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Lissandra Build Guide by Marxvile

Support Lissandra - Ice is Nice (Support)

Support Lissandra - Ice is Nice (Support)

Updated on October 6, 2018
9.6
26
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League of Legends Build Guide Author Marxvile Build Guide By Marxvile 26 1 49,709 Views 0 Comments
26 1 49,709 Views 0 Comments League of Legends Build Guide Author Marxvile Lissandra Build Guide By Marxvile Updated on October 6, 2018
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Runes:

Resolve
Aftershock
Bone Plating
Chrysalis
Overgrowth

Sorcery
Manaflow Band
Scorch

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Primary Runes

  • Aftershock is my go to Rune. It makes your engages safer and makes you quite beefy in fights. It is easy to proc and makes your play-style similar to Fiddlesticks post 6 - whilst you are level 3. There is an argument for Guardian too, but I prefer Aftershock - especially if you are the engage.
  • Bone Plating Same reason as Aftershock - this makes you safer. This also gets through a relatively bland lane phase OK as well, especially against double ranged as you are quite close combat. An argument can be made for Font of Life but the healing is so small it isn't worth it.
  • Chrysalis A bit of a personal choice here - all 3 have different roles. Conditioning is for a pure tank build and has a place versus heavy burst comps in my opinion, where you have to try to outtank them to engage. Second Wind helps if the enemy have a lot of poke in lane. I prefer Chrysalis as it gives more health for lane but transfers to your Ability Power when you most need it - after you start roaming and getting better!
  • Overgrowth This is the only Rune that makes sense here. Revitalize only makes an impact if you go Font of Life or Second Wind making it sub optimal, and I personally don't see the need for Unflinching - you don't benefit from anything it gives you as you don't run at people, you blink in with Glacial Path. Overgrowth makes you scale as a tank engage and makes a difference, especially with quite a few items giving health in your item sets.
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Secondary Runes

Here lies a choice:

Sorcery is for most matchups, it is a fairly good "all around" Secondary tree that gives stats that you can use very well. The following is a choice (again!)
  • Manaflow Band is chosen because Mana sustain. Pretty self explanatory to be honest as Liss can suffer from mana issues if you love to poke.
  • Scorch is an option for poke styles. Works well in lane but after that it isn't too noticeable though.
  • Gathering Storm is always an option as it scales up, making you still deal decent damage even if you go fairly tanky. My personal preference as of writing.

Inspiration is for the "harder" lanes, and gives tools to help you survive the lane phase easier. This tree has only a few choices, and is a bit less "flexible" compared to Sorcery
  • Perfect Timing is a great rune - Zhonya's is a key item for Lissandra, especially if you ult someone else. You are most likely the main engage so even a Stopwatch provides a safety net.
  • Magical Footwear because free boots. You don't rely on the movement speed to be honest so it may be a waste of a Rune, but that's personal bias to me.
  • Biscuit Delivery helps sustain the lane. Also gives free mana and mana regen when consumed. Always a nice idea for supports!
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Summoner Spells

FLASH: Default Summoner Spell. Helps your engage and disengage if needed. Always a priority
IGNITE: My personal choice for secondary. Seems to be a common pick for supports, and it helps in most matchups. You are an offensive support, so if you work well with your partner, you will get some early kills. If not, you can help your jungler invade if needed and pick up kills there instead.
EXHAUST: I generally only choose this into heavy damage comps. It's mainly to help your carry survive against assassins Also good if you are not that confident in lane.
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Skill Sequence

ABILITY
SEQUENCE
1

Q
2

E
3

W
4

E
5

E
6

R
7

Q
8

Q
9

Q
10

Q
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W







Iceborn (Passive)

COOLDOWN: 18 / 15 / 12 / 9
Every several seconds Lissandra's next ability costs no Mana. This cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).

A quite underwhelming passive. At least for mid lane! For support, it actually helps as you don't poke as often or rely on using spells all of the time, so you don't use that much mana in lane. Later on it isn't as noticeable but does mean you can engage even when mana is an issue!



Ice Shard (Q)

RANGE: 725
COST: 75 mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 70% AP)
SLOW: 16 / 19 / 22 / 25 / 28 %
Lissandra hurls a spear of ice in a line which deals magic damage to the first enemy it hits and slows them for 1.5 seconds. If the spear damages an enemy, it then shatters, gaining increased range.

The main poke portion of your kit, it forms the main lane phase in one ability. It does a surprising amount of damage when you have no Ability Power and the slow, whilst not too noticeable early, does scale decently into the mid game. As it goes through minions, it also provides a counterbalance to other poke champions as the enemy can't block it with minions - they have to use their range instead. The reason we don't level it as much early is because the cooldown reduction is low, the slow is not the best and in harder lanes you can't always land the Q, making it a waste of stats to level it compared to the utility that other abilities give. It does give significant damage and somewhat slow later on though, hence the max first.

  • Feel free to poke as much as needed - Manaflow Band and Iceborn mean you can play around with mana more than most!
  • Ice Shard goes through minions, so use that to your advantage! Pairing with a carry that can do the same such as Miss Fortune can provide a harass lane!
  • Ice Shard can hit multiple champions. This can be used to chase in teamfights, or to slow ready for a gank in lane for your jungler.



Ring of Frost (W)

EFFECT RADIUS: 450
COST: 50 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 40% AP)
ROOT DURATION: 1.1 / 1.2 / 1.3 / 1.4 / 1.5
Lissandra freezes all nearby enemies, dealing them magic damage and briefly rooting them.

As the game goes on and you need to engage, this is the main part of why Lissandra works as a support. The root helps in teamfights and applies around you meaning that the tanky build helps you survive long enough to apply it to the enemy. naturally it sets up ganks in lane too. We max it LAST as the duration does not increase massively, and other parts of the kit are better at different stages of the game.

  • Ring of Frost applies to EVERY enemy around you, the more you hit, the better a teamfight will be.
  • Ring of Frost can stop dashes if the enemy go past you, meaning that some mobile champions can be frozen in their tracks with the press of a button.
  • Ring of Frost can be a great waveclear tool as the game goes on. Don't be afraid to use it to push if you're the only one defending a turret or pushing a wave out.



Ring of Frost (E)

RANGE: 1050
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
SPEED: 850
Lissandra casts a claw of ice that moves forward in a line, dealing magic damage to all enemies it passes through. Reactivating Glacial Path consumes the claw and blinks Lissandra to its current location.

The main engage tool to get you in (and out) of fights. This is where timing your Level 3 is important in lane - getting this ability all of a sudden can instantly surprise your opponents in lane, meaning that you can make them waste Flash or secure kills with a jungler gank. Glacial Path also allows you to invade with your jungler if you co-ordinate it well enough, or even roam to other lanes to secure kills if bottom isn't looking promising for kills. In teamfights, using it to get to the middle to apply your Ring of Frost is important, as is saving it when the opponent engages to either disengage or get a better position. We level it to at least 3 points before maxing Ice Shard because the cooldown gets reduced by 3 seconds (when you have low CDR), and it severely helps when you are getting ganks from your jungler, or to escape from hard all in matchups involving hooks and early game burst. I don't fully max it as I find that 3 is enough as buying CDR makes the reduction from leveling up less (it's backwards like that) and the cooldown is low enough for fights or escapes. If you need it more than 10 seconds a piece you are probably doing somethign wrong!

  • Do not be afraid of using this ability in fights - Ring of Frost, Aftershock and Bone Plating make you quite tanky in fights even without that many items!
  • Glacial Path also provides damage when it goes through enemies. If you can, try to hit the enemies with the claw before appearing in order to optimise the damage.
  • At 40% Cooldown Reduction late game, the ability has a 7.2 second cooldown. For long fights, this provides you with the best re-engage, or even disengage if you realise a fight isn't going your way for any reason. Always make sure you have a backup plan when going in!



Ring of Frost (R)

RANGE: 550
EFFECT RADIUS: 550
COST: 100 mana
COOLDOWN: 120 / 100 / 80
MIN SELF HEAL: 100 / 150 / 200 (+ 30% AP)
DAMAGE: 150 / 250 / 350 (+ 70% AP)
SLOW: 30 / 45 / 75 %
ENEMY CAST: After a 0.5-second delay, Lissandra freezes the target enemy champion, Stun icon stunning the target for 1.5 seconds.

SELF CAST: Lissandra instantly entombs herself, placing herself in Stasis icon stasis for 2.5 seconds while healing herself over the duration, with the heal increased by 0% − 100% (based on missing health).

Upon cast, after a 0.5-second delay, Black Ice spreads from Frozen Tomb's target and lasts for 3 seconds, dealing magic damage to all enemies in the area as it expands, and Slow icon slowing them while they remain within.


As many have probably realised, Lissandra has a lot of "choice" in her kit - and that separates a good player from a bad one. Her Frozen Tomb is no different - you can lock one opponent down and apply a slow field around them, or lock yourself down similar to Zhonya's Hourglass and heal yourself with a slow field. Generally I find myself using it on a mobile engager as Ring of Frost can be hard to land compared to a point and click, but the self heal has also come in useful. Each game has different variables that affect how best to use this ability. A guide will never tell you the right or wrong. Generally if one person on the enemy is the issue, ult them. If multiple are, weight up who is most important. If you are ahead or you aren't tanky, a self ult will help immensely.

  • This ability activates Aftershock so be careful when casting it on an enemy as you do lose tankiness if you decide to engage with Ring of Frost afterwards!
  • Quicksilver Sash removes the lockdown effect - it is better to try to bait it out of the enemy by using Ring of Frost before this ability.
  • Frozen Tomb provides a safety blanket if you do a bad engage - especially when you have a high amount of Cooldown Reduction for your Glacial Path.
  • The self heal is affected by Redemption, Mikael's Blessing and Ardent Censer, and mixed with Font of Life you could easily apply a teamwide buff in a crucial fight. This is more of a meme build however.
  • There is a slight delay between a frozen enemy and then the damage on the rest of the team. Take this into account when using it as it could change who you want to ult in fights.
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League of Legends Build Guide Author Marxvile
Marxvile Lissandra Guide
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Lissandra - Ice is Nice (Support)

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