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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
First of all, I'm sure I gonna make some mistakes in english during my build(english is not my mother tongue) so please, try to skip them and let's be focused on the build... That's why we are here right ? :)
Some lines about me... As here, my name in LoL is KarEssMoua. It means something in french, but it's only phonetic. If you want to imagine the definition of my name, listen to gunther with his tralalala... Anyway, I didn't play a lot of ranked games due to all the QQers, afkers and ragers who are making ranked match so painful to play. But at least, I have played around 2 000 normal games (more win than loss hopefully). I don't wanna be pretentious, but I have a good level of gameplay (ow and i'm looking for a team if anyone is interested ^^), especially with jarvan, volibear, blitz and some others AP casters/topers.
So, as I said, you will find here a build of Jarvan... I mean MY build, which permits me to carry a lot of games and so, win them. At the beginning, I didn't even imagine to play this bad-*** until i saw a Jarvan carried a game, destroy us one by one with his tankiness and his damage. After a few (fail) games, I own most of the time my top.
Let's start !
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Pros
- Tanking as hell
- Painfull for the ennemy team if wellplayed
- If ulti well used, team fight is yours
- Good synergy with most of the compositions
- Helpfull for the team with his spell : AOE prison damage, slow, armor reduction, attack speed and armor given to allies
- Jarvan counters you teemobiitch
- Insane combo E-Q-R (Can almost OS an AD carry)
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Cons
- You gonna running out of mana quickly if you don't care about it
- You need a lot of farm if you don't kill. Assist is nice, KS is better haha :P
- If any kill, mid game you gonna deal less damage until you get some assists or kills
- Bad use of your ulti could make your team loose
- Tanking as hell
- Painfull for the ennemy team if wellplayed
- If ulti well used, team fight is yours
- Good synergy with most of the compositions
- Helpfull for the team with his spell : AOE prison damage, slow, armor reduction, attack speed and armor given to allies
- Jarvan counters you teemobiitch
- Insane combo E-Q-R (Can almost OS an AD carry)
![](/images/spacer.png)
Cons
- You gonna running out of mana quickly if you don't care about it
- You need a lot of farm if you don't kill. Assist is nice, KS is better haha :P
- If any kill, mid game you gonna deal less damage until you get some assists or kills
- Bad use of your ulti could make your team loose
Runes
![](/images/new-guide/new-runes/precision.png)
![](/images/reforged-rune/fleet-footwork.png)
![](/images/reforged-rune/phase-rush.png)
![](/images/new-guide/new-runes/.png)
The runes... Depending on gameplay, people would prefer different runes. In my build, I will use
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Armor runes... No explanations about that, we all know why they are here: Gives you the ability to tank better and to don't be destroy in the first minutes of the game.
About Glyphs... Well, I asked one of my friend with a high elo (around 1600) about the glyphs of magic resist: Flat or scale ?
I used to play with
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I have tried a lot of build on him, doing my renekton's build, the volibear's one, and some others I forgot... At the beginning, I played as a heavy tank but when you know how to master him, you can play more offensively. But even if I play agressive, Jarvan really needs some tank items. He deals fair damage without any damage item, so what he needs is health.
Choose carrefully your start. You could even start with magic restit but you will not buy as many potions as you should. Depending of you gonna face with, prepare yourself correctly. Most of the time, I take armor and potions then my Philosopher's Stone and I finish my boots with
Mercury's Treads or
Ninja Tabi. The items you gonna buy will most of the time determine how your top will go, but on my opinions, when i see a hard top, i rush Philosopher's Stone and my boots to gain more gold if I couldn't farm as I would like.
When you finished both of them, let's take health and... damage ?
Rush a
Phage then a
Giant's Belt and do your
Frozen Mallet. It will increase your damage and also your survivability. Expensive yes, but Jarvan will give expensive strikes also !
BUT
If you are taking heavy physical damage top, rush on
Warden's Mail then
Randuin's Omen. armor, slow and health, show your opponent how his damage doesn't hurt you anymore !
In rare cases, the ennemy has a lot of AP characters, so you should be more focused on health and magic resist. Build
Mercury's Treads,
Phage and a
Hexdrinker. Those items allow you to go forward, resisting on spells with a shield, and dealing damage to the poor one close to you... Wait, "poor one"? No mercy ! Cut his bloody head off his body !
Depending how the game is working on, the build could be made in differents ways of course. If the
Hexdrinker and your
Mercury's Treads are enough to tank the AP damage, go on
Black Cleaver. This will makes you extremely powerful, espacially with your
Dragon Strike &
Martial Cadence.
If your actual items don't allow you to tank correctly, let's finish them as soon as possible and get finnaly
Black Cleaver or a
Warmog's Armor if you need more health to tank for your team. I usually go on
Black Cleaver than
Warmog's Armor because at this stage of the game I'm able to take heavy damage.
Choose carrefully your start. You could even start with magic restit but you will not buy as many potions as you should. Depending of you gonna face with, prepare yourself correctly. Most of the time, I take armor and potions then my Philosopher's Stone and I finish my boots with
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Growing means win : Early game to mid game
When you finished both of them, let's take health and... damage ?
Item Sequence
![](/images/item/-64x.png)
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![](/images/item/frozen-mallet-64x.png)
Frozen Mallet
3100
![](/images/item/giants-belt-64x.png)
Giant's Belt
900
![](/images/item/wardens-mail-64x.png)
Warden's Mail
1000
![](/images/item/hexdrinker-64x.png)
Hexdrinker
1300
![](/images/item/randuins-omen-64x.png)
Randuin's Omen
2700
Rush a
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
BUT
If you are taking heavy physical damage top, rush on
![](/images/spacer.png)
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IN RARE CASES
In rare cases, the ennemy has a lot of AP characters, so you should be more focused on health and magic resist. Build
![](/images/spacer.png)
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Mid game to late game : Demacian Justice, no one will escape her
Item Sequence
![](/images/item/-64x.png)
![](/images/item/-64x.png)
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![](/images/item/-64x.png)
![](/images/item/-64x.png)
![](/images/item/mercurial-scimitar-64x.png)
Mercurial Scimitar
3300
![](/images/item/black-cleaver-64x.png)
Black Cleaver
3000
Depending how the game is working on, the build could be made in differents ways of course. If the
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
If your actual items don't allow you to tank correctly, let's finish them as soon as possible and get finnaly
![](/images/spacer.png)
![](/images/spacer.png)
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At the very first level, try to kill as much minions as you can. If the ennemy is poking you, do it with your
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Be sure if you use your E-Q-W, to deal more damage than he will. It also consumes a considerable part of your mana, so be sure of what you are going to do. As I said before, max as soon as possible your
![](/images/spacer.png)
One more thing... If your ennemy (only melee) is dumb and attack your minions near you, hit him just one time with your passive. Or if you have the time,
![](/images/spacer.png)
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At level 6 : The end is near dear !
At this stage, your ennemy should be prepared to receive the Demacian Justice from Jarvan. Poke your opponent with your passive &
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Okay, here is the most difficult part for you.
Your team needs you to tank and catch some ennemies, but remember that you are here also to deal damage. So be carefull to don't die while you are engaging. Your role here is to tank the champions you will keep inside your arena. It will give the opportunity to your team to focus the other ones who still free.
To engage a TF, you can ulti directly to get some people in your
Cataclysm, but your team needs to follow you to get down those who are outside. Use your ultimate directly is a bit risky because a lot of people are flashing away when Jarvan is dashing to his standard. So wait for it and use your ultimate. If you dash close to one or two ennemies, don't waste time & slow them with your
Golden Aegis. Hit someone to keep a champion close to you (your
Frozen Mallet will slow the target). Here three options are opened to you :
- Use your
Flash &
Cataclysm if you are sure the champion will not run out. Try to get someone else in the arena. This will force the ennemy team to enter in a TF unprepared whereas your allies are. (they need to be very close to you)
- If the ennemy stills close enough, use
Randuin's Omen to keep him slow and get him again. The ennemy will come to you in group : Jarvan's ultimate ! If you are taking high damage inside your arena try to flash or dash out if you can. This situation will give an enormous advantage to your team.
- Wait for the CD and do the combo when your team is ready. Focus the one who has flashed if it's not the tank of course... Hit your target hard and you will be focused while the rest of your team will kick their... You know what I mean huh ?
Don't forget that depending on your build, you need to stay alive to deal damage (or not). Tanking for the team is nice, hitting your opponent's face is better.
Your team needs you to tank and catch some ennemies, but remember that you are here also to deal damage. So be carefull to don't die while you are engaging. Your role here is to tank the champions you will keep inside your arena. It will give the opportunity to your team to focus the other ones who still free.
To engage a TF, you can ulti directly to get some people in your
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
1st one :
- Use your
![](/images/spacer.png)
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2nd one :
- If the ennemy stills close enough, use
![](/images/spacer.png)
3rd one :
- Wait for the CD and do the combo when your team is ready. Focus the one who has flashed if it's not the tank of course... Hit your target hard and you will be focused while the rest of your team will kick their... You know what I mean huh ?
Don't forget that depending on your build, you need to stay alive to deal damage (or not). Tanking for the team is nice, hitting your opponent's face is better.
So I have done all (or most) the explanations. I will also add some videos when I played Jarvan to prove what I've done with this build (13/2/20, 16/0/20 for example). Feel free to comment, rate with explanations to understand why you disagree with some parts of my build (or the entire maybe ? haha).
Thanks for reading and maybe see ya on League Of Legends ! :)
Thanks for reading and maybe see ya on League Of Legends ! :)
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