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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
May the best monk win!
Ideal
Strong
Ok
Low
None
Introduction
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
"The actions of one may sunder the world, but the efforts of many may rebuild it."
― Lee Sin
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
"The actions of one may sunder the world, but the efforts of many may rebuild it."
― Lee Sin
Pros
|
+ Very high mobility + High burst damage, while being pretty tanky + Very strong displacement + Mega strong early game |
![]() ![]() ![]() ![]() |
Cons
|
- Can get far behind if shut down early - Doesn't scale that well compared to other champions - Main gapcloser is a skillshot - Can be hard to land a good ultimate |
As many strengths as ![]() ![]() ![]() ![]() |
It is quite important to manage your passive in the jungle. This keeps your energy from falling low and improves clear times. What you want to do is just try to autoattack twice between each ability, for the increased attack speed. This will clear out camps a lot faster.




Cooldown: 11/10/9/8/7
Cost: 50
Range 1100
Physical Damage: 50/80/110/130/160 (+90% Bonus AD)
Resonating Strike: ACTIVE: Lee Sin dashes to the enemy marked by

Cost: 30
Range 1300
Physical Damage: 50/80/110/130/160 (90% Bonus AD)(+8% Target's Missing Health)
You're going to want to max out



Tips and Tricks
- Use
Sonic Wave to check bushes, it gives vision when you hit an enemy. If the projectile goes through the brush completely, you know there is no enemy lurking in there.
- Remember, you can reactivate your
Sonic Wave to dash to the enemy you hit.
- Try not to use the second part of your Q,
Resonating Strike, until the enemy you hit has used his escape. This way, you will follow the enemy all the way to where he/she ends up.


Cooldown: 14
Cost: 50
Range 700
Shield: 40/80/120/160/200 (+80% AP)
Iron Will: ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
Cost: 30
Lifesteal/Spell Vamp: 5/10/15/20/25%
Tips and Tricks
- When you
Safeguard to a minion, you do not get the shield, so when fighting in lane, it's preferable to
Safeguard yourself or to an allied champion, to get the shield it provides.
- Use your
Iron Will while farming the jungle to sustain through the damage from the camps. This is crucial to keeping your HP relatively high.
- You can
Safeguard to wards, so it is an important skill with
Lee Sin to place a ward then
Safeguard to it quickly. This is the reason you buy
Sightstone.


Cooldown: 10
Cost: 50
Range 350
Magic Damage: 60/95/130/165/200 (+100% Bonus AD)
Cripple: ACTIVE: Lee Sin cripples all enemies within range that are marked by

Cost: 30
Slow: 20/30/40/50/60%
Range 500
Tips and Tricks
Tempest gives true vision of enemies hit. So when you hit an enemy with it and they run into brush, or they use a stealth ability, you can still see them.
Tempest is a great ability to clear minion waves, and
Lee Sin can definitely afford to spam it.
Cripple is a great ability when you engage on an enemy AD, as it highly cripples their damage output by reducing their attack speed. If you get onto an enemy ADC and use
Cripple and the active from
Randuin's Omen, they are nearly useless.

Cooldown: 90/75/60
Cost: No Cost
Physical Damage: 200/400/600 (+200% Bonus AD)
You're going to want to max out

Tips and Tricks
Dragon's Rage is a good ability to displace an enemy. Whether you want to kick them away, into your team, or even out of Baron Pit, you can do it.
Dragon's Rage has great synergy with flash or wardhopping, allowing you to get behind their carries, and then kick them into your team, allowing for an easy kill.
- If you can kick an enemy with
Dragon's Rage into one of their allies, it applies the damage, and knocks up the enemy hit.
Blue Side:
Red Side:
These jungle routes are not set in stone however, so feel free to deviate to whatever feels good for you.
-
1. Start Krugs, and smite the big Krug when it spawns for the stun it provides
2. Clear Red Buff, using your passive effectively (weave autoattacks between spells)
3. Gank mid if possible. If you get the kill then clear blue and give it to midlaner
4. If you did not kill mid, clear blue and either gank top or recall to buy stalkers
Red Side:
-
1. Start Gromp, smite it for the poison buff
2. Clear blue buff with AA weaving
3. Clear red buff
4. Gank or recall and buy stalkers
These jungle routes are not set in stone however, so feel free to deviate to whatever feels good for you.
Tricks
- Wardhopping is very key to being good at
Lee Sin. Using your
Safeguard to jump to a
Stealth Ward is very important if you want to be better at
Lee Sin because it greatly increases his mobility. Credits to ShakeDrizzle (a high elo player who is very good at
Lee Sin) for making this wardhopping guide.
- It is always easier to hit a
Sonic Wave on someone who is slowed by
Cripple. To do this, try engaging with
Safeguard, and then using
Tempest on them so you can use
Cripple. When they are slowed, throw a
Sonic Wave, and wait until they use an escape, then use your
Resonating Strike. If your laner follows up properly, this can very easily result in a kill.
Combos
Gank Combo:
1:Safeguard >>
Tempest >>
Cripple >>
Sonic Wave >> 2 autoattacks >>
Resonating Strike
2:Sonic Wave >>
Resonating Strike >> autoattack >>
Tempest >>
Cripple >>
Safeguard to
Stealth Ward to catch up to low enemies
Level 6 Displacement Combo:
1:Safeguard >>
Tempest >>
Cripple >>
Sonic Wave >>
Resonating Strike >>
Flash >>
Dragon's Rage
2:Sonic Wave >>
Resonating Strike >>
Safeguard to
Stealth Ward /or/
Flash >>
Dragon's Rage
All-in Combo:
1:Safeguard >>
Iron Will >> autoattack >>
Sonic Wave >> autoattack >>
Dragon's Rage >>
Resonating Strike >> 2 autottacks >>
Tempest >> 2 autoattacks >>
Cripple >> chase with autoattacks and
Sonic Waves and
Resonating Strikes
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