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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction.
The items I've chosen should make sense for the majority of you. I grab
Rejuvenation Bead and a
Faerie Charm to build into a philosopher's stone then I get
Boots as my core build. Simple and makes sense.
Next, I'd get a
Giant's Belt to give me lots of health early making it very hard for their top to kill me. I would build that
Giant's Belt into a
Warmog's Armor as quickly as possible. It'll give me the health and health regeneration I need to stay in lane without having to recall.
Now, this is where people get confused. Why do I build a
Frozen Mallet over a
Rylai's Crystal Scepter? Well, it's simple, since the majority of Leona's skills stun's last longer than the 1.5 second slow on the
Rylai's Crystal Scepter it makes it useless.
Instead, it's better to slow with each initial hit as well as stunning, making it easier for Leona to catch up to enemies and stick to them. So, I take
Frozen Mallet. You're probably thinking, "But
Frozen Mallet doesn't have any AP?!" remember, this guide isn't to AP carry or anything, it's to stall top.
For boots, I suggest taking
Mercury's Treads because of it's passive, but if you feel like you are being wrecked by their AD then buy
Ninja Tabi. Whatever lets you stall longer I say.
Try getting your
Shurelya's Battlesong as your last item in your build. As Leona, you probably won't be picking up a ton of kills, so that g5/10seconds is very important.
The optional choices should be picked based on how the game is going. If you feel like you take too much AP damage, build towards Magic Resist. If you feel you are taking a lot of damage from their AD carry, then build armour.



Next, I'd get a



Now, this is where people get confused. Why do I build a



Instead, it's better to slow with each initial hit as well as stunning, making it easier for Leona to catch up to enemies and stick to them. So, I take


For boots, I suggest taking


Try getting your

The optional choices should be picked based on how the game is going. If you feel like you take too much AP damage, build towards Magic Resist. If you feel you are taking a lot of damage from their AD carry, then build armour.
These runes are a basic tank rune page. If you wanted though, you could swap the
Greater Quintessence of Health for either,
Greater Quintessence of Health Regeneration or
Greater Quintessence of Movement Speed. People would ask, "why not
Greater Quintessence of Gold?" Well, since you aren't playing the support role you should be, you are getting all the gold from farming minions. So, no need for
Greater Quintessence of Gold.
Then people are thinking "what about
Greater Quintessence of Experience?" again, you are solo top, so you are gaining all the experience from minions without having to worry about other people getting farm. (This also goes for the Marks and Seals)
You could also go
Greater Quintessence of Ability Power of Ability Power, but I don't suggest it because your masteries are already AP masteries and you need that extra early tanky-ness from your runes.
Marks and Seals are pretty basic for any tank. I don't suggest changing them for any reason.
Reasons for taking
Greater Glyph of Magic Resist rather than
Greater Glyph of Scaling Magic Resist, is that in blind picks, you aren't always sure there is going to be an AP top or not. So, better safe than sorry.





Then people are thinking "what about

You could also go

Marks and Seals are pretty basic for any tank. I don't suggest changing them for any reason.
Reasons for taking


For masteries, I took a basic AP carry mastery page. Why? Well, since you don't have any form of AP in your runes, your masteries make up for it. The AP you get from your masteries will help you farm minions with your
Eclipse. Also, when you use
Shield of Daybreak it should deal a decent amount of damage early game.


Remember, when using this build for Leona, don't expect to have overly high scores. You will end up with a decent amount of kills and if played correctly, almost no deaths. Your team won't be able to yell at you for feeding top, unless you do something like tower dive the enemy when they have full health and you have none. This isn't making you un-killable. You can still die. It's just to hold their top in place and make it so he can't move around, and potentially feeding your jungler by getting easy kills off of the opposing teams solo top.
No, I don't want your advice on my guide!... Just kidding, have an idea that makes sense? Put it in the discussion, I'll be sure to add it.
No, I don't want your advice on my guide!... Just kidding, have an idea that makes sense? Put it in the discussion, I'll be sure to add it.
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