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Spells:
Flash
Ignite
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
Kennen The Heart of The Tempest

PROS
+Highly mobile
+One of the best harassers in the game
+Can mid or lane effectivly
+AoE stun
+Great farmer
+An offtank, yes I said it!
+Because he is a ninja he can sustain laning
CONS
-Other casters can out nuke him
-He will get focused
-Can't jungle
-If abilities aren't used correctly he will not be able to anything in a fight

Mark of the Storm - Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy. Has a diminished effect if done twice within 7 seconds.
This is Kennen's passive and it is what really makes him who he is. It is very easy to get a


Thundering Shuriken - Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Throws a shuriken that damages the first enemy it hits for 75/115/155/195/235 (+0.75) magic damage and adds a Mark of the Storm.
Cost
65/60/55/50/45 Energy
Range
1050
This is your primary method of harrasing, it will allow you to also use a


Electrical Surge - Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+0.55) magic damage and adding another mark.
Cost
45/45/45/45/45 Energy
Range
900
This is the icing on the cake, this is the ability that you will use to hurt and stun entire teams as well as sneak in an additional 100 damage early in the game. A





Lightning Rush - Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.
Kennen moves very fast and may pass through units, dealing 85/125/165/205/245 (+0.60) magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 armor and magic resistance for 4 seconds.
Kennen is refunded 40 energy if he passes through an enemy, but can only gain this effect once. Lightning Rush deals half damage to minions.
Cost
100/95/90/85/80 Energy
Range
200
This will be your initiator in team fights and the way that you close the gap in your lane. This can also be used to escape and chase. This is the ability that makes Kennen fun!

Slicing Maelstrom - Kennen summons a storm that strikes at random nearby enemy champions for magical damage.
Summons a magical storm that deals 80/145/210 (+0.4) magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times.
Cost
40/40/40 Energy
Range
About 650 (not exactly sure)
This is the creme of what Kennen can do, this is one of the best ulitimate ablities in the game. This can do massive damage to and stun and entire team, when this is paired with Amumu or Gang Planks ult, team fights will last no more than a few seconds.
I like the 9/21/0 scheme for a few reasons
2. Your

3.MP will get you kills, 15% is nothing to scoff at, when fighting tanky dps, this is how you win fights.
4.4% reduced damage is huge, it is basically the same thing as having an addition 100(+/-)hp.
5.+6 Armor and MR is basically another 3 or so % reduced damage.
6. 48 HP flat out, this makes you very tanky early game.
7. Finally, Kennen is a good farmer and with his


These are what I use and suggest but you could also use


I prefer these because they give you the most AP, 3 total as opposed to flat ap runes that give you just 1. However you may like these if you are having trouble dealing damage in the very early game




Flash
-Flash is just by far the best summoner spell.It can be used to chase and escape, 80% of people use it, why not for Kennen.Ignite
-Sometimes you just need that little bit more damage, ignite is the answer.Ghost
-Basically same reason as flash but you can also use it to gank and defend towers, really just a matter of play style.Teleport
-Map movement is made easy with teleport, never a bad choiceHeal
-Really jsut depends on your play style, sometimes heal is a good choice, especially for newer playersExhaust
-Great for early lane kills, usually the job of your melee dps, such as Xin Zhao, but still viable.Clarity
-Kennen doesn't have mana, enough said.Cleanse
-With

Fortify
-You have no way to get people into turret fire, don't use this spell.Rally
-Rally is aweful, just never use it.Revive
-Not even going to explain, do you plan on dying?

















The only time I would recommend doing this is if you feel you can get in and out easily without taking damage, or you are simply not being focused. It makes it extremely easy to take down tanks and you will do extreme damage to carries.

Void Staff
-i would only suggest using this item in exteme cases of majic resistance. If they have 3 or more people at over 150 MR, in this case I would replace one of the survival item, seeing as with so much resistance they will not have any damage, preferably replace the
If you don't have your ult, or it is just one person and you have a teamate or two then do the same thing without it. After use


In the Lane
As Kennen you should be harrassing often with





Team Fighting
You are not an initiator rather the second one in, open with





Kennen is basically the only champion in the game who can deal equal damage to anyone near him, with the exception of



-Don't ever go in first, you are not a tank, although you want to get your CC out ASAP, don't die doing it
-


-Remember you are the team AP carry, don't be afraid to get in and deal damage, especially since the enemies will almost always get stunned
-Stuns can stop ults. Such as Nunu or Malzahar, so stun them and cancel, sometimes the best defense is a good offense!
-No matter how well you are doing you can always die, don't get caught out of place, you are not Dr. Mundo.
-Finally, have FUN!!!!!!

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