Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Ahri Build Guide by TwentyTwenty

Top Let's have some REAL fun! | Ahri Toplane [8.15]

Top Let's have some REAL fun! | Ahri Toplane [8.15]

Updated on March 24, 2019
New Guide
Vote Vote
League of Legends Build Guide Author TwentyTwenty Build Guide By TwentyTwenty 27,451 Views 0 Comments
27,451 Views 0 Comments League of Legends Build Guide Author TwentyTwenty Ahri Build Guide By TwentyTwenty Updated on March 24, 2019
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Domination
Electrocute
Cheap Shot
Ghost Poro
Ultimate Hunter

Inspiration
Biscuit Delivery
Cosmic Insight

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Pros / Cons

Pros


+ High outplay potencial
+ Easy to farm with
+ Quite low cooldowns
+ Can stay in lane very long due to Orb of Deception

Ahri is a great damage dealer and can easily get some early kills with her Charm- Orb of Deception-combo. With her Charm and Spirit Rush she can escape a gank rather easy, and although her Orb of Deception might not deal much damage at the beginning it will be a great damage source in the late game. Another big adventage of Ahri is her Orb of Deception through which she can stay in lane way longer than other champions.
Cons


- Squishy
- Relies on skillshots
- Easy to gank before level 6
- Low kill pressure without Spirit Rush

Ahri is very weak against champions with cc because she is very squishy, so once she gets stunned she is very easy to kill. Her only escape is her Spirit Rush, so she can be easily ganked before level 6. Another problem is that Ahri relies very much on Orb of Deception and Charm which are both skillshots.
Back to Top

Abillities

PASSIVE
ABILITY
Vastayan Grace (Passive): Ahri's passive is great for chasing enemys because you only need to hit two abillities within 1.5 seconds and you get 20% movement speed (Tip: you can even just use your Orb of Deception to activate Essence Theft, because if you hit the enemy 2 times with it, then that counts as two abillities)

Q
Orb of Deception (Q): This abllity is Ahri's main source of damage (besides Spirit Rush).
Ahri throws and pulls back her Orb, dealing magic damage on it's way away from her and true damage on it's way back to Ahri
You wanna make sure to hit the enemy with the orb comming back, because that's gonna deal a bit more damage. When you hit nine abillities your next abillity will heal based on the amount of enemy you hit with that abillity so you wanna make sure to use Orb of Deception as that ninth abillity and aim at a big minion wave, like that you will able to heal a big amount health back.

W
Fox-Fire (W): Ahri's Fox-Fire can be used to deal some extra damage to Charmed champions or enemies she last attacked.
Ahri releases three Fox-Fires, which after a short delay they attack nearby enemies (prioritizing champions, Charmed champions, and enemies you attacked in the last three seconds) and dealing magic damage.
If one enemy gets hit by multiple Fox-Fires, every aditional Fox-Fire will deal 30% damage.

E
Charm (E): Charm is Ahri's most important spell since it will be the beginning of allmost every of your combos.
Ahri blows a kiss in the target direction, Charming the first enemy hit and dealing magic damage to him. Ahri's abillities will deal 20% more damage to that enemy for the next 5 seconds.
You wanna use this abillity at the beginning of each fight so you will deal extra damage to that enemy and he won't be able to do anything for the next 1.4 to 2 seconds (based on Charm's level). You can also use this ability defensive since it will also slow that enemy.

R
Spirit Rush (R): Spirit Rush is Ahri's only built in escape but since you won't be making much plays without Spirit Rush you should think twice if you use it to run away, or if you rather use Flash.
Ahri dashes forward and emitting essence bolts that attack three nearby enemies (prioritizing champions) and dealing magic damage. Spirit Rush can then be recast up to two times within the next ten seconds before going on cooldown.
Back to Top

Runes

Domination


Electrocute

Cheap shot
  • Cheap Shot: Next I would take Cheap Shot with me because your Charming counts as impaired movement, and since you'll already be dealing 20% more damage to Charmed enemies they are going to be dead before the even realize.

Ghost poro

Ultimate hunter


Inspiration




Biscuit delivery

Cosmic insight

Back to Top

Summoner Spells


SUMMONER SPELLS
-
FLASH: As the first summoner spell on Ahri I would definetely tkae Flash because you have no built-in escape nut your Spirit Rush and so Flash is a must-have.
IGNITE: As the second summoner spell Ignite is a very good pick since it adds some extra damage and it's nice to just ignite someone and then watch them die under their turret :3 You could also take Teleport but I think due to the reason that Ahri can stay in lane pretty long that wouldn't be as useful as Ignite.
Back to Top

Skill Order

Skill Order

Q Orb of Deception
1 / 4 / 5 / 7 / 9

W Fox-Fire
3 / 14 / 15 / 17 / 18

E Charm
2 / 8 / 10 / 12 / 13

R Spirit Rush
6 / 11 / 16
> >

At the beginning of the match you wanna put a point into your Orb of Deception at level 1, then a point into your Charm at level 2, and a point into your Fox-Fire at level 3. after that you want to start maxing your Orb of Deception because it's going to do the most damage later on in the game. In between you wanna skill your Spirit Rush at level 6 and upgrade it whenever possible.

At level 8, when you have your Orb of Deception at level 4, you wanna put a point into your Charm and then start maxing it at level 8 so you have the full duration of your Charm (which is 2 seconds) at level 13.

Then last you wanna max your Fox-Fire because your Orb of Deception and Charm are way more important because your Orb of Deception does very little damage in its early levels and having your Charm at max level increases the time of the charm by 0.6 seconds.
Back to Top

Laning Phase

In the early game I would try to get an early kill at level two with your Charm- Orb of Deception-combo and maybe the help of your jungler and after that I would focus on farming which is very easy with Ahri and use your Orb of Deception to be able to stay in lane longer so you can maybe reach level 6 faster than your enemy and get an easy kill with your ultimate Spirit Rush. I would also recommend playing more passive in the early game since you don't have a built in escaspe until level 6 and so an enemy jungler could if you push your lane to much with a well placed gank easily kill you. That's also why you should buy a Control Ward on your first back so you can put it in the top side end of the river to protect yourself from ganks.
Download the Porofessor App for Windows
League of Legends Build Guide Author TwentyTwenty
TwentyTwenty Ahri Guide
Vote Vote
Let's have some REAL fun! | Ahri Toplane [8.15]

League of Legends Champions:

Teamfight Tactics Guide