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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
I was well established high-Platinum player who made it into Diamond 2 during course of last week thanks to jungle Skarner (pre-4.10) and a good bunch of luck.
The playstyle was pushing his early-game potential to it's limits through:
- 28/2/0 masteries,
- 29% AS, 9 armor, 11 AP runes,
- smiteless blue then full jungle clear for 4 lvl gank ~3:30,
Yeah, even Lee Sin/Udyr/Elise had no chance if you just kept hitting them instead of running.
As you can imagine i was very disappointed when i saw patch notes pretty much halving his damage output. However after playing him a few times i discovered the rework made him a lot more reliable ganker and didn't impact jungling speed as much as i expected.
Then i saw a Skarner totally wrecking Darius top lane, even after giving him First Blood.
I will only mention the changes briefly, for exact number check Patch history section on http://leagueoflegends.wikia.com/wiki/Skarner/Background
Skarner-exclusive version of Braum passive, stacks are applied with spells (Q/E) and consumed by auto-attack for stun and damage or Impale for extra damage,
Essence Reaver remedies Skarner's biggest disadvantages: lack of sustain and mana problems.
Multiple Doran Blades work exceptionally well at sustaining him during laning phase.
Crystallizing Sting
Skarner-exclusive version of Braum passive, stacks are applied with spells (Q/E) and consumed by auto-attack for stun and damage or Impale for extra damage,
- hits hard,
- tooltip states per-stack instead of total damage [as of 4.10],
- auto-attack stun triggers 6 seconds cooldown,
- Impale DOES NOT trigger cooldown,
Crystal Slash
- MS buff
- retained AA cooldown reduction,
- slightly reduced flat damage,
- halved scalings,
Crystalline Exoskeleton:
- reduced cooldown,
Fracture
- reduced cooldown,
- damage effectively halved,
Impale
- reduced cooldown,
- consumes passive for extra damage,
Essence Reaver & Doran's Blade changes
Essence Reaver remedies Skarner's biggest disadvantages: lack of sustain and mana problems.
Multiple Doran Blades work exceptionally well at sustaining him during laning phase.
The passive
First and most important: Skarner's damage WAS NOT simply taken away from him it was moved into the passive, he lost some sustained DPS, but blowing off passive hits like a truck.
Changing his passive added entirely new aspect of gameplay and using it effectively is what will separate good and bad Skarner players.
So how do i use it?
- Make sure you don't let go off enemy until you blow it off - it makes a lot of unexpected damage during extended trades and the "you can't get away" feeling to the runners.
- If you are planning on using Impale make sure not to blow the passive off with auto-attack before using it.
- Try not to use both W and E before Impaling, chasing down runners will be a lot harder without either after Impale is over.
Cooldowns
The old CDR on auto-attack was retained only on Crystal Slash, but all other abilities had cooldowns reduced making up for more consistent gameplay - not entirely AA dependent.
Summing up this change makes him a lot harder to peel off.
Moblity
Make sure you utilize Skarner's newfound mobility in:
- most obviously chasing enemies down (with some plan even Nidalee can't outrun you),
- guerilla warfare (hit and run, ambushes),
- catching up and dragging them ridiculous distances (now you rarely need to Flash),
- most importantly in dodging skillshots and other high damage abilities,
Even if you end up vs heavy poke ranged champion (takes some practice) don't be afraid to run them down at ~4-5 lvl, you almost certainly will have more damage and health than them.
For the love of god do not begin the game with defensive rune/mastery setup or even first big item, you will most likely be as useless as everyone seems to think Skarner is. He has the greatest impact in early/mid game and he is already tanky enough to get away with starting in the offense.
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