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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction



Pros | Cons |
|
|

Teleport is a main stay for me whenever I'm in the mid or top lane. The ability to quickly save your lane in the event of death or emergency basing is invaluable and late game split pushing by the enemy makes at least one teleport on your team a necessity.

Flash has become the go-to pick for almost every lane, every player, every time. For good reason, as the ability to escape a gank, dodge a pull, jump a wall, or secure a kill comes crammed into a single summoner spell. This really shouldn't be done without.

Almost synonymous with
Flash,
Ignite is used by Bronze V's and Professionals alike to secure kills. As a third option for mid lane Twisted Fate it is strong and popular, but when you're already playing a champion who requires acute reaction and concentration, remembering to trigger Ignite can be a serious burden. Not to mention that Ignite securing is fairly rare in the late game, especially for a fed Twisted Fate who will normally be melting the opponent's health bar in the blink of an eye.


Runes




Most Ability Power rune pages choose Marks of Magic Penetration, but for Fate because Nashor's Tooth is a later game item and Attack Speed is so essential the biggest boon you can grant yourself is Attack Speed Runes to make your early game ![]() |
Armor is where TF is going to hurt the most. You might ask "Why not Magic Resist since most mid lane champions are Casters?" The reasoning is that early game any rune MR you have isn't going to matter a whole lot against low power AP anyway, but since this build has no real armor items that ADC on the other team will eat through you in seconds. Not to mention many junglers are AD based and as stated in the Cons, Twisted Fate is a terrible liability for ganks. | Ability Power Glyphs are self explanatory. This Fate, while not relying as heavily on AP as a straight Caster Fate, still requires lots of AP to get the job done. | Again, self explanatory. Quintessences of Ability Power because AP is the focus while not being the end all, be all of this build. |
I don't use scaling runes, as you may have noticed. My firm belief is that runes are purely for gaining an upper hand on the enemy in the early game and laning phase. Scaling runes look nice on paper, with greater dividends in the long run than a flat-out rune, but when you've already built 500 AP with items that piddling little 3.06 you've been accruing over the course of the game makes next to no difference.
Offensive
For TF I've put together a very "Hybrid" offensive page, splitting the common 21 points into both Attack Damage and Ability power, as well as



Utility
For Utility I've gone with a pretty standard Mage 9 point Utility.



#1 - The utility value of

#2 -

#3 - Most people will tell you to hold off on

#4 - Destiny, like most Ultimate Abilities, should be leveled when it becomes available. This decreases its cooldown, mana cost and increases duration of vision granted.
#5 - For this build


Item Sequence






Lich Bane
2900

Rabadon's Deathcap
3500

Guinsoo's Rageblade
3000

Nashor's Tooth
2900

Hextech Gunblade
3000
Most people will give many, many options for every stage of the buying process, usually sighting the differences from game to game, enemy to enemy. I say this is not only unnecessary for this particular Fate build, but somewhat dangerous. Twisted Fate, while being a challenge to master, can boast relatively high reliability, performing at the same level from game to game. This build is not going to differ from Summoner's Rift match to match. As with any build the last few items might not get built, but should the match stretch on for long enough items 5 and 6 are not going to change.


As for why I've chosen these items, I'd like to go on an item-by-item basis:

The Lich Bane is practically a foundation of any Twisted Fate build, and mine is no different. It should be the first item finished and built out of the Sheen, the first major item you buy. Lich Bane procs are essential to doing sustainable damage and works marvelously in conjunction with
Wild Cards.





This is the first major divergent item from normal AP Twisted Fate builds and could use some explanation. The Rageblade isn't some AD item with a passive. With 40 AP and 30 AD, plus a passive that grants up to 32 extra AP and 32% extra Attack Speed, not to mention the secondary passive that triggers when you're under 50% health,
Guinsoo's Rageblade not only makes an ideal third item for the purposes of the build, it makes you considerably more dangerous the more they hit you.


Something that nobody can argue is the value of some measure of Attack Speed buffs on Twisted Fate.
Stacked Deck is an incredibly useful passive and can be most efficient with at least one AS item. I say one because the ability itself increases Attack Speed passively.
Nashor's Tooth also gives a handy AP bonus and cooldown reduction, which should never be refused, plus a nifty AP based basic attack damage increase.



Here we have yet another dual-purpose AP/AD item, this one even stronger than the
Guinsoo's Rageblade with a whopping 65 AP and 45 AD, it falls into the final item slot simply because the passive's aren't as handy for the purposes of the build goals. While Lifesteal and Spell Vamp are nice, the steadily increasing Speed and AP of the Rageblade is much more valuable early game. With an active ability that deals AP based damage and slows, the Gunblade can make or break a 60 minute game.

Yes, the



Please keep in mind that this Fate build is designed to perform a niche roll amongst TF players and as such if your play style isn't reflecting well on these items then a different guide entirely might be in order. I recommend these guides: Platinum AP Fate, Hybrid Fate, ADC Twisted Fate
Lots of players seem to be of the attitude that Twisted Fate is either broken or underpowered to the point of being unplayable. In truth, much like Lucian when he first came out, the trick is to find a build that allows all of the strengths of the champion to shine through. I believe this is the build that will accomplish that for Twisted Fate.
I started playing League of Legends after being shown the game and upon investigating Champions I learned of Twisted Fate. I fell in love and made him my first bought Champion. I've played him many ways and through a few nerfs, but nothing hurt more than being told that my teammates dread Twisted Fate on their team. I've played him with this build several times and convinced my teammates that he CAN be worthwhile. With a dependable jungler and practiced play, Heavy AP Hybrid Fate is your best bet for a satisfying, reliable Twisted Fate.
I started playing League of Legends after being shown the game and upon investigating Champions I learned of Twisted Fate. I fell in love and made him my first bought Champion. I've played him many ways and through a few nerfs, but nothing hurt more than being told that my teammates dread Twisted Fate on their team. I've played him with this build several times and convinced my teammates that he CAN be worthwhile. With a dependable jungler and practiced play, Heavy AP Hybrid Fate is your best bet for a satisfying, reliable Twisted Fate.
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