x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Meta
1
2
3
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Top Lane
Flash
Ignite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Garen
Ideal
Strong
Ok
Low
None
Champion Build Guide
Will be added
Will be added
Skills
Passive: Double Strike
INNATE: Master Yi's basic attacks on-hit grant a stack of Double Strike for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks. At 3 stacks, Master Yi's next basic attack on-hit consumes the stacks to strike twice, the second strike dealing 50% AD physical damage.
The second strike applies On-hit and on-attack effects at full effect and is affected by Critical strike.
If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.
The second strike can Critical strike Towers and Structures
Q: Alpha Strike

ACTIVE: Master Yi vanishes and, after 0.231 seconds, marks the target enemy and then moves to mark the nearest Sight invisible un-marked enemy within 600 units, recurring up to 3 times, once every 0.231 seconds.
Upon finishing marking, or if there are no longer any targetable enemies, he reappears「 after 0.165 seconds 」in front of his target's current location and deals physical damage to all marked enemies, increased against monsters. If his target dies or gets too far away during the delay, he will reappear at the cast location instead.
PHYSICAL DAMAGE:»
25 / 60 / 95 / 130 / 165 (+ 100% AD)
If there are no other un-marked enemies in range, he may strike the same enemies again, dealing 25% damage instantly.
W: Meditate

ACTIVE: Master Yi Channeling for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% − 100% (based on missing health).
MINIMUM HEALING PER HALF SECOND:»
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
MINIMUM TOTAL HEALING:»
120 / 200 / 280 / 360 / 440 (+ 100% AP)
While channeling, Master Yi gains damage reduction, halved against turrets, pauses Wuju Style's Wuju Style's and Highlander's Highlander's duration, and grants one stack of Double Strike Double Strike per second.
DAMAGE REDUCTION:»
60 / 62.5 / 65 / 67.5 / 70%
After the channel ends, Master Yi reduces incoming damage for another 0.25 seconds, with lesser effectiveness against non-turret damage but greater effectiveness vs turret damage.
E: Wuju Style

ACTIVE: Master Yi empowers his sword, causing his basic attacks to deal Hybrid bonus true damage on-hit for 5 seconds.
TRUE DAMAGE:
18 / 26 / 34 / 42 / 50 (+ 35% bonus AD)
R: Highlander

PASSIVE: Champion takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.
ACTIVE: Master Yi cleanses himself from all slows and cripples and gain ghosting, bonus attack speed, bonus movement speed, slow immunity and cripte immunity all for the next 7 seconds
While active, champion takedowns extend the duration of Highlander by 7 seconds.
BONUS ATTACK SPEED:
25 / 45 / 65%
BONUS MOVEMENT SPEED:
35 / 45 / 55%
You must be logged in to comment. Please login or register.