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Recommended Items
Runes:
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Pros / Cons
Pros
+ High outplay potencial + Easy to farm with + Quite low cooldowns + Can stay in lane very long due to Orb of Deception Ahri is a great damage dealer and can easily get some early kills with her Charm- Orb of Deception-combo. With her Charm and Spirit Rush she can escape a gank rather easy, and although her Orb of Deception might not deal much damage at the beginning it will be a great damage source in the late game. Another big adventage of Ahri is her Orb of Deception through which she can stay in lane way longer than other champions. |
Cons
- Squishy - Relies on skillshots - Easy to gank before level 6 - Low kill pressure without Spirit Rush Ahri is very weak against champions with cc because she is very squishy, so once she gets stunned she is very easy to kill. Her only escape is her Spirit Rush, so she can be easily ganked before level 6. Another problem is that Ahri relies very much on Orb of Deception and Charm which are both skillshots. |
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Vastayan Grace (Passive): Ahri's passive is great for chasing enemys because you only need to hit two abillities within 1.5 seconds and you get 20% movement speed (Tip: you can even just use your Orb of Deception to activate Essence Theft, because if you hit the enemy 2 times with it, then that counts as two abillities) |
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Orb of Deception (Q): This abllity is Ahri's main source of damage (besides Spirit Rush). Ahri throws and pulls back her Orb, dealing magic damage on it's way away from her and true damage on it's way back to Ahri You wanna make sure to hit the enemy with the orb comming back, because that's gonna deal a bit more damage. When you hit nine abillities your next abillity will heal based on the amount of enemy you hit with that abillity so you wanna make sure to use Orb of Deception as that ninth abillity and aim at a big minion wave, like that you will able to heal a big amount health back. |
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Fox-Fire (W): Ahri's Fox-Fire can be used to deal some extra damage to Charmed champions or enemies she last attacked. Ahri releases three Fox-Fires, which after a short delay they attack nearby enemies (prioritizing champions, Charmed champions, and enemies you attacked in the last three seconds) and dealing magic damage. If one enemy gets hit by multiple Fox-Fires, every aditional Fox-Fire will deal 30% damage. |
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Charm (E): Charm is Ahri's most important spell since it will be the beginning of allmost every of your combos. Ahri blows a kiss in the target direction, Charming the first enemy hit and dealing magic damage to him. Ahri's abillities will deal 20% more damage to that enemy for the next 5 seconds. You wanna use this abillity at the beginning of each fight so you will deal extra damage to that enemy and he won't be able to do anything for the next 1.4 to 2 seconds (based on Charm's level). You can also use this ability defensive since it will also slow that enemy. |
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Spirit Rush (R): Spirit Rush is Ahri's only built in escape but since you won't be making much plays without Spirit Rush you should think twice if you use it to run away, or if you rather use Flash. Ahri dashes forward and emitting essence bolts that attack three nearby enemies (prioritizing champions) and dealing magic damage. Spirit Rush can then be recast up to two times within the next ten seconds before going on cooldown. |
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Skill Order
Q Orb of Deception 1 / 4 / 5 / 7 / 9 W Fox-Fire 3 / 14 / 15 / 17 / 18 E Charm 2 / 8 / 10 / 12 / 13 R Spirit Rush 6 / 11 / 16 |
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At the beginning of the match you wanna put a point into your Orb of Deception at level 1, then a point into your Charm at level 2, and a point into your Fox-Fire at level 3. after that you want to start maxing your Orb of Deception because it's going to do the most damage later on in the game. In between you wanna skill your Spirit Rush at level 6 and upgrade it whenever possible. At level 8, when you have your Orb of Deception at level 4, you wanna put a point into your Charm and then start maxing it at level 8 so you have the full duration of your Charm (which is 2 seconds) at level 13. Then last you wanna max your Fox-Fire because your Orb of Deception and Charm are way more important because your Orb of Deception does very little damage in its early levels and having your Charm at max level increases the time of the charm by 0.6 seconds. |
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