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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Threats & Synergies
Caitlyn
Caitlyn outranges you with her auto attacks, so she can poke you down. Her Q isn't that much of a problem if you can dodge it (Use your E or side step). Just watch out for her while csing or else her auto attacks will get you and so will her passive. And with the 4.12 patch, it will be much harder to lane against her especially with the range nerf.
Introduction



Screw that! We're in 4.12 now (as of July 16, 2014). However the Build is still the same, so don't worry, you won't have to change anything there. Instead I'm focusing this update on the skills. (Gameplay section)
Starting with what this guide was made for, the first items you should buy are







First and Second Back
Moving on to the first back, you should AT LEAST have a



After your first back, on your second back (hopefully this is your second back and not fourth) you should have enough to get a





Core Items
Your first item should be a



Core Items Explanation and Order
As said in the introduction, this guide is to find replacements for the old builds (















Offensive Items
The order of your offensive items can vary. If you don't need the extra critical strike chance, and need armor penetration for tanks (let's say the enemy has a lot of health, which is certainly more than yours), get a









Optional Items
I didn't include any defensive items because the aforementioned items should be your final items, however I did include some optional items.








Enchantments
One last thing. GET








I just took the standard rune page because not everybody has every single rune. The armor penetration should help a little if you don't have an early

For masteries, I took 21-9-0. The Offense tree is a standard 21 points. Some people take utility masteries instead of defensive masteries. The utility points don't help much because 5 movement speed is not really something to brag about and the mana regeneration is not enough to help you stay in lane since you use up most of your mana in one combo and two abilities. Also the CDR should not even be taken considering you can't use more mana than you have, which is not very much. Instead take Defensive points so that you gain more health in the beginning of the game and some armor and magic resist (again, it's not something to brag about).
With the



Farming with

Damaging Your Opponent
Previously, I said to use your q to bully your opponent and e to escape or get closer. It's still the same (I know, why waste your time right?). However now your range on


The best thing about Lucian now? It's his



At this point, there's no reason for a combo guide. Sure it would be useful to include one but now it won't do anything. You don't even have to pull off a full skill combo anymore, unless it's pre-7 thru 10. After level 11, the mobility becomes ridiculous,

I was really disappointed when I found out about the Lucian changes. I thought he would be weaker than ever because of his range. I was wrong and now I'm disappointed in Riot. Lucian is stronger than ever and has an extreme amount of kill potential. No matter how much I like playing as Lucian, I have to say that Riot messed up if they were trying to nerf him.
Riot. When you nerf someone, do it properly. Giving an already high mobility champion more mobility and a 40% cooldown reduction on a mobility skill is not nerfing. That's just creating a new tier on it's own (higher than god tier).
Anyway, this was meant to be a guide not a rant, so I'll end it right here and hope you've enjoyed reading through my stupidity.
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