack only if you are aware that he won't flash away instantly), Savagery again. Keep autoattacking or get back to farm. After this, your opponent will be 20% hp vs your 80%, unless you got first blood. After that, he will go back to base/return to tower and use his Health Potion x2, or return to farm while ridiculously low if he's stupid. Just finish him off then. If he backs further, he loses exp and gold, and you just gained an advantage.

Once I did this and their top was 20% hp. He backed to his turret just to chug 2 potions. He returned to lane while being full hp again. Sadly he had no flash, was lvl 1 and I was lvl 3 already. When he came closer, I just jumped on him yet again and killed him, granting me First Blood. Don't underestimate Rengar's early.

Guide Top


Runes are quite basic:

Greater Mark of Attack Damagex9 for the insane burst early levels.

Greater Seal of Armorx9 for better laning vs ad top/ getting less damage from minions in case of ap top.

Greater Glyph of Scaling Magic Resistx8 or Greater Glyph of Magic Resistx8 depending who you're on (AP top or AD top)

The Greater Glyph of Attack Damage is to get one more AD at the first level, since it makes the game round it to a natural number. You'll have 16 (15.5 to be more exact) AD now instead of 15.

Greater Quintessence of Attack Damage for even more insane burst at early levels.

Guide Top


I go 21/9/0, taking all CDR, AD and health. You'll need to swap 2 points in defense tree depending whether you're on vs AP top or AD top.

The reason why I neglect lifesteal is because your main sustain comes from 5 Ferocity W, and I don't take crit damage, well, because you have no critical chance.

Guide Top

Summoner Spells

Flash is a standard on most of the champs. Let's you gapclose besides ult/brush or escape from a sticky situation. Very useful.

Ignite to Finish your opponents.

You could get Teleport too, but you'll be missing some lane killing potential early over global presence. Ignite secured me so many kills in both lane and teamfights, yet this choice is yours.

Exhaust is not bad too, just that with Frozen Mallet you will have a slow, and other options look stronger.

Ghost for faster movement while on his Thrill of the Hunt. Yet this makes you very vulnerable to pre-lvl6 ganks and ganks at time when you have no ult.

Others can be taken, but merely for fun. These 5 are far superior than the others.

Guide Top


The interesting part. Let me explain everything.

Boots of Speed and 3 Health Potion
You start with boots and 3 pots. Quite common, nothing more to say. You can swap it for Doran's blade, but if you don't get First Blood, you've lost the upper hand.

Ah. The Kindlegem. This item gives Health and Cooldown Reduction. Both extremely valuable stats for Rengar. You'll have better sustain due to W scaling from your Max HP and because you'll just be able to spam your abilities more often= more often 5 ferocity stacks.

Mercury's Treads or Ninja Tabi
You should go Mercury if they have lots of CC or AP damage (AP top), or Ninja if you're against very heavy AD at top.

The Brutalizer
Similar thing to Kindlegem, gives you extremely valuable CDR and some AD and Armor Pen to help you kill those poor enemies quicker.

This item once again gives you very nice stats- HP to help you live longer and AD, to kill things faster. The passive procs let you keep on your target if you are lucky- that means we need to upgrade it to FM ASAP to not let them escape.

A good thing to pick up later in the game due to his AD/lvl stat. You could get this item earlier if you are completely stomping them, but more often than not it's not worth it. CDR is better.

Actually, the order of the last 5 items could be replaced depending how is your lane going. This is the safest route/the route while you're equal/behind.

Frozen Mallet
Ah, the upgraded Phage. Got to love this item on such a stick-and-kill bruiser.

An improved item for Kindlegem. More CDR, lifesteal, attack speed and an aura to allies- what's not to like?

Youmuu's Ghostblade
Usually normal games finish before you get this item. If you do, don't forget to activate it. It increases your DPS by huge amount.

Guardian Angel / The Bloodthirster
Just gives you survivability or more DPS. Usually games don't last that long, actually didn't try them out, but they should work very well.


Trinity Force
Yes, this may sound very appealing. Sheen procs are nice to increase your damage. Zeal gives you attack, movement speed and critical chance. And Phage was already discussed that it is a great item. Why not then?
Because it costs 4k gold. That's a lot. Especially for a champ that won't utilize it's effects fully.

Sheen may look as a very, very nice item on paper. But in reality, you'll be using all your kit after jumping out of the ult to melt their carry in a matter of seconds. You're not prolonging the fight to 10 seconds to use your every skill like 2 seconds apart from each other. Plus, the mana is worthless.

Phage is better transformed into Frozen Mallet, whose HP is extremely needed for a champion who is the focus of their team (gotta protect the carry, right?) and the 100% sure slow is too good. You can't leave the escape of their carry to hang on the 35% chance. No thanks. I'll take the sure way.

Zeal of course, is good for him. But you don't need critical, main damage comes from your skills until lategame. Attack speed- you have your own steroid with Q and one more once you get Youmuu's Ghostblade. No need. Movement speed? Just slow them down with Frozen Mallet

Guide Top

Skill Sequence

Lvl 1 Savagery - Q. Read the First level section for better knowledge how to do well with this skill.

Lvl 2 Bola Strike - E. Bola is just awesome for harassing and you don't need the heal from W yet, it's too small, just use your potions.

Then, max Battle Roar - W. It has one very nice thing that some people may miss- it increases your Armor and MR by 20, which is increased by 10 more each time the skill is levelled. This means you can jump on their laner and just trade everything to their face with your 40-60 more Armor/Magic Resist while you're lvl 5-9. It makes a huge difference. Plus, the CD is up sooner to let you heal more often.

Max Bola Strike - E next. It reduces your CD, which Q skill does not, allowing more Ferocity stacks.

Max Savagery - Q last. The damage increase is not that big to surpass the CD on other skills.

And take Thrill of the Hunt every time you can. It's extremely effective to have low CD on lane. You can literally walk out of 90% of the ganks.

Guide Top


Farm like every player- it is very important and wins games. One tip: use your skills to last hit. That way you won't push your lane, but get your ferocity up. Try to keep it at 4 stacks for optimal power and threat to opposing laner.

Guide Top

Lane matchups

Coming as soon as I'll have more experience with different matchups.

Guide Top


Your primary objective every teamfight is to kill their carry. Imagine like you're Akali with better stealth- you got to burst down their AD before they do enough damage. To achieve that, don't be afraid to use your ult to get onto him. Use Empowered Bola Strike only if you know that your teammates are close enough to lock him down. Else jump on him out of your Thrill of the Hunt, use Savagery, Empowered Savagery, Bola Strike, Battle Roar and autoattacks inbetween. Don't ever forget that your Battle Roar increases your Armor and Magic resist by 60, which is a huge factor in fights. If you've done it right, you got one less carry to worry about :)

Important tip. While your stealthed, don't show near their oracle or you'll get focused first. Just roam around them until their main champions get engaged and leave your target (AD or AP carry most often) as low protected as possible. 7 seconds (10 if 14 bonetooth necklace stacks) of stealth is op.

Generally, use Empowered Bola Strike on a target who is really fast or can escape soon to root them in place. Else you should just use Empowered Savagery for more damage. Use Empowered Battle Roar if you are getting low on health/ are surrounded by 3 or more people and your armor/magic resist buff is running out (it lasts only 3 seconds, and Empowered Battle Roar can be chained with Battle Roar to keep it up for 6 seconds.)

Guide Top


Thanks everyone for reading the guide or just looking at the items build. The only thing I want to say is don't judge without trying. Test it, and I hope you will feel the power of Rengar, and will always be the Hunter, not the Hunted.

P.S. This was my first guide, willing to take any suggestions/constructive criticism. Also, will add Matchups section if this guide will get more popular.