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Lee Sin Build Guide by stealthy4u
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PrettyStealthy here (add me if you like)
And this is how I play offtank jungle lee sin.
Please tell me what you think. Please don't downvote it unless you try it.
You will be surprised how well you might do.
(will be uploading a better game I havn't played lee sin very much lately, I am trying to find other characters for ranked games)
Sometimes it doesn't matter how well you play, your team can lose it!
Lee sin does excellent damage while being extremely tanky
Great early to mid ganks, with an explosive late game damage out put
Doesn't need to get that many kills, can easily transition to more tanky with this build
Incredible Gap closer
Even with mercury's treads you are a bit vulnerable to stuns mid game especially if you open with your gap closer.
If the enemy team steals your blue you will most likely have a hard time with early ganks,
Example: You do a ton of damage to a taric and he stuns you and with the blue buff your q gets off of cooldown fast enough to pick him off before he gets to tower, without it, you just wasted valuable time.
Brute force adds 3 damage, this helps with early ganks (although not much, but still helps) and witch jungling in general. Butcher adds 4 damage to minions and monsters, meaning you do a total of 7 more damage than you would normally do against jungle creeps. Alacrity increases your attack speed by a flat 6%, this helps mainly with early jungling, your passive will make him attack very fast in the early game. Sorcery gives you 4% cooldown reduction, when added with the blue buff, that is 22% cooldown reduction. This will make for some great early ganks. Deadliness and Lethality make your crits stronger, and happen more often, this is great for early game. A random crit could mean the difference between someone getting away... and you getting a good gank. When Wriggles Lantern Wriggles lantern got nerfed, 18% lifesteal to 15% lifesteal, it became imperative that you get . Havoc adds 1.5% extra damage, and is a great help, in late game when you have 400 attack damage, that is an extra 6 damage. Sunder and Weapon Expertise , these add armor pen, which is great for jungling, and late game damage. Executioner this adds 6% damage done to enemies who have under 40% health, this is a great help during teamfights, making you able to kill their carry just that little bit faster. Lastly, Good Hands with only 1 point in this, it makes you come back to life 4% faster. This is a great thing if the enemy team gets an ace. You can be back faster and be able to stop them.
The Greater seal of Resilience is also a great help throughout the game, whether it be in the early game so you take less damage from jungle creeps, or late game when it adds a few percentage points more of armor.
The Greater glyph of Shielding will be a great help late game, this will put your magic resist at level 18 at 101, without sacrificing gold or item space for it.
The Greater Quintessence of Desolation greater quintessence of desolation will add to your armor penetration making you even more dangerous late game.
The Greater Quintessence of Fortitude adds 52 health to you starting out, this is essential for jungling, and will help you throughout the early game wether it be taking buffs early, or having enough health for ganks.
It is absolutely imperative that you get Atmas and warmogs , but frozen mallet could be exchanged if needed, and the infinity edge is easily changeable if needed too. If it calls for more damage in the late game, try switching out the frozen mallet with a trinity force for the 150% damage. You should get this much earlier in the build though. perhaps before the bloodthirster . But remember to get the bf sword for the bloodthirster before you get the trinity .