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Choose Champion Build:
Spells:
Smite
Ghost
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction/Contents
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin
Hello, Withdrew123 with another hopefully-good guide. This time on Lee Sin as a Jungler. Lee Sin is a great jungler, with quite alot of burst damage and a shield that gives lifesteal. He has great assassin abilities, too, with the ability to dash in and out of combat. He is one of the best junglers in my opinion.
Table of Contents:
1. Introduction/Contents
2. Runes and Why
3. Masteries
4. Items (Quite tanky)
5. Skills
6. Skill Sequence
7. Summoner Spells
8. Pros/Cons
9. Jungling
10. Team Fights
11. Ganking
12. Summary
13. Additional Info
The

The

The Greater Quintessence of Desolation are for, of course, early game creep damage.
For the Secondary Jungle, I get these runes:
The

The

The

Finally, the Greater Quintessence of Desolation is of course for the Armor Penetration.



















For the Secondary build you want to pick up a











Flurry is a great jungling Passive, it increases your damage output quite a bit.

Cost: 50 energy
Range: 975
Cooldown: 11/10/9/8/7 seconds
(Active): Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 10% of their missing health as physical damage (Max: 400 damage vs. Monsters).
Cost: 30 energy
Range: 1100


Cost: 50 energy
Cooldown: 8 seconds
Range: 700
(Active): For the next 5 seconds, Lee Sin gains bonus lifesteal, spell vamp, and armor.
Cost: 30 energy


Cost: 50 energy
Cooldown: 10 seconds
Radius of AoE: 350
(Active): Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover gradually over 4 seconds.
Cost: 30 energy


No cost
Range: 375
Knockback distance: 1,200 (estimate)
Cooldown: 90 / 75 / 60 seconds








At level 4 get one more








For the Secondary build, get










If you're not initiating, then wait just about half a second, find the squishy-damage-dealing carry,


You can also






Thanks to: chf23,

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