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Lulu Build Guide by TetraHydro

Not Updated For Current Season

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League of Legends Build Guide Author TetraHydro

Lulu Off-Tank CD Auras

TetraHydro Last updated on March 30, 2012
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Tank Support/Full Support/AS

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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I've been testing various builds with Lulu. I've tried ad which is just bad anyone who says it is plain ******ed because when they look at their damage at the end of them game odds are its still gonna be 50% magic damage. I've tried attack speed/on hit (the typical teemo/kayle build) that works very nicely. I tried full ap which can be very fun. I also tried her as a tank for a joke and for some reason it seemed to really work for me. So i began playing her as support that built into a tank.

I can cause some strong harass but if I'm being focused I can still take a beating and kite and annoy the enemy till i know my teams safe or able to get a better trade for blows. Lulu is a bit of a jack of all trades, so i try and try and build items so i can potentially do everything.

Lulu has

  • Nice damage
  • Good cc (poly morph, strong slow piercing shot and knock up ult with slow)
  • Great at baiting (ult combines with heal and shield can sky rocket your health and if they dive you under tower you can poly morph them slow them hard and dance around your tower for some funny kills)
  • And with the way i build her quite tanky.

    Although with this build at the begging you are incredibly squishy but as long as you play safe that shouldn't be a problem and you earn gold very fast without even stealing any minions (but as soon as lane partner is away your q can near enough take out a minion wave just one auto attack required on caster minions to take them down after).

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Pros / Cons

Very strong Slow
Low Cool downs
Poly morph (foe unable to attack or cast spells)
6 Spell (2 either offence effect or defensive effect)
Tanky with items
Great kiter
Great baiter
Gets gold easy
Movespeed buff that can be used on allies
Health Boost Ult that causes knock up and slow
(malphs ult cast on a player but they get health instead of doing damage)
Nice damage
Good at escaping
Lots of Auras
With full build you laugh when you get focused

Very squishy early game
Requires the ability to cast skill shots and react quickly

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Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix and he seized the opportunity to lure her into his world. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

She quickly lost track of time. Her life in the Glade was comfortable and natural. She and Pix played fae games together, the sorts of games that she had been told were ''make believe''... and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world but her attempts had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant magical place where those with unusual gifts were not just accepted but adored: the League of Legends.

''The best path between two points is upside-down, between, then inside-out and round again.'' -- Lulu

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Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
Lulu and Pix each fire a piercing bolt dealing 80/130/180/230/280 (+0.7) magic damage, slowing enemies hit by 80% for 1/1.25/1.5/1.75/2 second(s). This slow decays over time.

An enemy can only be damaged by one bolt.
40/45/50/55/60 Mana

Very strong slow. Very long range, when placed on someone else can potentially cast an incredible distance away from you. By casting Help, Pix! on a enemy minion at the back and retreat the enemy may not notice what you have done gaining an easy way of hitting and slowing the enemy without them truly knowing whats happening. I like to max this first because i find im too useless without any damage.

Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
On Ally Cast: Target ally gains 35% Movement Speed and 20/30/40/50/60 Ability Power for 5 seconds.

On Enemy Cast: Polymorphs an enemy champion for 1.5/1.75/2/2.25/2.5 seconds, disabling their ability to attack or cast spells and reducing their base movement speed by 60.
65/70/75/80/85 Mana

Amazing cc for stopping an enemy champ dead in their track from their attack, Kat or NuNu trying to ult? Not anymore. Not only is it powerful cc when cast on yourself or an Allie grants a nice speed boost helping in escaping or chasing. And just to top it off gives a nice mini ap boost. If my lane partner is ap and i believe in them enough i will max this first. Its also the only spell (not including ult) the decreases cd as you level it up. Normally i max this after Glitterlance

Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for 6 seconds. Upon arrival, Pix shields them from 60/105/150/195/240 (+0.6) damage for 6 seconds.

On Enemy Cast: Pix deals 80/130/180/230/280 (+0.6) magic damage to target enemy unit. Pix then follows and grants vision of them for 6 seconds.
60/70/80/90/100 Mana

Tbh i don't think the shield is that great but i don't get much ap and level it last so its protective powers arnt great but its something. But combined with heal and ult can help in the combination of ultimate baiting and surviving with a slither of hp while your oponenet screams wtf. It also has the nice effect of causing your passive to work off of who is shielded making you passive even more effective on anyone with high attack speed.
Also when you use it as an attack it grants vision of the enemy and allowing you to cast a crucial Glitterlance to stop that foe getting away or even getting a joke kill on his team mate who had 10hp

Wild Growth - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Lulu enlarges her ally, knocking enemies away from them. For 7 seconds, her ally gains 300/450/600 (+0.5) bonus health and slows nearby enemies by 30/45/60% for 1 seconds.
150 Mana

Amazing ult. Can cause joke baiting, boost your team mate the extra health to survive, knock up anyone close enough which can potentially be used to make sure foe(s) cant get away and makes you bigger XD Max it first use it wisely. If Whimsy is on cd can be used to disrupt that Nunu or on of those crazy fools next to Galio or Kat

Pix, Faerie Companion - Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks.

Some extra damage which gets better with attack speed a nice passive.

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Greater Mark of Mana

Greater Seal of Mana Regeneration

Greater Glyph of Mana Regeneration

Greater Quintessence of Ability Power

Main rune set

Greater Mark of Insight
I take magic pen for to help boost your q, being able to do do damage is vital because it helps scare of enemies who want to try and chase you or your lane partner, if you do no damage your opponent may just laugh and carrying charging on which isn't too helpful

Greater Seal of Avarice

Greater Glyph of Focus
For glyphs i go with flat cd, with masteries i start with 15% cd which i find very nice and with the items i get helps me achieve max cd.

Greater Quintessence of Avarice
For seals and quints i take gp10 with these runes and masteries you get an extra 7.3gp10 which helps when you have to buy wards and your not really ment to farm, as long as you dont spam spells you should be alright for mana especially when ya have philo.

Alternate Runes

There are other runes you may consider whether you may feel the need to be tankier or have more burst or better regen to focus more on the early game.I just personally prefer this set up and helps me to have a nice late game.
Greater Mark of Replenishment
A bit more health over a bit more damage or a bit extra mana to help with spamming q or attack speed to help proc your passive when attempting to harass

Greater Seal of Replenishment
Alternate choices for seals more mana regen, flat armour or ap per lvl for that extra late game kick.


Either extra late game kick or some early magic resistance./color]

More health to improve your tiny health bar or potency for some extra early game power or swiftness to help with kiting or chasing.

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These masteries focus on extra mana and regen, cool down and extra gp10. Extra buff duration and extra exp and reduced recall can be moved if you want but that's just what i prefer.

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Item Sequence

Aegis of the Legion

Frozen Heart

Abyssal Mask

Randuin's Omen

Rylai's Crystal Scepter
sight wardsight ward
I find 4 health pots is the right amount to let you harass but keep a healthy amount of life and 2 wards last long enough to keep vision long enough before you can return to base to pick up a philo and more wards.

philosopher's stone
I try and rush philo and hog although if dodging of skills shots is required ill get boots after philo. Remeber to restock on wards and pots when needed aswel and if your raking it in potentially get an Oracle but that is a risky 400 early on.
Kage's Lucky Pick
Sometimes if i feel my team is lacking a bit and i need a tiny extra boost ill get kages lucky pick as well.

Next ill try and get aeigis or sometimes finish boots depending on if i need the speed or not. The aura from this item can be incredibly useful for your team and because the majority of the time you will be laned with an ad champ the +8 ad is a nice little extra something for them. Aa i said Lulu is a jack of all trades champ and this is a jack of all trades item. I find its use late game may not be that great and some people may not like it that much and that's fine but you are support and this is a great support item early game. If laned with ap it may be more helpful to get Will of the Ancients

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Mercury's Treads
For boots i go with either merc treads if team is cc heavy and i like the extra magic resist.
Alternate boots
Sorcerer's Shoes
If i want a bit of an extra kick to my spells
Boots of Swiftness
For that extra help with kiting/chasing (mainly crazy team mates)
Ionian Boots of Lucidity
You could also get lucid boots but for build 1 with this build its a waste of cd unless you plan on selling later but i dont like to waste the gold. Getting these boots early though gives you 30% cd which is very nice and would use a build like build 4 if you prefer the extra cd from boots early
Ninja Tabi
For very heavy ad teams

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Mid Game

Then i build what suits my team best if its more ap based I get abyssal first or if enemy team is ad heavy i may try and rush frozen heart but if i have the choice i like to get for the cd .

I then like to get odyns because i find the active incredible along with your frozen heart it can really help your team and it maxes out your cd to 40%

Also a useful upgrade for Heart of Gold with a nice mini shield active and a small hp/5 aura but personally i prefer Randuin's Omen

Other Useful alternatives
Zeke's HeraldShurelya's Reverie
If one of these are to be purchased skip frozen heart otherwise your wasting cd. I only get Zeke's if its requested as i dont find it that helpful and Shurelya's has a nice speed bonus active and they do both offer extra health but i prefer frozen heart personally.

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Final Item Choices

My final item of choice. Extra health, extra ap, extra slow on your already painly slow q. with this your are an extreme slowing machine

The melee version of Rylai's get this if you prefer having your auto attacks slow as well everyone has their own way of kiting and helps your passive hit more because with all your slow its easy to keep them at a safe range to q and auto attack i just prefer Rylai's as the ap slightly boosts the potential of 3 of your skills.

If my team is ap heavy or your laned with a champ who can heal through skills or needs the lifesteal can be helpful to get very early on. When I had Vlad as a lane partner i rushed a Wota and maxed Whimsy first giving him a nice extra speed boost and a fat chunk of ap (30 from wota 60 from lvl 5 Whimay = 90 bonus ap) thats nice for any ap caster.

If you wanna send your ap rocketing, a nice replacement for aeigis if your owning and out of space :)

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Summoner Spells

For summoner spells i roll with flash and heal, i find that flash is pretty much needed for escaping and when combined with heal, your ult, your shield, and either speed boosting away or poly morphing a foe can cause incredible baiting which will leave your opponent thinking wtf just happened.

If i was to replace heal then it would have to be for cv, as a support really you should be taking cv but when you begin baiting with heal you get hooked, try it and laugh.

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Will be updating with pictures and more details and upload some videos for examples of using skills and protecting sllies and lulus amazing baiting powers but atm im pretty baked XD
some scores of today all wins